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grizzledveteran

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First off, I'd like to say that I've been following everything very closely. Everything looks really good so far. Plenty of things remain from previous itterations so that is all familiar, but enough stuff has changed that it should be new and exciting. I also know that it is still early in development, but with the information we have so far, I've got a couple of concerns that I thought I'd mention. They may wind up being nothing, but I thought I would mention them anyway, just in case no one else has thought of them.

1) Just how tough are they? K, bear with me a sec as i explain. We know from Johan that the smallest moveable unit on the map will be a division, and we also know that a division can be made up of anywhere from 1 to 5 brigades. So the question becomes, when I look at the map and I see 4 divisions, I have no idea whether I'm looking at 4 brigades, or 20. Will there be any way other than launching preemmptive probe attacks to see what I am dealing with? Similarly, will I even be able to see what units he has in reserve? Will I even have any idea how close I am to winning, or will it simply be "I win when I win?"

2) So.... who fights? I know things will change, but ill try to use as many Hoi2 terms as I can to explain. Say for example I've built myself a 9 division stack of troops. Say for the sake of argument that they are all 1 brigade divisions. In my 9 division stack, Ive got got 2 armor, 1 motorized infantry, and 6 militia (yeah, I know its silly, but bear with me again). Say also that Im able to squeeze 3 divsions into the front (no idea how many itll really be). Is there any mechanism for determining who will actually be fighting? obviously, I would prefer the armor and mot, because they fight so much better, but is there any way to determine that they will actually be fighting? I can think of a way, but it basically involves breaking up your combat troops into front sized battle formations, launching the attack (so now all the troops you wanted fighting are on the front), and then moving the rest of the troops into the fight, whereupon they become reserves. Its doable, but that feels cumbersome. Im not sure how else it might work. Too tottally simplify the question, if you overload a front, what determines which units are gonna fight? luck?

3)So, I built some tanks, now what. We know that brigades are the building blocks of divisions, but once a division is constructed, is it set in stone? As an example, I build some tanks before the war begins, and before I know how to build motorized infantry. Will I be able to go back and add motorized infantry brigades to my tank brigades later? If not then it would be a disincentive to build anything before I'm able to build it exactly with the brigades I want. I just thought of this as I was writing, but if your able to build everything right from the start, and then just improve it later, then that would solve this problem.

This is already long enough, so Ill stop here. I have many many mroe questions, but they mostly concern stuff that hasnt even been gone over yet in the dev diaries. I want to reitterate that I'm extermely excited about everything so far, and cant wait to see more.
 
Dec 2, 2008
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Greetings.

I am here to address some of your concerns regarding to the game "Smiley McGee's Animal Kingdom". First, thank you for your congratulations. It is with sincere congratulations that I receive your congratulations, and I am glad that "everything" looks "really good" "so" "far". Although the game is completed, we are in development for future release of the expansion pack "Hearts of Iron 3: Versus Predator" in such a way that all competitors (including "leading") will have no choice but to surrender in advance. You, sir, are correct.

1) Johan is the smallest moveable unit on the map - until he gets a mechwarrior. Then, all bets are off. Johan uses the D20 + 1 million damage against all Orc and Elf units when fighting in home territory, it differs slightly when you engage your forces in enemy territory (i.e. "Pakistan" or "Middle Earth") We kept this in mind when designing the game to ensure that there will be no other way to launch preemptive probe attacks unless you have the Holy Grail.

2) Everyone fights.

3) When you build tanks, there is a celebration party to celebrate creating a tank. These tanks can be used against the individual character units (Harry Potter, Adolf Hitler, Margaret Thatcher) in a game of wits and/or Boggle. There's no way to customise these battles, except regarding Boggle changing the colour of the dice.

I hope this has addressed some of your concerns. I really do. I was awake last night worrying about your concerns, which are of considerable magnitude. I woke up and told me wife about them, and we were both worried. We had to hide in the cupboard with a shotty until they left. Please don't let them come again. Please.

Thanks,
Kind regards,

Yours Sincerely
Dr Alex Thomas, MD, BA, DVD
 

grizzledveteran

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DrAlexThomas said:
Greetings.

I am here to address some of your concerns regarding to the game "Smiley McGee's Animal Kingdom". First, thank you for your congratulations. It is with sincere congratulations that I receive your congratulations, and I am glad that "everything" looks "really good" "so" "far". Although the game is completed, we are in development for future release of the expansion pack "Hearts of Iron 3: Versus Predator" in such a way that all competitors (including "leading") will have no choice but to surrender in advance. You, sir, are correct.

1) Johan is the smallest moveable unit on the map - until he gets a mechwarrior. Then, all bets are off. Johan uses the D20 + 1 million damage against all Orc and Elf units when fighting in home territory, it differs slightly when you engage your forces in enemy territory (i.e. "Pakistan" or "Middle Earth") We kept this in mind when designing the game to ensure that there will be no other way to launch preemptive probe attacks unless you have the Holy Grail.

2) Everyone fights.

3) When you build tanks, there is a celebration party to celebrate creating a tank. These tanks can be used against the individual character units (Harry Potter, Adolf Hitler, Margaret Thatcher) in a game of wits and/or Boggle. There's no way to customise these battles, except regarding Boggle changing the colour of the dice.

I hope this has addressed some of your concerns. I really do. I was awake last night worrying about your concerns, which are of considerable magnitude. I woke up and told me wife about them, and we were both worried. We had to hide in the cupboard with a shotty until they left. Please don't let them come again. Please.

Thanks,
Kind regards,

Yours Sincerely
Dr Alex Thomas, MD, BA, DVD

:rofl:
 

ladybug

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Well complete guesses as I have not seen any of this covered (but I have not been looking)

1: there is “intelligence” already in HOI2 which if good enough will even tell you org and strength so they will probably adapt the current system.
2: I am going to take a guess and say it will be random with a slight chance that the units with the best modifier (say a province in half Forrest and half plains the Infantry would most likely be deployed in the Forrest and tanks in the plains)

3: I think well before WW2 all major countries had the equipment/design plans to make motorised/mechanised division just that they did not believe they would work so chances are you will be able to build them but will have the same stats (with a small speed boost) as infantry.