As it stands right now, custom matches seem to be the preferable method of finding matches. I would like to present an alternative to this in hopes that streamlining a matchmaking process might make it easier (and more enjoyable overall) to find a match. The three things that I am hoping to improve upon are as follows:
i. Shorter queue/matchmaking times
ii. Better matching of opponents of similar skill
iii. Keeps a unified playerbase
The way in which I would like to achieve these three goals is by essentially building a matchmaking system with a hidden ELO rating that will be used to match players into a random match. They could select the game mode, their deck, and the size of the match (1v1 all the way to 10v10). More or less it would be the ranked matchmaker with a hidden ELO (so people don't get ranked anxiety or whatever). This implementation would keep the playerbase together with no more matchmaker vs. custom game split. It would make games actually fair by using the hidden ELO to match players of similar skill. Lastly, it would shorten queue times by having everyone using the matchmaker. I obviously understand that people would still like to play custom matches to test things, play inhouses, and for other things of similar intent. There could still be custom matches but simply done through an invite system.
I'd like to see if anyone here had some ideas to build upon this idea and also I wanted to get some feed back in the form of posts and through this strawpoll that I put up: http://www.strawpoll.me/13063202
Thank you in advance for taking the time to answer the poll and give some feedback regarding my proposal.
i. Shorter queue/matchmaking times
ii. Better matching of opponents of similar skill
iii. Keeps a unified playerbase
The way in which I would like to achieve these three goals is by essentially building a matchmaking system with a hidden ELO rating that will be used to match players into a random match. They could select the game mode, their deck, and the size of the match (1v1 all the way to 10v10). More or less it would be the ranked matchmaker with a hidden ELO (so people don't get ranked anxiety or whatever). This implementation would keep the playerbase together with no more matchmaker vs. custom game split. It would make games actually fair by using the hidden ELO to match players of similar skill. Lastly, it would shorten queue times by having everyone using the matchmaker. I obviously understand that people would still like to play custom matches to test things, play inhouses, and for other things of similar intent. There could still be custom matches but simply done through an invite system.
I'd like to see if anyone here had some ideas to build upon this idea and also I wanted to get some feed back in the form of posts and through this strawpoll that I put up: http://www.strawpoll.me/13063202
Thank you in advance for taking the time to answer the poll and give some feedback regarding my proposal.