• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

heliostellar

Field Marshal
102 Badges
Dec 29, 2005
7.146
3.921
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Semper Fi
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Yea, better to get the opinions of a very small player base instead of allowing the entire player base a chance to play and give feedback on a feature 2 days old....not. :rolleyes:

A 2-day old feature that was panned almost immediately when it was announced citing fears of exactly what we are seeing. Such a controversial change had no place seeing the light of day without some kind of opt-in or maybe even an open beta process.
 
  • 19
  • 9
Reactions:

Zolotaya

Field Marshal
27 Badges
Mar 10, 2009
5.404
1.564
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Empire of Sin
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
They shouldn't necessarily be religion specific, but inter religious coalitions should be extremely rare and very localised... as happened in history. Whereas now Karl can't press his claim on Saxony without the Pope getting involved...

I have no issues with distance restrictions. What I do not want to see non-historical religious restrictions placed because the majority of the complainers do not believe they ever happened.

As far as the specific Charlemagne scenario - those should be examined in detail and tweaked, since Q/A was aware of extreme infamy issues and problems when playing as the Karling. This has been acknowledged as needed to be fixed, recorded as such and placed on their internal listings for fixing.

Although, if Charlemagne got involved in Lombardy without Papal invitation, don't you think the Pope would have looked for defenders? He did historically; that is how the Karling got invited into Italy in the first place...
 
  • 7
  • 2
Reactions:

Birken

Mastermind
Paradox Staff
4 Badges
Sep 28, 2009
877
3.830
  • March of the Eagles
  • Pirates of Black Cove
  • 500k Club
  • Paradox Order
Did patch 2.5.1/Conclave improve multiplayer stability, or am I just getting lucky? In our current 6-10 player MP campaign I've noticed less desyncs than pre-Conclave, though there's been somewhat more CTDs.

I sincerely hope that development also continues on the multiplayer front of this great game.

Cheers in advance.

I'm sorry that you're having more CTDs, if your games have produced any dumps (in the document & settings crusader kings folder), please report in the bug-forum and attach those.
We've fixed a number of OOS during development of Conclave, most of which were old.
Earlier this week we also fixed a problem that have caused OOS when doing MP between different platforms (Win, OSX, Linux) and today we ran 1½h MP with mixed platforms during our MP test without OOS.

Earlier today I was trying to give land to one of my clans and being blocked by my Council. When I checked it was because the clan leader I was trying to give land to had called in a bunch of favors to stop me from giving him the land. I was stuck with the 'Clans Demand Land' popup without any way to give it to them because the guy I was trying to give it to was opposing me. Ridiculous.

That sounds ridiculous indeed, if you have a savegame, please post in the bug-forum. The called favors should make them all agree to giving him the land.
 
  • 18
  • 4
Reactions:

Conan Troutman

Sergeant
42 Badges
Mar 31, 2014
63
28
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Rome Gold
  • Europa Universalis: Rome
They shouldn't necessarily be religion specific, but inter religious coalitions should be extremely rare and very localised... as happened in history. Whereas now Karl can't press his claim on Saxony without the Pope getting involved...

Maybe tie them to the de jure territory and what claims the realm in question could potentially get were they to expand further. If I'm aggressively expanding as say, Sweden in Scandinavia, the other de jure kings and dukes of the empire of Scandinavia should rightfully feel threatened that I might form the Empire and get the de jure claim to vassalize them. Or holy war different pagans. Which is of course exactly what I'm doing.

On the other side, if I'm a catholic with no religious CB and no religious de jure claims whatsoever, my neighbors should be more relaxed. Say I just formed a kingdom within the de jure HRE and am now bordering a smaller country in de jure Francia. Even if I managed to form the HRE, I still wouldn't get a claim on that one, so they shouldn't feel threatened and thus not be able to join the alliance.

Something like that would secure that the coalition stays regional and is actually about a very real threat, not just some infamy score.

Edit: Maybe very high infamy could negate those restrictions - if you're expanding all over the map, coalitions could be global.
 
  • 2
  • 1
Reactions:

Hanksa

Recruit
40 Badges
May 27, 2010
4
24
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Victoria 2
What about the seduction? Are you going to fix that?

It gets out of hand at larger empires with your wife almost guaranteed to cheat on you immediately after marriage, no matter what. Only thing that helps are homosexual and chaste-traits, otherwise they are guaranteed to cheat on you. Same goes for unmarried courtiers, they have herpes and start popping out illegimate children continuously soon as they turn 16. Also if playing as a empress you are surrounded by vassal seduction attempts non-stop.
 
