Why destroy the districts and buildings when you can simply go in and turn the jobs off on the higher tiers?
Districts/Buildings still cost some energy upkeep regardless if the jobs are on or off.
I vehemently disagree.
If you try to micro manage every pop, job and whatnot, making sure each of your 20 species go exactly when their bonuses dictate, and if every 1 mineral lost will make you unhappy, then sure. I can now play even the widest game with no problem, if you go wide, there is the point when micromanagement become simply unnecessary, when you have so much of everything that just completely base attention take care of running your empire (you actually won by then anyway), and it's not even the endgame. If going not so wide, there is more micro, but less planets. Going tall there is again more micro but less planet.
I definitely don't try to micro every pop and job, I can't really directly direct where my species goes, and when I do go through my planets around mid-game (2300-2350 ish), I'm often up to 2-4 unemployed pops at many planets. Not sure how you play, but my micro
increases as size (wideness) increases, not decreases. The amount of time I spend looking just at planets when I just have 1, 2 or 3 planets is far less than when I have 10, 20, or 30 planets, let alone nearing triple digits.
What's your "widest game" look like? My current game is a 1,000 sector map, I own ~70 planets or so in ~30 sectors around 2360, >2000 empire sprawl with probably about that many uncolonized-by-choice ones within my borders. I've never reached a point where I can basically neglect my colonies, in fact my empire size is so high I'm considering cutting governors from all but my largest sectors as leader upkeep has become a plurality of my energy expenditures.
In previous versions i only did barest minimum, no resource optimization at all. Managing more than 4-5 planets made me go crazy with endless stream of click, click, CLICK on every building. I would NEVER go back even if 2.2 broken literally everything else.
Now I'm perplexed. What did your barest minimum look like? That experience doesn't match mine whatsoever.
2.1, I'd directly manage 3 planets (3 inhabited sectors under personal control was the old maximum) and put the rest under sector AI hands, maybe with some planet pre-building if I wanted stuff arranged a specific way, or a specific building (usually 1 Stronghold/Fortress for FTL inhibitor, Planet Shields, or special buildings). I'd sometimes spam some droids or synths on some tiles sometimes but otherwise I'd leave it be. Other than that, much of the time was spent managing the fleet and starbases. I'd only need to go through my core planets myself to upgrade stuff when I got a new research and there weren't so many of those lying around anyways (3 levels per resource building type, IIRC?). Sector AI got the rest, and they did, eh, acceptably (didn't crash my economy at least)
Now I have to personally check all my planets at least every 2-3 years at absolute minimum. What used to be a footnote on my right-side scrollbar is now half-full of just assorted planets by mid-game. If I wait too much longer than 2-3 years, I get negative events due to housing/unemployment/crime or whatever aggrevating the situation.
I thought I was being moderately micro-ey with those builds, but if your barest minimum with no resource optimization was managing >4-5 planets then I'm not sure what to call what I did.
Once again, I'm not going back to 2.1, I like the general idea of 2.2, but it's also brought a ton of management issues, most of which could be resolved or at least lessened with a UI overhaul and fiddling with certain mechanics.