Hi guys,
As the producer of Ancient Space, let's see if i can clear up a couple things.
The game is being built in Unity. To do "proper" modding you would most likely need a full license and the single-player nature and "hand crafted" construction of the levels also doesn't lend itself towards modding. For those reasons we chose to not focus on open mod support.
We don't have any current DLC plans for Ancient Space. The game you buy is one cohesive experience and nothing has been held back. There are no "special editions" or anything planned either. Everyone will be getting a digital art book and soundtrack with the game as well.
As the producer of Ancient Space, let's see if i can clear up a couple things.
How long is the campaign? How long has this been in development? The movie shown is that in engine?? How would you compare it to... What size of fleets can we have??
- The campaign has 15 missions, each one built "from the ground up", with very little (if any) content reused between the story missions, making each one unique and special. We guesstimate that most missions will take 40-60 minutes of play on average, but it will depend on play style and difficulty. If you never use the strategic pause function, always play in real-time, skip all the side content, it may go faster. If you take your time and strive for 100% completion, it can take longer. There are also three skirmish maps, each with a different game mode, in case you just want to blast away or practice tactics before tackling the story.
- The game has been in development for around a couple years by the small but dedicated team at CFG. I myself have been working on the game for just over a year.
- The announcement trailer was captured in-engine, using actual game assets and mission graphics while missions were playing. The game actually looks a little better now than when the footage was captured because some things have gotten more polish.
- We don't like to compare with other games because Ancient Space has elements found in many different ones and such comparisons risk bringing about confusion. There have been a lot of great space games over the years and to pigeonhole any of them is to do them (and A.S.) a disservice. If you have specific questions about the gameplay or features in Ancient Space we're happy to answer as many of them as time allows.
I just hope the game will be full moddable supported and allow for mods to make there own models for weapons ETC.
The game is being built in Unity. To do "proper" modding you would most likely need a full license and the single-player nature and "hand crafted" construction of the levels also doesn't lend itself towards modding. For those reasons we chose to not focus on open mod support.
One thing I noticed trying to watch there Dev Play was in the RSS Feed it was mentioning weapons DLC??? Really we have to buy Weapons for the ships as DLC???
We don't have any current DLC plans for Ancient Space. The game you buy is one cohesive experience and nothing has been held back. There are no "special editions" or anything planned either. Everyone will be getting a digital art book and soundtrack with the game as well.