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Apr 1, 2001
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One thing that bothered me about EU2 was the lack of negotiation. I mean, Civ had it...kinda, even though it was just tossing treaties back and forth.

Congresses...Berlin, Vienna, Aix-la-Chapelle...the Great Powers came together every now and again to sort everything out. In this way, the system maintained some stability because it was ordered enough that statesmen could altogether - rather than in short, quip little letters and telegrams here and there - decide on a point. When everyone's together, they can sort out the details of a crisis, see where everyone stands, and it ought to be clear who would lose if it came to a brawl. These were increasingly important after 1815 - the 1878 congress of Berlin, even through the 1919 Versailles congress, and the spirit lived on through the interwar meetings between the allies in the Second World War.

I would go so far as to say that it was the modus apperandi of the Metternich Peace. Or...well, the Metternich Avoidance-of-Major-European Great Power-Conflicts System. *tries ducking a piece of the argument*

But...that wasn't in EU2, it was primordial in Civ 2, and I'll be damned if you can say that HOI has diplomacy worth two Turkish lire. I think that negotiation - one on one sort of thing as in Civ - is just a short evolution, or...well, a cheap steal from Sid. Congresses, however, are a revolutionary sort of thing, but not one I think that this game can truly go without.

I mean...I'm sure it'd be hard to program the AI to take advantage and use the congress system. But, after all, the AI seriously needs to be drastically improved for this game anyway, with or without congresses.

It surely would make foreign ministers more useful.
 

Tim O

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Colonisation
Colonisation in Victoria is all about laying claims to the vast lands not controlled by the industrialized nations. Claims can be contested, and will sometimes lead to war. Explorers can be sent to areas to map out the white spots on the map, and will discover new resources for the empire. Colonists are moving from overpopulated countries in the old world, to the most free and prosperous colonies and new nations
=============================================

I assume from this that there are going to be some kind of treaties regarding colonial claims.
 

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In multiplayer sure, but in single player? Will the AI be good enough?
 
Apr 1, 2001
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Originally posted by Timothy Ortiz
In multiplayer sure, but in single player? Will the AI be good enough?

We can hope. They kinda did it in Civ 2.

Quite seriously, the issue isn't about the engine, really - you're quite right, it's about the AI. I think that it can be done, though, with some finesse.
 

unmerged(1973)

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Mar 18, 2001
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Originally posted by Hardu
Such as with opposition parties in Parliament. Political concessions for a higher army budget. Giving in to puvblic opinion aqnd invest in a seagoing navy.


A good example is Britain were the conservative party wanted to expand the armed forces and empire, while the Liberal Party normally wanted the opposite...