Conquer a few planets, economy crashes-- 2.2 in a nutshell

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Slynx

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Apocalypse-from 3 space travel types to 1.
from 4 to 3. there are still jump drives\experimental tech and wormholes. the only thing is gone is warp. and while yes, it reduced the starting choices a bit.. it also made a game more strategic. in apoc you can at least build a base within a chokepoint and it'll defend you or at least buy you some time. in 1.9- every war were done in a matter of few months - you pause. you declare war and wait 1 day to open borders, you insta wormhole in every system they have and conquer them in days. then you win by score before they can react. worse if they have hyperlanes and you're jumping from the system they can't possibly reach in time
 

Zenopath

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Note: Please refrain from the worthless comments of "You are not playing right, you have to do X, Y, Z" If you have to play Stellaris like a game of connect the dots than 2.2 has failed in more ways than just the economy.

Well, if you tell me not to tell you what you can do to avoid this problem, i dont really know what to say.

If i were trying to help someone avoid the same fate, i would say, theres a slave market in megacorps. Capture alien planet, scrap the expensive buildings sucking up your power and mats, sell the aliens to the slave market so they stop eating your food. Now your new planets are no longer draining your economy dry and you can let your main race slowly repopulate them.
 

LWE

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In my playthough, I just disabled some buildings, replaced other buildings with those which work towards coveting the deficit, waited until stability goes up and the negative modifiers go away, re-enabled the buildings.
 

Vanhal

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"oh i have to click the upgrade button on 156 identical buildings on 10 planets" anymore. It's meaningful. It requires thinking and planning in advance.

This is the best thing that ever happened to Stellaris after release. I thought i didn't really liked micromanagement. It turned out i do somewhat, just not mindless 1000 clicks every hour. If i wanted that, i would play a clicker game. Also great thing about new system is that you don't even really have to micromanage much if you just pay attention to pop/jobs number.
 

yerm

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By year 2300 I had zero resources in everything. At that point I quit the game, there was no point in continuing.

...

Note: Please refrain from the worthless comments of "You are not playing right, you have to do X, Y, Z" If you have to play Stellaris like a game of connect the dots than 2.2 has failed in more ways than just the economy.

You deserved the outcome you got. Posting a 5 paragraph rant and then preemptively rejecting helpful advice? Hope whatever game you move to works out, because this one is gonna be dead to you unless or until your mindset cleans up.
 

dessoul

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Well, if you tell me not to tell you what you can do to avoid this problem, i dont really know what to say.

If i were trying to help someone avoid the same fate, i would say, theres a slave market in megacorps. Capture alien planet, scrap the expensive buildings sucking up your power and mats, sell the aliens to the slave market so they stop eating your food. Now your new planets are no longer draining your economy dry and you can let your main race slowly repopulate them.

I stopped playing because of the lags somewhere around 2400. But even up to this point, most of my planets are not completly full. Population is a really important resource. I would not sell them. I played as slaving Xenohaters, but the first thing i do after i occupy a planet is declaring them as non-slaves, making them "Resistence?" (Forgot, how to spell it properly). Yes, they need more resources then. But only for a short time, until they calmed down and i am able to get into surplus again. And then everything is nice. Checking out my empire(?), i have about 2500 population, about 600 are from my starting race. The rest is from the occupied empires. And still, most of my planets have space left for settling there. If they want.

I learned, that the races (? strange word) preferr their favoured planet system. When settling on new planets, which are not my favorite ones, only the leaders and experts are from the starting race. The rest fills itsself up from all the other races, which does prefer this planet by their preference. I wanted to try out, what happens after terraforming, but i had to stop the game due to this crazy lag times, where you have like 2-5 sec for just one day...

Ah yes, somebody was writing about assimilation: this is strange, as it does only change the chosen race a bit. In my example, i had psionic powers. The "assimilated" races got this trait and then went back into slavery again. I had to put them into "non-slavery" manually again.
 
Last edited:

yerm

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I stopped playing because of the lags somewhere around 2400. But even up to this point, most of my planets are not completly full. Population is a really important resource. I would not sell them. I played as slaving Xenohaters, but the first thing i do after i occupy a planet is declaring them as non-slaves, making them "Resistence?" (Forgot, how to spell it properly). Yes, they need more resources then. But only for a short time, until they calmed down and i am able to get into surplus again. And then everything is nice. Checking out my empire(?), i have about 2500 population, about 600 are from my starting race. The rest is from the occupied empires. And still, most of my planets have space left for settling there. If they want.

I learned, that the races (? strange word) preferr their favoured planet system. When settling on new planets, which are not my favorite ones, only the leaders and experts are from the starting race. The rest fills itsself up from all the other races, which does prefer this planet by their preference. I wanted to try out, what happens after terraforming, but i had to stop the game due to this crazy lag times, where you have like 2-5 sec for just one day...

It's not perfect and I hate to say it, but, setting wormholes and gateways to zero seems to restore late game stuttering to 2.1 levels.
 

Zenopath

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I stopped playing because of the lags somewhere around 2400. But even up to this point, most of my planets are not completly full. Population is a really important resource. I would not sell them. I played as slaving Xenohaters, but the first thing i do after i occupy a planet is declaring them as non-slaves, making them "Resistence?" (Forgot, how to spell it properly). Yes, they need more resources then. But only for a short time, until they calmed down and i am able to get into surplus again. And then everything is nice. Checking out my empire(?), i have about 2500 population, about 600 are from my starting race. The rest is from the occupied empires. And still, most of my planets have space left for settling there. If they want.

