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moscal

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After the conquest (when lands change owner), should be more negative events. Resistance of peasants, burghers, clergy and minor knights. The simplest thing (from events) to do is increase the local risk of rebellion, but also others (eg. reduction of morale local forces). If the number of newly-acquired provinces is relatively large, the whole country gets a small negative modifier (similar to OE in EU4). As a result, conquests will be heavier.

Generic rebels (like a peasant revolts) should can cooperate. If a occurs peasant rebellion, when another peasant revolt takes place, both rebellions should be treated as one. In addition, the lands acquired by this rebellion should increase the RR in neighboring provinces. Of course, there should be several conditions (eg. common cultural group for peasant rebellions). And should be new typef os generic rebels (burghers, minor knights etc.). As a result, rebellions will be stronger.

Levies should start with low morales (0 or 10%). Why? This is a conscript army so must gather and organize. In one day you graze cows, make pots, shoes, etc.and next day you get arms and armor and go to war. Exception should be tribal armies.
 
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Tryvenyal

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Sorry - I see this is an old thread and necroing is bad. But.. This is a good suggestion, and deserves to some highlight!

After the conquest (when lands change owner), should be more negative events. Resistance of peasants, burghers, clergy and minor knights. The simplest thing (from events) to do is increase the local risk of rebellion, but also others (eg. reduction of morale local forces). If the number of newly-acquired provinces is relatively large, the whole country gets a small negative modifier (similar to OE in EU4). As a result, conquests will be heavier.

Both EU4 and CK2 I think handles generic rebellions quite bluntly, IMO. I would like other systems in both but.. That said, this could be a great idea! The 2 modifiers "New administation" and "Recently conquered" maybe should play a bigger role. The big thing I think is the nobrainer to appoint a character with invaders culture/religion to manage conquered land. Instead, if above modifiers massively increased any existing revolt-risk in the county, maybe 500%, rulers would like to hand the land to someone of local culture and maybe even local religion in some cases to get manageable provinces. If there is any revolt risk left though. It would be quit high and effectively disturbing. There could be events to suppress the rebels - lovering the revoltrisk - but to the cost of gold and reduce both own and vassal levy output destabilizing the realm for a while, this to simulate they are protecting the new areas.

Generic rebels (like a peasant revolts) should can cooperate. If a occurs peasant rebellion, when another peasant revolt takes place, both rebellions should be treated as one. In addition, the lands acquired by this rebellion should increase the RR in neighboring provinces. Of course, there should be several conditions (eg. common cultural group for peasant rebellions). And should be new typef os generic rebels (burghers, minor knights etc.). As a result, rebellions will be stronger.

Yes! When a province is revolting, neightboring provinces with revoltrisk sharing it´s revolt-type(and culture/religion) would have a immediate extra chance to revolt. If their war would ahve the same wargoal, they would join same war(existing functionality, I think).

I don't understand the new types of generic revolts and what they would do? I use to play as if the leaders of generic revolts are lower - or local oppressed/stripped - nobility/knights. The revolter will be of govform republic if the revolting county is(It will always be the same as the revolting county if possible. Unless it´s a special gov-form ...) I have suggested a small random element here, to enable the map to refill the world with non-feudal/IQTA counts, if this is what you are after, I support it :)

Levies should start with low morales (0 or 10%). Why? This is a conscript army so must gather and organize. In one day you graze cows, make pots, shoes, etc.and next day you get arms and armor and go to war. Exception should be tribal armies.

From a low-level castle - yes. I picture higher lvl castles would raise higher moral soldiers. Make it a static boost on "Castle Wall" and set a low base-value.