Conquering provinces behind the enemy line

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ruck

Major
5 Badges
Nov 28, 2005
665
1.877
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
After I watched the last WWW it had remind me to some awkward moments in HOI II and III Multiplayer games with some buddys.

It is about : Taking provinces behind the enemy line with Paratroops.

For sure Paratroops should have a good role ingame, like in history they were important f.e. on Creta or in the Normandy to help the Front ( give the frontline Support from behind ), they were no superduper rambos.

So i think it shouldnt be possible for troops ( not only Paratroops ) to "Conquer" a province which is behind the Front, so if there is a enemy controlled province inbetween, the connections to the front is lost.

I have the same feature in mind like Europa Universalis 4 has, with the Forts, if you have not conquered the Fort Province, you can only control a neighbouring province, but if you leave it and the Fort province isnt conquered, the province will regain controll from the owning country ( in Eu4 after a month, I think in Hoi4 it should be instant )

Why this ?

1.) It is not possible for paratroopers to conquer a whole province, they dont have the support lines, they dont have military police and so on, they are special troops with a special (fighting) mission, they dont can administrate a whole province and suppress the civil people.

2.) Not only from historical view, but also from a gaming view, it shouldnt be possible f.e. for a british player to land some paratroops over Berlin, and take the whole Brandenburg country after some days, until the german player could draw back some troops.


So yeah, my Idea for Hoi4 would be that a province which is not controlled from troops ( empty ) and is behind the enemy line should regain controll from the owner state. Exactly the same way like it is in Eu4 with Forts and neigbouring provinces.

So f.e. If the british paratoops leave Berlin to Potsdam, instantly after leaving, Berlin it will regain controll to Germany.

Its just an Idea to prevent stupid situations in multiplayer games but also to not exploit the AI in singleplayer.

What do you think ?
 
  • 18
  • 6
  • 4
Reactions:

RebelScum88

Very Model of a Modern Major General
116 Badges
Oct 19, 2011
226
518
  • Victoria 2: Heart of Darkness
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Crusader Kings II: Reapers Due
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Starvoid
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
I think theres some merit to this idea. Though it might work differently for occupied territories, especially if they have high resistance, then they could set up their own administration for the territory
 
  • 10
Reactions:

Ruck

Major
5 Badges
Nov 28, 2005
665
1.877
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
And I can also remember how easy it was to exploit the AI with paratroops, like in HOI3 as Russia, I just mass spammed paratroops very far behind the enemy line, in the middle of Germany, I event didnt cared how long they will make it. But the AI drawed so many troops back to middle Germany that it allowed me to have a breakthrough on the Front and Germany lost very fast after this. Some of the "ParaRambos" even survived :D
 
  • 2
Reactions:

Vidkjaer

Colonel
53 Badges
Jan 25, 2012
976
1.165
www.vidkjaer.com
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
After I watched the last WWW it had remind me to some awkward moments in HOI II and III Multiplayer games with some buddys.

It is about : Taking provinces behind the enemy line with Paratroops.

For sure Paratroops should have a good role ingame, like in history they were important f.e. on Creta or in the Normandy to help the Front ( give the frontline Support from behind ), they were no superduper rambos.

So i think it shouldnt be possible for troops ( not only Paratroops ) to "Conquer" a province which is behind the Front, so if there is a enemy controlled province inbetween, the connections to the front is lost.

I have the same feature in mind like Europa Universalis 4 has, with the Forts, if you have not conquered the Fort Province, you can only control a neighbouring province, but if you leave it and the Fort province isnt conquered, the province will regain controll from the owning country ( in Eu4 after a month, I think in Hoi4 it should be instant )

Why this ?

1.) It is not possible for paratroopers to conquer a whole province, they dont have the support lines, they dont have military police and so on, they are special troops with a special (fighting) mission, they dont can administrate a whole province and suppress the civil people.

2.) Not only from historical view, but also from a gaming view, it shouldnt be possible f.e. for a british player to land some paratroops over Berlin, and take the whole Brandenburg country after some days, until the german player could draw back some troops.


So yeah, my Idea for Hoi4 would be that a province which is not controlled from troops ( empty ) and is behind the enemy line should regain controll from the owner state. Exactly the same way like it is in Eu4 with Forts and neigbouring provinces.

