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cthulhu

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Feb 26, 2004
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VonJaeger:
You story is nice, but it lacks in some parts, mostly European ones. First and foremost, why woudl the Gemrans attack Denmark and Holland? Historically they didn't attack any of those in world war one. They did however attack Belgium (which makes sense, since you want to get a better front against France).
Second, Yugoslavia didn't exist until after world war I. Before that there was Montenegro as a principiality, Serbia as a kingdom, and the rest was Austrian.
The Ottomans also already had most of those territories you mentioned them as annexing during world war I.
And also, the bolschevik revoluton didn't happen until 1917 historically, since they needed the war and unhappiness caused by it to successfully pulll it through. In 1914, the revolution would simply have been slaughtered and put down real quick.

It also kicks people in the ass to realize that during the Civil War, the confederate army was the most integrated army on the planet (white,black, mexicano, irish, jewish, French, Cajun, Indian etc.) Seems this factoid should maybe translate into HOI scientific skills over the long run?
The south did not accept blacks in their army. The north did, though, but when the south caught these blacks a PoWs they were executed on spot without trial.

ARCTIC ALLIANCE: NOR/SWE/FIN/DEN
Arctic alliance? WTF? The only one of these nations that even have arctic land is Norway (though the absolute northernmost parts of Sweden and Finland are within the arctic circle, it certainly ain't arctic).

EDIT: And also, Stalin didn't take power until after Lenin died historically. I have a hard time seeing how Stalin could have managed to take the power in Russia just after the revolution, since the country was unstable and probably wouldn't have accepted him as a leader (he wasn't as popular as Lenin).
 
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It isn't exactly a list of constants and commands, but it will most certainly afford me the necessities. I am taken back a bit though, that Paradox would not release an official list. Nevertheless, I'm sure previous modding experience and programming will compensate. Perhaps you would be so kind as to deligate a task for me? ken@kengrimes.com
 

cthulhu

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Sure thing. We're more in the research & create phase right now. But i'll put you on the team roster and contact you as soon as we need help with events. :)
 

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How about this completely different Great War scenario:

A few years after the American Civil War, USA begins to plan a "liberation" of some of the Canadian provinces to compensate for the loss of states (and face...). In their agony the US politicians convince themselves that the majority of Canadians would be happy to break free from the UK and join the land of the free and home of the brave.

USA demanded the UK to turn Canada over to the US. USA also promised the Canadians to support them in their "struggle for freedom". The Canadians - especially the French speaking Quebecois - were not too eager to remove the border between USA and Canada. Thus the only result of the US plan to annex Canada is a total breakdown of relations with the UK and France.

CSA, on the other hand, has used the years after the ACW getting industrialized. Since the need for slaves has collapsed due to mechanized agriculture, the slaves were freed before the change of century. CSA even offered all the afroamericans a chance to move to Liberia. Not everyone took the offer, but millions did. All this improved the relation between CSA, the UK and France.

USA had managed to purchase Alaska in 1867, but that was did not help USA nearly enough to regain its greatness. Becoming more and more isolated from the rest of the world, USA became desperate. In 1898 when CSA was fighting Spain, US troops crossed the border to Canada without a DoW. This lead to a delaration of war on USA by CSA, France and the UK. The Canadians did took up arms, but against USA and not against the UK.


After stopping the US advance into Canada, the Brits began a counter attack east of the Great Lakes and pushed south. After a victory against Spain, the confederates began a push north from Tenessee. USA was forced to move most of its armed forces to stop the advancing enemies leaving the east coast relatively vulnerabel to French and British landings in Maryland and Massachusetts. One by one France and the UK captured the eastern states.

After the arrival of French and British forces in America, it only took a couple of months before USA had to surrender. The following peace treaty turned parts of USA to CSA and Canada (Alaska and Maine to Canada, West Virginia and Kentucky to CSA, maybe?) but also declared Deseret and California independent.

The losses of the powerful CSA-FR-UK-alliance were moderate in comparison to those of USA. When the Great War broke out in Europe (the same way as in real life), their forces were ready and had experience in fighting together. They were therefore capable of resisting the attack of the Central Powers and the Great War was fought pretty much the same way as in real life.

After the Great War, Germany and USA were ruined, bankrupt and exposed to radical ideologies. Whether they took the left or right road, can be decided in any which way that makes the game more playable.

The CS victory against Spain gave CSA Cuba and Puerto Rico. The Philippines became a semi-independent puppet of the UK.

