if you really feel late game axis armor is just as hard to control as last game allied armor, then you haven't been playing allied much.
if you really feel early and mid game axis armor is easy to control then you havent been playing axis much.
if you really feel late game axis armor is just as hard to control as last game allied armor, then you haven't been playing allied much.
if you really feel early and mid game axis armor is easy to control then you havent been playing axis much.![]()
What rank are you playing at?Actually I took out the panzer ler for shits and giggles couple of days ago (never even really played them) and did good with them. I mean they are like the 3AD on steroids in phase A. 2-3 star puma recons? MG 42's and MG 34's on all HT platforms? YES PLEASE!
Actually I took out the panzer ler for shits and giggles couple of days ago (never even really played them) and did good with them. I mean they are like the 3AD on steroids in phase A. 2-3 star puma recons? MG 42's and MG 34's on all HT platforms? YES PLEASE!
dude.. the puma is ok but is a glass cannon, i play the lehr sometimes and its not easy handle the puma look at their armor front 4 and 2 side and back.. they go down so so easy. but as you paint them it look like they are the op unit, they are ok.. glass cannon that with good hit and wrong place they disappear like dust in the wind![]()
Well since I play allied majority of the time, I treat every tank or vehicle like its a glass cannon. And I never said they were an OP unit. They have 2-3 star vetted and have a decent gun for phase A. So if used correctly they are pretty good. All im saying people. Regardless of what some people think, I am not on a nerf axis everything crusade.
Increasing time limit by 5 minutes into 45 minutes of total match will increase playability of such an armored divisions which are currently loosing in phase A but able to come back at B or C phase. This will also represent the global nerf to airborne divisions which are currently still OP.
The entire Conquest game mode is pretty unrealistic to begin with, since there was usually a clear attacker and a clear defender. As for kills and losses, the Soviets suffered higher losses than the Germans in most battles they won. So I don't see why you are using realism as an argument.
I agree that 45min is optimal, since it gives strong phase C decks a chance to shine. The early phases are usually more important, and with 40min some of the decks effectively just get ~15min to put their phase C income to good use (since ground units bought during the last ~5min can't be put to much use and may not even see combat).
if you really feel early and mid game axis armor is easy to control then you havent been playing axis much.![]()
Hey man, I usually extend invitations to play to newer players and players that seem to be struggling versus certain factions/strategies. If you'd like to play I have myself and my friend who play quite a bit. If you want to send me your Steam or I can send you my TS in a private message that would be great. I would enjoy playing with you.Yet ANOTHER "my specific tactic doesn't destroy the Allies untermensch every time therefore the game must be rebalance even though nobody plays the Allies and even less actually win games."
The game is losing players so quickly that you can watch the death throes in real time and somehow people STILL want to bitch about the Axis not winning ALL the games ALL the time. Jesus, Joseph, and Mary.
Should I point to the undeadable Firefly or the supertank III M? The only comparable units are maybe the Canadian Ram.