I find, and I think many do so too, that the current system of pagan reformation is rather bland, tedious und simply not very realistic. So I thought about, how to make it more apealing.
That said, I don't think the old system with the three sites needs to be removed, I think it should be complemented with a qualitativ approach. This qualitative approach centers around the building of monuments. You basicly build a new site, with heavy costs in money, piety and time. It could also take some time until it is an accepted site, so that you need to upgrade it several times over several generations.
With this you would have two ways to reformation, the quantitative one, and the qualitative one. Also a mixing could be possible. So you hold one traditional site und build and upgrade another, but with only two upgrades instead of three. This way even a disconnected people could reform a faith, and at the same time it would take a lot dedication. Additonally it would be easy to controll the AI in this, so that they don't reform wildly.
Unrelated to this I really find it annoying that when a faith is reformed in the current game, that the tenets or organisation do not change. I mean whats the point of a reform if nothing changes?
That said, I don't think the old system with the three sites needs to be removed, I think it should be complemented with a qualitativ approach. This qualitative approach centers around the building of monuments. You basicly build a new site, with heavy costs in money, piety and time. It could also take some time until it is an accepted site, so that you need to upgrade it several times over several generations.
With this you would have two ways to reformation, the quantitative one, and the qualitative one. Also a mixing could be possible. So you hold one traditional site und build and upgrade another, but with only two upgrades instead of three. This way even a disconnected people could reform a faith, and at the same time it would take a lot dedication. Additonally it would be easy to controll the AI in this, so that they don't reform wildly.
Unrelated to this I really find it annoying that when a faith is reformed in the current game, that the tenets or organisation do not change. I mean whats the point of a reform if nothing changes?
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