So f.e. If the british paratoops leave Berlin to Potsdam, instantly after leaving, Berlin it will regain controll to Germany.

Its just an Idea to prevent stupid situations in multiplayer games but also to not exploit the AI in singleplayer.

What do you think ?
Then dont leave Berlin undefended.
The latest video shows the AI for Italy and Spain ude Area defense command effectively defending cities and Victory points so the AI is better now, but I get your point.

So if the allies pushes the front to just outside Berlin provinces behind them shift back to German hands?
 
  • 3
Reactions:

Ruck

Major
5 Badges
Nov 28, 2005
665
1.877
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
Then dont leave Berlin undefended.
The latest video shows the AI for Italy and Spain ude Area defense command effectively defending cities and Victory points so the AI is better now, but I get your point.

So if the allies pushes the front to just outside Berlin provinces behind them shift back to German hands?

Exactly, If the Allies ( for example ) landed in Berlin and are totally surrounded by enemys and then they leave Berlin to a neighbouring province ( which will also be totally surrounded of enemys besides Berlin ) and they leave Berlin alone and empty, then Berlin should get back to be german controlled, let us just imagine that the german people of Berlin retook control, because the Allies leaved ( Police Forces and so on )

Eventually, this might be only true for Paratroops, because if a regular army got enclosed by enemy forces, they might have enough power and administration skills to fully conquer provinces, even if totally in enemy territory ( behind the line ).... Eventually...

Because when I think on Fantasy-History where let us say the 6th. German Army in Stalingrad ( Gen. Paulus ) would have gotten a free chance to break through the encirclement, they would rush back to the German Front and i doubt that they would have left Soldiers there to control Stalingrad ( So Stalingrad would change back to Russia, even without Russian troops)
 
  • 5
Reactions:

bkuepers

Second Lieutenant
29 Badges
Mar 25, 2011
114
189
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • 500k Club
  • Cities: Skylines
I respectfully disagree. If they drop in a location that is undefended, the other side should have to take it back. Look at an operation like Market Garden. The paratroopers were dropped "A bridge too far" and many British were lost because the Armor didn't move quick enough to reinforce them. The current system can accurately model that pretty well. You just have to make sure to garrison all VPs and ports which is a historical thing. Even critical bridges were garrisoned during WWII, which is below the scale of this game.
 
  • 2
  • 1
  • 1
Reactions:

Ruck

Major
5 Badges
Nov 28, 2005
665
1.877
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Imperator: Rome
I respectfully disagree. If they drop in a location that is undefended, the other side should have to take it back. Look at an operation like Market Garden. The paratroopers were dropped "A bridge too far" and many British were lost because the Armor didn't move quick enough to reinforce them. The current system can accurately model that pretty well. You just have to make sure to garrison all VPs and ports which is a historical thing. Even critical bridges were garrisoned during WWII, which is below the scale of this game.

Yes you are right, in the situation you have described " Market Garden " the province should stay dutch or british. But if whe talk about core german, russian, british ect. provinces, what then ? ..

What exactly do you mean with " The current system can accurately model that pretty well "

Is there something which was not shown in the WWW Video ? Like more supply restrictements for surrounded troops ?

Lets take the market garden example up to Hearts of Iron 3 :

Like in reality some british Paratroops were dropped a bridge too far, but in the HOI3 universum, they didnt died, the british paratroopers had Gallic Superpower Hot-Water with milk, brewed from a mysterios person, named something like "Miraculix" and with that help they took the whole Benelux States+Rheinland. When the German Main Army finally arrived, the paratroops could withdraw back to the british front, no problem.

I didnt want to take the power from paratroops to combat, theire purpose should be exactly like it was in market garden, to help the front from behind, but in reality they dropped the paras at market garden territory, not in Hannover ( that could be possible in HOI3 )
 
Last edited:

Jamey

Field Marshal
106 Badges
Sep 9, 2009
3.437
3.383
  • 500k Club
  • BATTLETECH - Backer
Unless i misunderstand what you want, this sounds like a recipe for extreme frustration. Your troops get cut off (say by Johan's naval landing in Norway in the WWW) and suddenly you can't retake territory to rejoin your supply lines.
 

bkuepers

Second Lieutenant
29 Badges
Mar 25, 2011
114
189
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • 500k Club
  • Cities: Skylines
What exactly do you mean with " The current system can accurately model that pretty well "

I simply meant I think the system of dropping troops on a territory and controlling it if its not defended is fine as is. The troops will be lost in short order if the territory is garrisoned enough and you drop too far behind enemy lines.

