"General, ground forces have taken their capital. It's over sir. We have won!"
"As I knew we would. They could hardly stand against us with those weapons - small bits of lead propelled by chemical explosions? Absurd!"
"The civilian administrators are coming in to set up the local provisional government, sir. What should we do next?"
"Simple. Destroy all the farms and factories. Wipe out all of their infrastructure."
"Sir? Everything?"
"Everything."
I'm not sure if this is a bug, or a poor design choice, but when invading a primitive world you destroy all the buildings. Farms, factories, power plants. You set up a handful of city and agricultural districts and have a basic capitol. And a LOT of unemployed pops. Suddenly the society that was self supporting before needs food and consumer goods imported, or the people starve.
Now, I realize sometimes things get damaged in warfare. But that's what devastation represents. When I take a planet with little devastation, especially when using a general that specifically has reduced collateral damage, there should be things left standing. Absolutely primitive farms and factories should be replaced over time but there is no reason for an invader to destroy them outright, leaving most of the populace with nothing to do but agitate resistance and put a strain on the invader's own resource production.
Perhaps this is something that could be looked at? Let people keep the inferior buildings until they can be replaced over time, or reduce the initial population of primitive planets. Or both, since the "inferior" buildings are actually somewhat superior.
"As I knew we would. They could hardly stand against us with those weapons - small bits of lead propelled by chemical explosions? Absurd!"
"The civilian administrators are coming in to set up the local provisional government, sir. What should we do next?"
"Simple. Destroy all the farms and factories. Wipe out all of their infrastructure."
"Sir? Everything?"
"Everything."
I'm not sure if this is a bug, or a poor design choice, but when invading a primitive world you destroy all the buildings. Farms, factories, power plants. You set up a handful of city and agricultural districts and have a basic capitol. And a LOT of unemployed pops. Suddenly the society that was self supporting before needs food and consumer goods imported, or the people starve.
Now, I realize sometimes things get damaged in warfare. But that's what devastation represents. When I take a planet with little devastation, especially when using a general that specifically has reduced collateral damage, there should be things left standing. Absolutely primitive farms and factories should be replaced over time but there is no reason for an invader to destroy them outright, leaving most of the populace with nothing to do but agitate resistance and put a strain on the invader's own resource production.
Perhaps this is something that could be looked at? Let people keep the inferior buildings until they can be replaced over time, or reduce the initial population of primitive planets. Or both, since the "inferior" buildings are actually somewhat superior.