I would really like to see the conclave in the game as an element of diplomacy, so that I can use my cardinal's promotion mechanism, so that I can then have a consistently good relationship with the Pope, offer him a crusade goal, etc. (and similar mechanics for Orthodox).
The holders of theocratic baronies are simple priests, in the counties - bishops, in the duchy - archbishops.
The player will be able to propose their court priest or any other archbishop as a cardinal, gaining a bonus to their opinion of the player.
The game needs a mechanism that allows male members of the dynasty, who are sent by the ruler to the priesthood, to become bishops, archbishops (including court priests), then cardinals and the Pope. It will be possible to proudly say "Pope is my relative".
Also need to create a vote-buying mechanism at the conclave.
Additionally, you need to think about the situation when the player captures all the lands of the Pope. In this case, the game writes that he is a "landless vassal", but for hostile actions he is "out of range". So where is he? At the same time, the relationship with the Pope is +100. Didn't even excommunicate the invader from the church. Is he glad that he was left without land? This is strange. You need to add a penalty to the relationship for example -1000.
Maybe it is necessary to realize the real historical concept "Avignon captivity of the popes"? The pope will have land in your kingdom (he will be a vassal with one county which does not give the player taxes and militia) and is dependent on the secular power. At the same time, depending on the attitude towards his captor, he can remain silent, or call on other Catholics to attack his captor.
In addition, the Pope should not be a fiction in the game. In the Middle Ages, the Pope had great power. He must make demands (build a temple barony, end a war, attack a specific wrong ruler, arrange an inquisition in the player's kingdom, demand a divorce from a spouse of a different faith or a sinner, demand to give up the throne). PS. In principle, the Pope did not give permission for divorce to kings in those days.
It is desirable that these orders be random and depend on the Pope's character traits and attitude towards the player.
The court priest can be given the function to arrange an inquisition in a particular county (to reduce the likelihood of a peasant rebellion).
The game needs a mechanism for the spread of religion around the world without wars. For example, move the figures of missionaries around the map or as a task of the court priest or as a personal influence with a neighbor ruler (suggestion to change faith).
Thanks for attention
The holders of theocratic baronies are simple priests, in the counties - bishops, in the duchy - archbishops.
The player will be able to propose their court priest or any other archbishop as a cardinal, gaining a bonus to their opinion of the player.
The game needs a mechanism that allows male members of the dynasty, who are sent by the ruler to the priesthood, to become bishops, archbishops (including court priests), then cardinals and the Pope. It will be possible to proudly say "Pope is my relative".
Also need to create a vote-buying mechanism at the conclave.
Additionally, you need to think about the situation when the player captures all the lands of the Pope. In this case, the game writes that he is a "landless vassal", but for hostile actions he is "out of range". So where is he? At the same time, the relationship with the Pope is +100. Didn't even excommunicate the invader from the church. Is he glad that he was left without land? This is strange. You need to add a penalty to the relationship for example -1000.
Maybe it is necessary to realize the real historical concept "Avignon captivity of the popes"? The pope will have land in your kingdom (he will be a vassal with one county which does not give the player taxes and militia) and is dependent on the secular power. At the same time, depending on the attitude towards his captor, he can remain silent, or call on other Catholics to attack his captor.
In addition, the Pope should not be a fiction in the game. In the Middle Ages, the Pope had great power. He must make demands (build a temple barony, end a war, attack a specific wrong ruler, arrange an inquisition in the player's kingdom, demand a divorce from a spouse of a different faith or a sinner, demand to give up the throne). PS. In principle, the Pope did not give permission for divorce to kings in those days.
It is desirable that these orders be random and depend on the Pope's character traits and attitude towards the player.
The court priest can be given the function to arrange an inquisition in a particular county (to reduce the likelihood of a peasant rebellion).
The game needs a mechanism for the spread of religion around the world without wars. For example, move the figures of missionaries around the map or as a task of the court priest or as a personal influence with a neighbor ruler (suggestion to change faith).
Thanks for attention
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