I'm trying to add a tech that increases the resource output of pops when at peace, so can I use...
if = {
not = {
is_at_war = yes
...in the technology as a way of getting the game to only apply the modifier in peace-time?
if = {
not = {
is_at_war = yes
...in the technology as a way of getting the game to only apply the modifier in peace-time?