If you have air superiority and your transports are in range, it should be allowed to happen. The bigger issue here may be reaching Berlin and not having most of the transports shot down and the actual range itself.

Like in reality some british Paratroops were dropped a bridge too far, but in the HOI3 universum, they didnt died, the british paratroopers had Gallic Superpower Hot-Water with milk, brewed from a mysterios person, named something like "Miraculix" and with that help they took the whole Benelux States+Rheinland. When the German Main Army finally arrived, the paratroops could withdraw back to the british front, no problem.

The troops in Berlin were crushed. Also the troops dropped in Switzerland rushing to Paris were crushed as well unless I missed something. If Daniel would have had the VP's garrisoned correctly they would have ran out of supply. If not that is an issue with the supply system then I guess.
 

Evan05

Colonel
56 Badges
Dec 31, 2014
941
2.417
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I agree the system of paratroopers needs work, as while Johan dropping a paratrooper on Berlin was funny, it would probably get very annoying and frustrating in say multiplayer if players kept doing it over and over again.

However I don't think adopting the fort system from EU4, a game meant to take place in the age of discovery and colonization, would work well.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
Paratroopers are really expensive and transport planes are hardly cheap either. Yes while the game may make them overpowered compared to what they was in reality, a careful player should have little trouble against them and their use are thus limited but even then they can still do substantial damage if used at the correct locations at the correct time.
 

myrogia

Corporal
49 Badges
Nov 9, 2014
47
294
  • Crusader Kings II
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
It seems like having to check if a conquered province is behind friendly lines might prove troublesome and could lead to annoying bugs. Why not just have a check to see if a conquered province is surrounded by all enemy provinces? If all of the bordering provinces are enemy controlled, the conquered province will revert control as the invading force leaves. If there's at least one province that is friendly controlled, you retain control. This means that you can't just drop a single paratrooper division and wreak a swath of destruction, you'll need 2+ divisions in order to actually hold any territory.

Alternatively, maybe cities could have some sort of buff that would require a certain percentage of bordering provinces to be conquered if you want the city itself to remain in your control when your forces leave it. This would mean that paratroopers would be able to conquer and hold non-city territory easily, but require more divisions and more time to conquer and hold any cities. For instance, you land two divisions in Berlin. One division stays behind to defend the city while the other goes around occupying the surrounding provinces. Once enough provinces are occupied, the Berlin division will be able to move out with the city remaining under your control. There would be little effect on the front lines of war. You would only be required to defend conquered cities until the surrounding areas were pacified, which seems reasonable to me.
 
  • 1
Reactions:

fastfreddie77

Private
14 Badges
Jan 28, 2014
23
31
  • Cities in Motion
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Air dropping into small or lightly populated areas in enemy territory ... they could control the main roads/bridges even in hostile areas. Now air dropping into Berlin would be suicide just given the hostile nature of the surroundings and population size but like others said "don't leave your capital unguarded".
 
  • 1
Reactions:

Wimpola

Iron Thumb
56 Badges
Dec 21, 2014
411
268
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
This will take away the whole meaning of paratroopers of going behind enemy lines and ruining and capturing areas. Lets say you have naval invaded and you are trying to expand out of a beachhead, well you can't unless you leave 1 division behind just to take some land. Or if you fly in troops you can't take any land. It doesn't really make any since to get rid of special units or ability to cut enemy units off and encircle them.
 
  • 2
Reactions:

PanosB3

Quartermaster General
On Probation
8 Badges
Mar 1, 2015
435
482
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
Some cities shouldn't be able to be conquered via paratroopers... its ridiculous to see berlin fall from them unless its one of the last 10-15 provinces.... what should I do load all my troops on airplanes and send paratroopers on Washington DC?
Perhaps ban capitals and surrounding provinces to be parachuted in besides enemy has x provinces or x distance from nearest front...
 