-- RS
 

Steel

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Surly said:
It isn't exactly a list of constants and commands, but it will most certainly afford me the necessities. I am taken back a bit though, that Paradox would not release an official list. Nevertheless, I'm sure previous modding experience and programming will compensate. Perhaps you would be so kind as to deligate a task for me? ken@kengrimes.com


The official list is the file \db\events\event commands.txt :)
 

Steel

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Take a look in \config and \db - the files in there contain all these things except the tags... not sure if there's a file that shows them in a reference format.

Code:
Tag reference
C.O.R.E. for Hearts of Iron 2
..
AFG;Afghanistan
ALB;Albania
ALG;Algeria
ANG;Angola
ARA;Arab Federation
ARG;Argentina
ARM;Armenia
AST;Australia
AUS;Austria
AZB;Azerbaijian
BEL;Belgium
BEN;Benin-Sahel
BHU;Bhutan
BLR;Byelorussia
BOL;Bolivia
BOS;Bosnia
BRA;Brazil
BRU;Brunei
BUL;Bulgaria
BUR;Burma
CAL;California
CAM;Cameroon
CAN;Canada
CGX;Guangxi Clique
CHC;Communist China
CHI;Nationalist China
CHL;Chile
CMB;Cambodia
COL;Colombia
CON;Congo
COS;Costa Rica
CRO;Croatia
CSA;Confederated States
CSX;Shanxi
CUB;Cuba
CXB;Xibei San Ma
CYN;Yunnan
CYP;Cyprus
CZE;Czechoslovakia
DDR;Democratic Republic of Germany
DEN;Denmark
DFR;Federal Republic of Germany
DOM;Dominican Republic
EAF;East African Union
ECU;Ecuador
EGY;Egypt
ENG;United Kingdom
EQA;Equatorial Africa
EST;Estonia
ETH;Ethiopia
EUS;Euskadi
FIN;Finland
FLA;Flanders
FRA;France
GAB;Gabon
GEO;Georgia
GER;Germany
GLD;Gold Coast
GRE; Greece
GUA;Guatemala
GUI;Guinea
GUY;Guyana
HAI;Haiti
HOL;Netherlands
HON;Honduras
HUN;Hungary
ICL;Iceland
IDC;Indochina
IND;India
INO;Indonesia
IRE;Ireland
IRQ;Iraq
ISR;Israel
ITA;Italy
JAP;Japan
JOR;Jordan
KAZ;Kazakhstan
KOR;Korea
KUR;Kurdistan
KYG;Kyrgiastan
LAO;Laos
LAT;Latvia
LBY;Libya
LEB;Lebanon
LIB;Liberia
LIT;Lithuania
LUX;Luxemborg
MAD;Madagascar
MAL;Union of Mali
MAN;Manchukuo
MEN;Mengkukuo
MEX;Mexico
MIN;(Undefined Nation)
MLY;Malaysia
MON;Mongolia
MOR;Morrocco
MOZ;Mozambique
MTN;Montenegro
NAM;Namibia
NEP;Nepal
NIC;Nicaragua
NIG;Nigeria
NOR;Norway
NZL;New Zealand
OMN;Oman
OTT;Ottoman Empire
PAK;Pakistan
PAL;Palestine
PAN;Panama
PAR;Paraguay
PER;Persia
PHI;Philippines
POL;Poland
POR;Portugal
PRI;Primorsk
PRK;People's Republic of Korea
PRU;Peru
QUE;Quebec
RHO;Rhodesia
ROM;Romania
RSI;Italian Social Republic
RUS;Russia
SAF;South Africa
SAL;El Salvador
SAR;Sarawak
SAU;Saudi Arabia
SCA;Scandinavia
SCH;Switzerland
SCO;Scotland
SER;Serbia
SIA;Siam
SIB;Siberia
SIE;Sierra Leone
SIK;Sinkiang
SLO;Slovakia
SLV;Slovenia
SOM;Somalia
SOV;Soviet Union
SPA;Nationalist Spain
SPR;Republian Spain
SUD;Sudan
SWE;Sweden
SYR;Syria
TAJ;Tajikistan
TAN;Tanna Tuva
TEX;Texas
TIB;Tibet
TRA;Transural Republic
TRK;Turkmenistan
TUN;Tunisia
TUR;Turkey
UKR;Ukraine
URU;Uruguay
USA;USA
UZB;Uzbekistan
VEN;Venezuela
VIC;Vichy France
VIE;Vietnam
WLL;Wallonia
YEM;Yemen
YUG;Yugoslavia
...
U00
..
U19
 

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cthulhu said:
CSA = Paternal Autocrat (with the option of reform into Democracy)