  • 13
  • 3
  • 1
Reactions:

TheKingofWinter

Captain
47 Badges
Apr 22, 2014
480
678
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
(The main intention with the Shattered Retreat mechanic is to keep countries viable and able to bounce back even after losing a major battle or two. Though you should not be able to easily “blitz” a country, neither should wars drag out for much longer than necessary.)

..... what? WHY??? why the hell should countries be able to bounce back from a decisive defeat? this isnt the time period of EU4 here, battles in the medival period was decisive, countries rarely managed to recover after half their armeis was exterminated on the field of battle. and wars not dragging out for longer than necessary? are you joking? if you have two braincells to rubb together, you will chase the enemy army down and continue to do so until its gone, cause if you dont, itll get its numbers back up. ive seen several people claiming that you shouldnt chase down armies anymore, and instead focus on sieges after winning the first battle. which seems to be the surest way to let the enemy eventually get more troops than you. am i alone in thinking thats an insane strategy? am i really alone here, in believing that chasing down armies is the smarter and more intelligent course of action? its like paradox wants me to play in a certain way, except that way is insanely dumb, and i refuse to follow along with it.
 
  • 22
  • 7
Reactions:

Marasai

Recruit
43 Badges
Mar 31, 2015
4
6
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • BATTLETECH
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
Thank you paradox for the feedback. I look forward to picking up conclave after a things have been tweaked. Then maybe some day I will finally get that SPQR achievement.
 
  • 1
Reactions:

vertinox

Field Marshal
75 Badges
Aug 10, 2002
3.742
271
twitch.tv
  • Mount & Blade: Warband
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Prison Architect
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Thanks for the prompt reply Doomdark.

I will be buying Conclave this weekend.
 

Sabotage13

Break the Chains
42 Badges
Jul 24, 2013
736
674
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
The core of the problem with coalitions is that they're just a gamey way to stop large empires. The realm-size multiplier is just weird. I can be a warmongering Norseman who conquers Ireland, Wales and sets his sights on England and nobody cares, but if I'm a king who inherits his brother's kingdom then everyone wants to kill me.
Worse, they're a gamey way to stop player expansion. They won't even stop large empires once they've snowballed, because large empires just crush coalitions.

The price of unfettered expansion should be instability at home, but apparently that doesn't mesh with the new philosophy of "players are countries, not characters or dynasties".
 
  • 12
  • 1
Reactions:

mjohnson85

Keeper of Western Europe
29 Badges
Apr 12, 2012
2.165
2.329
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
A 2-day old feature that was panned almost immediately when it was announced citing fears of exactly what we are seeing. Such a controversial change had no place seeing the light of day without some kind of opt-in or maybe even an open beta process.

Again, you can opt out - there are already mods on steam which do the work for you. It makes absolutely no sense from a development POV to remove something 2 days after it is introduced when you are actively looking for feedback.

The only person who would even advocate that has no idea regarding game development.
 
  • 17
  • 7
Reactions:

jakt

Major
85 Badges
Aug 7, 2013
566
124
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • A Game of Dwarves
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Darkest Hour
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Warlock 2: The Exiled
  • Stellaris
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
If I make a "strategic redeployment" while raiding involving a retreat, will I be unable to raid that person for X time, or is it just that the AI will be instructed to run away home and don't come back round here, if it's a shattered retreat? If it's the former, what if I'm raiding with 2 armies and one retreats? If it's the latter how long would this cooldown on the AI not being able to be raiding my lands last, any idea?
 

JohnKR

Second Lieutenant
36 Badges
Aug 21, 2010
161
152
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Lead and Gold
  • Magicka
  • Victoria: Revolutions
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Age of Wonders III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
Shatter Retreat is really good and historical....as coalitions are too...some tweaks of course are welcome but really...was the whole destruction of armies with one battle and pursue realistic?? They got sattelites back then? And knew where the enemy army retreated? Actually even today that's not the case! And guess...we got sattelites!
 
  • 6
  • 4
Reactions:

Jorlem

Field Marshal
118 Badges
May 9, 2012
4.560
4.024
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • The Showdown Effect
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
@Doomdark
Any thoughts yet on making Late Administration take longer to get in the 1066 starts? It is honestly kind of silly, how easy it is to get primogeniture succession in that start.
 
