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Nerdfish

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Dev video still had a host select a game mode. Which implies objectives are still mutually exclusive.
Why not make them victory condition instead? The host pick all that applies, and the team that first reaches any objective wins.

For example a host can put in [Conq 500, Dest 2000, Econ 2000] And a team can win by reaching ANY of these conditions FIRST.
Instead of dividing the player base into mutually exclusive groups, they can all play in the same games. Everyone can go after the goals they want.
Good players will also keep track of the goals their opponents are going after, which make things a little more interesting for arranged games as well.
 

safe-keeper

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As a compromise, it'd be interesting to have checkboxes to enbable more of them in the same game. Not sure how well it'd work, but it'd be interesting for sure.
 

Bersercker

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What, there will be multiple game modes?

Oh wow, I thought they learned something from Wargame experience. This is sad.
Yeah, i think i read somewhere that destruction is still in. No idea why anybody would want to play that but whatever. Haven't seen anything to suggest that there are other game modes besides conquest and destruction though.
 

Steeperman

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Besides the fact, that destruction still exists, i don't think much of the players will want to play it instead of conquest.
 

Bluecewe

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What, there will be multiple game modes?

Oh wow, I thought they learned something from Wargame experience. This is sad.

Well, given that both Destruction and Conquest seem to have a lot of fans, would having only one game mode not alienate a large portion of the player base?

My preference is always for Conquest, and if it were not available, that would put a dent into my gameplay experience. I imagine that it would be the same for someone who prefers Destruction if that mode were unavailable.
 

Thonar

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You know Dest will be in because they announced 10 v 10. conq don't work on 10 v 10.

I think it does with the frontline-mechanic.

Nevertheless I would like to see a kind of "Breakthrough mechanic" in which the side wins that pushes the frontline to the other mapside at one point.