USA = Communist (Stalinist)
Although in your past arguments you've been a staunch proponent of the CSA on the Axis side of things, I don't seem to recall a rhyme or reason to Autocracy. Perhaps the CSA should begin democratic and have the choice of reforming to Paternal Autocrat, National Socialism, or Fascism within the first 2 years of play? I am quite inclined to agree with a communist USA, though. However, given these historical outcomes, what changes could we see for the rest of the Americas, particularly Mexico and South America? I would surmise that without strong USA influence throughout the northwestern hemisphere, the bulk of South America would have resolved their feuds and wars prior to WWII - especially Bolivia - Chile - Argentina. Not to mention other areas of the world (although I realize many of them have been touched on in previous posts). It would simply be unwise to forget the world outside of the USA in your zeal for the CSA. A good scenario demands a fully developed world.
 

cthulhu

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The answer to the CSA's political alignment is this:

cthulhu said:
The years up to 1936 were marred by racial violence and counter reactions that slowly transformed the south into a twisted version which on the surface adhered to the ideals of the revolution but in reality had effectively become Paternal Autocracy.

There is more on this in the General dicussion that you can dig up. Regarding the CSA as an Axis member: Yes that was the original idea but during the discussions the suggestion of letting the player choose camp was voiced. I think it's the best solution.

Mexico will be an Empire or PA regime due to the CSA's intervention to help the French.

The world has certainly not been forgotten and it has been discussed in great detail (in this thread). But you have a point on South America and I'll look into it. You're all welcome to suggest what happened in this part of the world. I'm inclined, however, to let the CSA take the role the US has in our world: Defending South American "independence".
 

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I think you're weakining the communist USA entirely too much (politically). You've left them the only red power in their hemisphere, surrounded by enemies, with no aid within 5,000 miles. Perhaps the communist USA should be more of a player in the Americas, politically (even owning the Panama Canal, I would say). This is especially due to the fact that the Confederation was extremely, extremely isolationistic and would likely never be so involved in the independence of countries it cares nothing about. Make no mistake, I've read every word posted in this thread, and I agree with most of the points, but I believe when you're considering the political regime of the CSA you should be more obliged to follow the ideas of Lettow77. At the least, start the CSA off with little to no influence over the countries surrounding it, and allow the player to shape its progression with events (including government type, alliance, etc). That would be my suggestion. At least this way the mod will not begin with a CSA that has completely thrown away everything it stood for to begin with.
 

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Alright, I have a problem with a few things. For one, why would Britain get the Philippines and why would there even be an American-Spanish war? IMO it would be much better (realistically and for gameplay) if you did what Turtledove did in his alternate timeline books. In the books the South bought Cuba from Spain and there was a Jap-Spanish war where Japan took Spain's posessions in the Pacific. Not sure what happened to Peurto Rico (sp?), but that probably went to Britain at some point in time.

Using that storyline you'd get a slightly more powerful Japan (which could lead to more interest in the Pacific, the Allies trying to survive from the Yellow threat) and an all together more realistic outcome.
 

cthulhu

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I don't think the CSA could or would have stayed isolationistic. With power comes the urge to meddle. In this world, the CSA is a success economically and militarily, but has failed to stay true to the ideals of the founding fathers.

I think the Red US will be a formidable enemy. Canada is weak. California is weak and Deseret will be very weak. Only the CSA stands in the way of communist domination of North America.
 

cthulhu

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Why did Britain get the Phillipines? Because she could and because it makes sense. Britain effectively blocks Japanese designs and strengthens her position in the pacific.

Spanish - American war: "- On February 15, 1898, the confederate battleship CSS Virginia in Havana harbor suffered an explosion and quickly sank with a loss of 260 men."

Why is yours (or is it Turtledove's ;) ) a more realistic scenario?
 

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HoChiMinh said:
The south did not accept blacks in their army.

Actually, that is not true. Plans were proposed as early as 1862 to arm negroes in exchange for emancipation. Jefferson Davis refused them as unecessary at the time.

In 1864, Davis realised that the manpower was needed and authorised coloured regiments to be raised. I believe they were uniformed and had training although Im not sure if they ever participated in a battle.

Being that the move was too little to late.

Ironically, if the arming had taken place in 1862 at least 100,000 extra troops could have been mustered. With possible increased help and recognition from Britain. (slaveholding still being a diplomatic milestone during any negotiations)
 

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That's all well and good. As I stated, I'm quite happy about the alternate history that has been developed in this (and the CSA history) thread. I do, however, think that if the mod begins in the mid 1930s the CSA should, to a great extent, retain a good part of its hereditary traits... and that events should allow the player of the CSA to shape it into what he/she wishes. I'm all for the historical set up, but I'm much more for player options when playing.

Of course, this would mean many, many more man hours put into scripting events. Which is exactly what I'd like to see.