I need some advice for a twofold venture, with an Ironman Byzzie game I'm currently grinding through.
First of all, I was going for the "Yes Men" achievement; I briefly experimented with attempting to fill my council with characters based solely on a high opinion of me, but not all of them turn out to be Loyalists, which I thought would be the sole criteria (i.e. characters with a 100+ opinion of me). Although if there is a quicker alternate way, like starting as a particular character on a particular date, I'm all ears. Cheevo hunting might not be for everyone, but I thought I could kill two birds with stone as I'm under the impression it would help with my second, more immediate, problem, which is...
Weakening the Council. My council is currently staffed by vassal Kings, with one Loyalist, one malcontent, and the rest being scattered across the categories. I can't pass any laws at the moment because the entire council votes against me, and I would eventually like to get to abolishing the council for this reason. In earlier reigns I was able to clean up the aftermath of Increase Council Power/Elective Monarchy revolts by revoking titles and gifting them to higher-opinion vassals, but with Council revocation and execution laws the council never allows me to 'clean up' after a revolt (which kinda negates Imperial Administration). So now I'm stuck with every new sovereign having to slap down Council Power/Elective Monarchy revolts. I tend to pass out councillor positions to 'strong' vassals, over capable ones, just to keep my vassal kings out of factions, but their middling attributes mean my Spymaster and Chancellor are useless at Improve Diplomacy/Scheme. The new education system isn't helping, as I end up with a lot of bad traits for sovereigns, combined with the inevitable 'vicious rumours' malus.
Also, is it just me, or does it seem you can't entice vassals to leave the Increase Council Power faction? I've seen vassals with 45+ opinion who won't leave the faction, whereas that seems the benchmark for leaving other factions.
Also; has there been a huge nerf on send gift? I'm not sure how the mechanics have changed, but I've seen vassals willing to take a bribe for a 20+ opinion boost, but most only increase for lesser than 10.
Any advice would be appreciated.
First of all, I was going for the "Yes Men" achievement; I briefly experimented with attempting to fill my council with characters based solely on a high opinion of me, but not all of them turn out to be Loyalists, which I thought would be the sole criteria (i.e. characters with a 100+ opinion of me). Although if there is a quicker alternate way, like starting as a particular character on a particular date, I'm all ears. Cheevo hunting might not be for everyone, but I thought I could kill two birds with stone as I'm under the impression it would help with my second, more immediate, problem, which is...
Weakening the Council. My council is currently staffed by vassal Kings, with one Loyalist, one malcontent, and the rest being scattered across the categories. I can't pass any laws at the moment because the entire council votes against me, and I would eventually like to get to abolishing the council for this reason. In earlier reigns I was able to clean up the aftermath of Increase Council Power/Elective Monarchy revolts by revoking titles and gifting them to higher-opinion vassals, but with Council revocation and execution laws the council never allows me to 'clean up' after a revolt (which kinda negates Imperial Administration). So now I'm stuck with every new sovereign having to slap down Council Power/Elective Monarchy revolts. I tend to pass out councillor positions to 'strong' vassals, over capable ones, just to keep my vassal kings out of factions, but their middling attributes mean my Spymaster and Chancellor are useless at Improve Diplomacy/Scheme. The new education system isn't helping, as I end up with a lot of bad traits for sovereigns, combined with the inevitable 'vicious rumours' malus.
Also, is it just me, or does it seem you can't entice vassals to leave the Increase Council Power faction? I've seen vassals with 45+ opinion who won't leave the faction, whereas that seems the benchmark for leaving other factions.
Also; has there been a huge nerf on send gift? I'm not sure how the mechanics have changed, but I've seen vassals willing to take a bribe for a 20+ opinion boost, but most only increase for lesser than 10.
Any advice would be appreciated.