I learned, that the races (? strange word) preferr their favoured planet system. When settling on new planets, which are not my favorite ones, only the leaders and experts are from the starting race. The rest fills itsself up from all the other races, which does prefer this planet by their preference. I wanted to try out, what happens after terraforming, but i had to stop the game due to this crazy lag times, where you have like 2-5 sec for just one day...

Ah yes, somebody was writing about assimilation: this is strange, as it does only change the chosen race a bit. In my example, i had psionic powers. The "assimilated" races got this trait and then went back into slavery again. I had to put them into "non-slavery" manually again.

You speak truth, it is better to assimulate than to purge or sell slaves. But what I as replying to was the idea that you done goofed and you screwed yourself over by conquering too fast and now your economy is flatlined.

Of course you can do things rationally and absorb gradually and not turn everyone you conquer into unemployed rebels. I was just offering a quickfix.
 

dessoul

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You speak truth, it is better to assimulate than to purge or sell slaves. But what I as replying to was the idea that you done goofed and you screwed yourself over by conquering too fast and now your economy is flatlined.

Of course you can do things rationally and absorb gradually and not turn everyone you conquer into unemployed rebels. I was just offering a quickfix.

Oh, the "flatlined" economy is just for a very short time. Somebody wrote, that you need a stable economy before you should start conquering. And i absolutly agree. After the shock phase you get into a big plus again. Without having to relocade your new population. Yes, the new population needs food and resouces after the occupation, without bringing much in. But after the start, they are always a big plus regarding resources.
 

dessoul

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It's not perfect and I hate to say it, but, setting wormholes and gateways to zero seems to restore late game stuttering to 2.1 levels.

Thanks for the tip. But taking out parts of the game, which does bring in a lot of fun, because the devs did put in ...some not-good-implemented patch, which did destroy the game because of it- is not my favoured solution. I rather wait, until they have figured out, how to solve it. And knowing paradox games for some time, i know, that this can means time periods of like a year waiting.
 

Namfuak

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Do recently conquered planets get any kind of penalty to migration? It seems like it might be a nice compromise to add a 5-year "recently conquered" penalty to those planets that reduces immigration and pop growth by 75% or something like that. It would at least alleviate the problem without requiring weird strategies like destroying all the infrastructure on the planet right after conquering it, and at least to me it makes sense that most people aren't going to jump at the chance to move to a world that was under heavy bombardment a week ago. With that said, migration and pop growth need some work in general (fix the issue of happy pops moving to low habitability planets, growth modifiers working to even out pop types, etc), so maybe whatever update fixes them will also fix this issue.
 

BlackUmbrellas

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Note: Please refrain from the worthless comments of "You are not playing right, you have to do X, Y, Z" If you have to play Stellaris like a game of connect the dots than 2.2 has failed in more ways than just the economy.
Unfortunately for your ego, there are right and wrong ways to engage with games like this.

If you're not willing to take people's advice on how to manage the problem you're experiencing, what's the point of bringing it up? You're straight-up admitting "I'm doing something wrong, but I refuse to follow advice that would help".
 

calen

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but it's not like the economy is actually hard to understand. It's fairly simple; the problem is the amount of micromanaging, that isn't the "oh i have to click the upgrade button on 156 identical buildings on 10 planets" anymore. It's meaningful. It requires thinking and planning in advance.
Yes, the economy is not hard to understand, but is difficult to manage. Trying to get your pops to go where you want is akin to trying to herd cats. Oh sure you can get them where you want but they will not stay for long. No it's not meaningful, because the only "advance" planning there is would be the constant micromanagement needed to run even the just a few planets. I can only imagine how horrible this system gets at end game when you have up to a hundred planets.
 
Last edited:

AlanC9

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In my playthough, I just disabled some buildings, replaced other buildings with those which work towards coveting the deficit, waited until stability goes up and the negative modifiers go away, re-enabled the buildings.

Agreed. It isn't rocket science. I have seen a couple of posters who didn't know that the disable option still existed, though.
 

AlanC9

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Trying to get your pops to go where you want is akin to trying to herd cats. Oh sure you can get them where you want but they want stay for long.

This is just silly. If you don't want pops to work in a building, turn it off.
 

AlanC9

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You started this thread by complaining about something that isn't much of a problem with competent play, complained when people told you how to work around those issues, and now you're just being vague about what you're trying to do.

So, what are you trying to do, why are you trying to do it, and why can't you do it? What pops are you trying to move, to where, and why won't they stay?
 
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Grubnessul

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I tend to bomb worlds into submission before conquering. Makes sure you don't have a chance for too many specialists. Only rebuild once the districts are filled up again.
 

calen

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You started this thread by complaining about something that isn't much of a problem with competent play, complained when people told you how to work around those issues, and now you're just being vague about what you're trying to do.

So, what are you trying to do, and why can't you do it?
You came to this thread and completely missed the point I was making, only to response to another comment and miss the point yet again. Now you're making one last attempt to understand when I've already make my point three times now.

So, what are you trying to say, and why don't you understand.