I kinda admire what Paradox is trying to do with coalitions, I just think it isn't implemented that well. In my game, I got a claim on Fatimid-held Egypt as the Byzantines and pressed it. I won the war and took their land (Egypt, Jerusalem and most of North Africa), and as a result all of Europe, most of the Middle-East and most of the steppes joined a coalition against me.
Now, I get that blobbing needed some countermeasures, but there are two problems with this situation:
1. It didn't stop me from blobbing. This is the biggest issue, to me. If you get some really sweet CB (like a really nice claim) you can still become massive in a single war. If the goal was to counter blobs, it would've been more effective and more realistic to make it more difficult to integrate foreign lands into your realm. In EUIV, for example, taking more land than you can manage can result in extremely dangerous rebels and the destabilization of your realm. It isn't like that in CK2, even with conclave's difficulty-enhancing features. In the years since I took egypt I haven't really had any internal problems managing my vast new lands, I just can't attack my neighbors without starting WWI really early.
2. It makes no sense. I can't really see why Bretons would join up with Persians halfway across the world in a "screw those Byzantine jerkwads" pact when I pose no threat to them. I guess the design here was not to increase realism or anything, just to increase difficulty, and I don't think that's a great idea. Again, referring to my suggestion in the first point, you could make the game harder and more realistic by making foreign lands difficult to integrate (by beefing up rebels, adding some sort of overextension mechanic or by adding mechanics for culture-based rebels like you see in EUIV) rather than throwing in this kooky coalition mechanic.
Now, I get that blobbing needed some countermeasures, but there are two problems with this situation:
1. It didn't stop me from blobbing. This is the biggest issue, to me. If you get some really sweet CB (like a really nice claim) you can still become massive in a single war. If the goal was to counter blobs, it would've been more effective and more realistic to make it more difficult to integrate foreign lands into your realm. In EUIV, for example, taking more land than you can manage can result in extremely dangerous rebels and the destabilization of your realm. It isn't like that in CK2, even with conclave's difficulty-enhancing features. In the years since I took egypt I haven't really had any internal problems managing my vast new lands, I just can't attack my neighbors without starting WWI really early.
2. It makes no sense. I can't really see why Bretons would join up with Persians halfway across the world in a "screw those Byzantine jerkwads" pact when I pose no threat to them. I guess the design here was not to increase realism or anything, just to increase difficulty, and I don't think that's a great idea. Again, referring to my suggestion in the first point, you could make the game harder and more realistic by making foreign lands difficult to integrate (by beefing up rebels, adding some sort of overextension mechanic or by adding mechanics for culture-based rebels like you see in EUIV) rather than throwing in this kooky coalition mechanic.
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