Maybe remove naval force limit for a Seamanpower (see what I did there?). Any province that produces fish produces a lot, any province that produces naval supplies produces some, any coastal province produces some, as do any province modifiers that give +trade power bonuses. Then, of course, you can build Docks (or whatever they're renamed to) the same way you build barracks. To top it all off, Naval Tradition either increases the maximum or the recovery rate.Introducing some kind of manpower for navy. Currently the great issue with navy is the fact that it relies on no resources, unlike army - you can lose fleets and infinitely build more. Historically, losing experienced sailors and officers was very painful as training new ones was really hard.
I don't know how to solve that, maybe Officers count = manpower/100 + naval forcelimits + naval tradition?
Once this is in, we could finally have a system like Victoria 2 does where a galley and a galleon are not just as strenuous on our naval infrastructure. (Why is it even like that? The galleon is much more expensive, yet counts towards the cap the same as the galleon.)
- 1