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unmerged(38752)

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Jan 26, 2005
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Ok ok fine, I'll join. We'll see if it works.

Anyway, as for country preference... I'm tempted to go France, but a minor like BB might perhaps be fun too. I'll play France unless someone else prefers France and won't play BB, then I'll play BB (still getting it? ;) )
 
Jul 24, 2003
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Van Engel said:
You know you want to join, with you and bob, we are 5. :cool: Maybe if we could entice FAL too... :D

I have considered it, since friday is a pretty good day for me.

However, I am nowadays a power-hungry GM and don't like to perm in games which aren't exactly as I want them ;)

But I could be a regulary sub and help the SDA prosper.
 
Jul 24, 2003
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Daniel A said:
Stab hit rule should be something like this

If you get a peace proposal by an opponent in a war and
1. You are at stab -3
2. the relevant war score for the peace offer is -99 for you
3. and you have been in war for at least 3 years with the nation making the proposal

you must accept the proposal.

I would change this to:

------------
If you get a peace proposal by an opponent in a war and
1. You are at stab -3
2. the relevant war score for the peace offer is -99 for you
3. and you have been in war for at least 3 years at -99 WS with the nation making the proposal

you must accept the proposal.
------------

If you don't, you run the risk of someone kicking another quickly to -99WS after 3 years of being at war and then forcing him to a very unfortunate peace offer.
 
Oct 22, 2001
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FAL, you fail once again in the art of rulemaking :( ;)

To have such a rule you then must monitor the current score all the time. And envision the quarrel that occurs when one player claims: hey no, 18 months ago I succeded in getting it to only -98 for one day after I won a battle in province X, don't you remember that...

FAL, remember, there are certain basic criterias for rules that must be fulfilled if the rule will work well in practice. I will now generously give them to you (and everyone else who reads) for free!

1. The rule shall be clear
2. The rule shall be enforceable; that is you shall be able without much trouble (how much depends on the circumstances) to make sure everyone follows it

Those two criteria are mandatory.

Now the rest where it is merely favourable if they are met (to a varying degree)

3. The rule shall cover what it intends to cover (e.g.: if you have to choose between a rule that is less clear but covers the intended area better then choose the clear rule)
4. The rule shall be regarded as fair by those who are to follow the rule
5. The rule shall be easy to remember (this is more important the more cases exists where the player may have to make a hasty decision in a situation covered by the rule)

A good example of no 5 is the pirate spamming to inhibit landing loading. It can have grave consequences (a leader may die e.g.) and the player must know at the time that he cannot do it. On the other hand a rule like max 2 nations in an alliance can be easily attended to during the game (or a stab hit rule for that matter). In the former case you simply order one to leave the alliance and that will normally as well be a good punishment for the one breakling the rule, in the 2nd case just pause the game and ask.

---------

Now in the future I suggest you let me decide all these questions until you have graduated with high marks in Daniel's law school. :p We can start this practice immediately in the DU campaign ;)
 
Last edited:
Oct 22, 2001
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FAL said:
If you don't, you run the risk of someone kicking another quickly to -99WS after 3 years of being at war and then forcing him to a very unfortunate peace offer.

How could it be unfortunate if you lose a war after having been warring for 3 years and then your opponent succeeds (slowly or quickly) in getting the WS to +99 :confused:
 
Jul 24, 2003
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Daniel A said:
To have such a rule you then must monitor the current score all the time. And envision the quarrel that occurs when one player claims: hey no, 18 months ago I succeded in getting it to only -98 for one day after I won a battle in province X, don't you remember that...

It's quite simple. When you are the attacker and you are at +99WS, you tell your opponent so.
As the defender you can then try to get above -99WS within three years. When you succeed you tell your opponent so. If you don't succeed, you are forced to accept the offer after three years of being at -99 WS.
 
Jul 24, 2003
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Daniel A said:
How could it be unfortunate if you lose a war after having been warring for 3 years and then your opponent succeeds (slowly or quickly) in getting the WS to +99 :confused:

Picture this:

You are Austria. I am France with Turenne arriving in three years. I dow you.
For three years we hardly fight since I stay on the defensive.

Then, when I have Turenne, I blitz through your land, assault enough provinces to get at +99 WS and then send you an offer which you must accept, since it's the offer I send you after being three years in war.

That defeats the purpose of the rule.
 
Oct 22, 2001
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Yes that is possible. Although it adds a memory element, you need either to write it down or check the history log in the middle of the war.

Besides, why should it be fair to wait three years? If you are down to -99 after having been at war for 3 years you have done really poorly.