To begin: I LOVE diplomatic plays. It can be the best system that ever existed in paradox games. But it has also big ugly flaws at this stage that (i think?) could be fixable. Those flaws are very visible in latest aar.
Basically GB joins guatemala's every aggressive war of conquest without even asking for anything in return. This leads to frequent confrontations of GPs dragged (eagerly) into player's tiny conquests.
But worst part was when player, supported by GB attacks Cuba, which is defended by France. Player to avoid fighting French quickly captures Cuba and then CAPITULATES to preserve the captured Cuba. It pains me to say this but this is just pathethic. Let's imagine Austria Hungary who just realizes they started most horrible war humanity ever fought. So they send everything they have on Serbia to annex it and then when entente armies are closing in, they quickly capitulate to keep Serbia. "HAHAHAHA and what are you gonna do to us, pitiful entente boys? Gonna watch you butchering each other in mud with Germans while Im enjoying vienerschnitzel in Belgrade! "
To sum up:
1. As i said many times. Small states shouldn't be able to manipulate GPs, it should be opposite. Why the hell would Germany treat seriously Zulus promicing them London in exchange for saving them from British? In order to get GP's support, those tiny states should be forced to give them SOMETHING THEY ACTUALLY POSSES (this would most likely mean their independence) . If small states can promice whatever, we might see a state of constant war between GPs manipulated by the countries they would probably later colonize.
2. If there is a goal to annex a country in diplo play, opposite side should have automatic goal of restoring all taken territory. Capitulating to actually WIN is not a logical feature.
I will love the game regardless but I hope there is yet time to fix or balance this a little. Is it?
Basically GB joins guatemala's every aggressive war of conquest without even asking for anything in return. This leads to frequent confrontations of GPs dragged (eagerly) into player's tiny conquests.
But worst part was when player, supported by GB attacks Cuba, which is defended by France. Player to avoid fighting French quickly captures Cuba and then CAPITULATES to preserve the captured Cuba. It pains me to say this but this is just pathethic. Let's imagine Austria Hungary who just realizes they started most horrible war humanity ever fought. So they send everything they have on Serbia to annex it and then when entente armies are closing in, they quickly capitulate to keep Serbia. "HAHAHAHA and what are you gonna do to us, pitiful entente boys? Gonna watch you butchering each other in mud with Germans while Im enjoying vienerschnitzel in Belgrade! "
To sum up:
1. As i said many times. Small states shouldn't be able to manipulate GPs, it should be opposite. Why the hell would Germany treat seriously Zulus promicing them London in exchange for saving them from British? In order to get GP's support, those tiny states should be forced to give them SOMETHING THEY ACTUALLY POSSES (this would most likely mean their independence) . If small states can promice whatever, we might see a state of constant war between GPs manipulated by the countries they would probably later colonize.
2. If there is a goal to annex a country in diplo play, opposite side should have automatic goal of restoring all taken territory. Capitulating to actually WIN is not a logical feature.
I will love the game regardless but I hope there is yet time to fix or balance this a little. Is it?
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