  • 6
  • 2
Reactions:

TheKingofWinter

Captain
47 Badges
Apr 22, 2014
480
678
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
Shatter Retreat is really good and historical....as coalitions are too...some tweaks of course are welcome but really...was the whole destruction of armies with one battle and pursue realistic?? They got sattelites back then? And knew where the enemy army retreated? Actually even today that's not the case! And guess...we got sattelites!
true, most armies didnt have their entire force killed. what actually happened was that after losing, most of the army would simply say, screw this im going home, and then attempt to get home. they didnt hold ranks as they fled, because they werent soldiers, they were levies. they broke, and usually that meant that after a retreat, wheter it be ordered or not, would be followed up by mass dessertion. wich unsuprisingly destroyed the army as well as killing it did. shatterd retreat belongs in EU4 where the armies are composed of proffesional soliders, not CK2 where armies are made up of untrained levies.
 
  • 11
  • 1
Reactions:

alexkayownsabus

Recruit
84 Badges
Jun 15, 2015
6
2
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Ancient Space
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Sengoku
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Stellaris: Necroids
  • Humble Paradox Bundle
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • War of the Roses
Hi everyone!

I hope you are all busy playing Conclave, and I wish to give a huge thanks to everyone who has bought this latest expansion! Thanks to you all, we are still able to keep supporting and developing Crusader Kings II; which will actually turn 4 years old on Valentine’s Day!

Rest assured that we are listening to all constructive feedback both here on our own forums and elsewhere, and are already hard at work preparing a fairly major update. In particular, I find that a lot of comments concerning the new Coalition mechanics and the intricacies of “Shattered Retreats” merit our immediate attention. You can expect us to address the following issues very soon:

Coalitions:
  • 25% Infamy threshold issues (Coalition formation should be a far more gradual process depending on your Infamy level.)
  • Immersion/realism issues concerning distance and differences in religion.
  • Coalitions should be purely defensive (no exceptions or extra rules.)
  • There should be reasonable caps on Infamy gain and lowest possible Infamy decay rates.
(Btw, Coalitions were primarily added to make the game more challenging for huge, aggressively expanding player realms. That intention should serve as the primary measuring stick for the system.)

Shattered Retreats:
  • Raiders should not bother you anymore if defeated once.
  • You should get much more War Score from winning battles in general, and even more for winning battles against Adventurers.
  • Retreating armies should be in trouble in neutral and hostile provinces (perhaps through attrition.)
  • Bugs will be fixed with where armies retreat.
(The main intention with the Shattered Retreat mechanic is to keep countries viable and able to bounce back even after losing a major battle or two. Though you should not be able to easily “blitz” a country, neither should wars drag out for much longer than necessary.)

Other issues will be fixed down the line. For example, we are also looking at fleshing out and improving the new Education system.

So, keep the faith and let’s make the game better together!

Thanks to the developers for always hearing people out and always striving for high quality products! I bought the expansion and haven't had time to play much yet but I've been watching the reddit posts and the hate being put out there is a bit ridiculous.
 
  • 2
Reactions:

Afinati

Major
114 Badges
Dec 28, 2008
759
918
  • Europa Universalis IV: Third Rome
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Magicka 2
  • Heir to the Throne
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines - Snowfall
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Warfare is a facet all its own in this game. It's kind of the main event, too; really, it's the aspect which most of the game is geared around. It's the part of the game that holds the most anticipation for its players. It's the action of the game. Naturally, it's not surprising that imperfect changes to this aspect of gameplay have caused one of the larger uproars I've seen in this forum over the last year. Nobody wants to see the "action" of an otherwise cerebral game turned into a slogging quagmire. It upsets the balance of the game on a macro level.


I honestly care about 10 times as much about coalitions as I do shattered retreats. Sure, it's immersion breaking to have armies trek for so long ... and without getting intercepted ... but it's just a thing of units on a map. The characters, the real stars of the game, aren't affected. And there isn't nearly as much whack-a-mole as there was at launch. On coalitions, education, perfecting decadence, giving you more council options, deepening intrigue ... I put sieging, army battles, and martial traits a dead last. I must be an odd duck.
 
  • 1
Reactions:

TheKingofWinter

Captain
47 Badges
Apr 22, 2014
480
678
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
You should probably read up on a litte known figure called Alfred the Great. That's literally exactly what he did.
i did. im assuming you didnt mean his first loss against the danish(where he made peace with them after losing) but rather his second. where in CK2 terms, he lost a county but survived to to rally his army.

nether has any relevance here, as alfred lost the first war, but the second opened with him losing an important stronghold, without having called an army into being. thats not a decisive loss. thats a tactical one. but taking a capital does not instantly win a medival war, and even less so if there is still an unbloodied army ready to be gathered or in the field.
 
  • 6
  • 2
Reactions:
Status
Not open for further replies.