Does anyone else feel that fortifications could be improved on a little? Here are my concerns:
Area covered:
If I am not mistaken that cost of building fortification was unchanged from HOI2. It seems to me this fails to reflect the change in providence size. It cost the same as before yet only effects an area ¼ to 1/6 the size (I feel that infrastructure has a similar flaw). This means that is cost 4 to 6 times more to fortify the same area as it did in HOI2
Cost:
Build fortification seem far too expensive to be practical for most nations and the nations that can afford it are often so large it is impractical to invest the resources to even fortify at risk areas.
Time:
The time it takes for fortifications to be built is so long that once fighting begins it is impractical to try to construct them. In some respects this is historical as nations usually prepare for defense in peace time, but a good deal of fortifications were constructed during the war; the Atlantic wall, in Finland and on Japanese occupied islands are just a few examples.
I had some ideas on how to solve these issues and make fortifications a more viable part of the game:
1. Reduce cost:
If there cost was reduced to reflect the changes in province size that would help. Perhaps a base cost of 1.5 or 2 IC
2. Introduce a feature called conscript labor/public works:
I believe this would be a very historical and balanced way to reduce the time of building fortifications and infrastructure (I think this ability should only apply to these two structures as building the other types of buildings would require more technical knowledge then an average volunteer/conscripted worker would have). This feature could be turned on by hitting a button like the “reserve button” when building units. It would abstract a nation’s use of the civilian labor population to work on public projects (As was done by most nations involved in the war, civilians cleared rubble, dug anti tank ditches, and dug trenches for air raid shelters). The way it would work would be this. For ever project that was assigned as a public project there would be a slight manpower drain (the rate of drain could depend on which laws are enacted) per IC of the project. Additionally the effect would be related to nation’s national unity and that would provide the percentage of how many days would be subtracted from the cost. Here is just a basic formula of the top of my head so the numbers are a bit arbitrary, so of course it might need changing for game play balance but this is the basic idea:
For this formula I am going to use the IC cost that I purpose of 2 and assume that the nation is at full mobilization and let’s say with that law it would provide a conscript labor/public works bonus that allowed for a manpower drain of 0.05:
IC * manpower drain * national unity % * conscript labor/public works variable (which could be affected by a doctrine tech maybe?)= the percentage of build time reduced.
So for example
Cost IC of2 * manpower drain 0.025= Drain of manpower of 0.05 per day * national unity of 90% * labor/public works variable (10) = 45%
So this would mean that the time to build one level of fortification for this nation using conscript labor/public works would be 45% less so to build (so it would cost 2 IC for 99 days) and drain a total of 4.95 manpower.
I think this would make constructing infrastructure and fortifications more feasible and add an interesting historical element to the game.
Whew! That was long! What do you think? Or are there any other recommendations on building forts?
Area covered:
If I am not mistaken that cost of building fortification was unchanged from HOI2. It seems to me this fails to reflect the change in providence size. It cost the same as before yet only effects an area ¼ to 1/6 the size (I feel that infrastructure has a similar flaw). This means that is cost 4 to 6 times more to fortify the same area as it did in HOI2
Cost:
Build fortification seem far too expensive to be practical for most nations and the nations that can afford it are often so large it is impractical to invest the resources to even fortify at risk areas.
Time:
The time it takes for fortifications to be built is so long that once fighting begins it is impractical to try to construct them. In some respects this is historical as nations usually prepare for defense in peace time, but a good deal of fortifications were constructed during the war; the Atlantic wall, in Finland and on Japanese occupied islands are just a few examples.
I had some ideas on how to solve these issues and make fortifications a more viable part of the game:
1. Reduce cost:
If there cost was reduced to reflect the changes in province size that would help. Perhaps a base cost of 1.5 or 2 IC
2. Introduce a feature called conscript labor/public works:
I believe this would be a very historical and balanced way to reduce the time of building fortifications and infrastructure (I think this ability should only apply to these two structures as building the other types of buildings would require more technical knowledge then an average volunteer/conscripted worker would have). This feature could be turned on by hitting a button like the “reserve button” when building units. It would abstract a nation’s use of the civilian labor population to work on public projects (As was done by most nations involved in the war, civilians cleared rubble, dug anti tank ditches, and dug trenches for air raid shelters). The way it would work would be this. For ever project that was assigned as a public project there would be a slight manpower drain (the rate of drain could depend on which laws are enacted) per IC of the project. Additionally the effect would be related to nation’s national unity and that would provide the percentage of how many days would be subtracted from the cost. Here is just a basic formula of the top of my head so the numbers are a bit arbitrary, so of course it might need changing for game play balance but this is the basic idea:
For this formula I am going to use the IC cost that I purpose of 2 and assume that the nation is at full mobilization and let’s say with that law it would provide a conscript labor/public works bonus that allowed for a manpower drain of 0.05:
IC * manpower drain * national unity % * conscript labor/public works variable (which could be affected by a doctrine tech maybe?)= the percentage of build time reduced.
So for example
Cost IC of2 * manpower drain 0.025= Drain of manpower of 0.05 per day * national unity of 90% * labor/public works variable (10) = 45%
So this would mean that the time to build one level of fortification for this nation using conscript labor/public works would be 45% less so to build (so it would cost 2 IC for 99 days) and drain a total of 4.95 manpower.
I think this would make constructing infrastructure and fortifications more feasible and add an interesting historical element to the game.
Whew! That was long! What do you think? Or are there any other recommendations on building forts?
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