  • 2
Reactions:

jamesd

Colonel
22 Badges
Aug 23, 2009
1.083
1.247
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
The whole problem with paratroopers on Berlin or any other place within a densely populated major power is that nations have training, replacement and logistics infrastructures that have lots of troops in them. They also tend to have people in essential war time production and those not fit for full service organised in home guard type units. Even when there is no division in Berlin, it still contains lots of armed people and Germany could mobilise trainees nearby to come and contest the city. This whole necessary infrastructure to keeping an army running isn't and has never been represented in the HOI series.

If there was a mechanic whereby manpower had to be trained before units could absorb replacements, then there would be training units kept at home in all countries and parachuting a division into the enemy's heartland would not achieve much. Even if it was HOI3 and a theatre HQ was in the capital (and not forced to retreat at the slightest contact), it would be an improvement.
 
  • 1
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Some cities shouldn't be able to be conquered via paratroopers... its ridiculous to see berlin fall from them unless its one of the last 10-15 provinces....
Yes, it sucks to lose important provinces to paradrops, amphibious assaults, and so on. Which is why you should make sure to garrison these provinces to keep this from happening. Which also acts as a nice balancing factor as you'll be spreading your forces out to protect the territory you seize as you advance.

what should I do load all my troops on airplanes and send paratroopers on Washington DC?
Sounds very gamey and will hopefully not be possible.

Perhaps ban capitals and surrounding provinces to be parachuted in besides enemy has x provinces or x distance from nearest front...
Let's not. Makes as little sense as if I was to say that tanks shouldn't be allowed to "blitz" deep into enemy territory. If you're worried about assets in your rear areas, guard them.


Having said this, it would make sense in my eyes, too, to make cities and whatnot actually require a certain number of troops to assault, like a proper division, but not for this reason. If you lose your capital to paratroopers, that is indeed your fault for not considering this possiblitiy, not a shortcoming of the game.
 
Last edited:

Porkman

Field Marshal
20 Badges
Nov 4, 2006
3.219
1.410
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
Would this mechanic only apply to paratroopers? How would this work with somewhere like China?

In practice, when the Japanese conquered territory and then left, the vacuum was filled by either Nationalist or communist forces.

Also, what would define the "Start" of a line? If Japan lands a division in Burma, is the start of the line Rangoon?

I could see a situation where the Japanese are blitzing up from the coast. THey have a string of 7 provinces.. One division in Rangoon, the other going for Mandalay. It's a line of 7 provinces like this.

Rangoon (1 Japanese Division) - Province 2- Province 3 - Province 4 - Province 5 - Province 6 - Mandalay (1 Japanese Division).


Let's say the British player kicks the Japanese player out of Rangoon and takes Provinces 3 and 5.

Rangoon (British Division) - Province 2 (1 Japanese Division) - Province 3 (British Division) - Province 4 - Province 5 (British Division) - Province 6 - Mandalay. (1 Japanese Division)

What happens?

Are Provinces 4 and 6 considered "behind the lines" single provinces or does Britain still have to conquer them?

Basically, does the map look like the above or instantly switch to this as unoccupied "Behind the lines" single provinces switch?

Rangoon (British Division) - Province 2 (1 Japanese Division) - Province 3 (British Division) - Province 4 - Province 5 (British Division) - Province 6 - Mandalay. (1 Japanese Division)

I could see this backfilling as a cool mechanic though very complex.
 

Lord Dakier

Major
75 Badges
Feb 2, 2012
581
102
  • Stellaris - Path to Destruction bundle
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
Why not just have a system where once the paratroopers have left you have an open tile effect. Any and all supplies can pass through providing there is no damage to infrastructure and so on. If you clear the place of enemies then leave effectively you're free to pass. Maybe this shouldn't be the case for cities.
 
  • 2
Reactions:

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
I agree with the op. The only operation I know during ww ii similar to the kamikaze paradrops many players do is when the 82th airborne was ordered to paradropd in Rome. And that operation was finally cancelled. Most commanders thought it was suicidal.
 
  • 1
Reactions: