I've seen a demand for more character models on the forums; The ability to be a druid or a warlock. I support the addition of character customization, but to a degree. For example, the first line of hats introduced in Team Fortress 2 were minor changes to the model of the current hat the character had. A mining light for the engineer's hardhat or a trophy belt for the sniper's hat, for example.
This is the best way to add different models to the game in my opinion. Having the Wizards look like Druids and Warlocks would be a bad idea; we fight them. Having the wizard look drastically different than his peers at Castle Aldrheim would be odd. More things like the wizard hat are what I am proposing.
I've come up with a few ideas to better explain what I mean:
The Experienced - Scorch marks around the hands and the feet. The robe is little dirty.
The Prepared - A backpack on the wizard. Maybe a potion tied to the waist.
The Wise - A big bushy beard like the headmaster.
The Glutton - A rope of sausages around the neck of the wizard.
The Spy - A goblin's face partially popping out of the hood.
The Tutor - A black robe, like Vlad's, over the wizard's current robe.
This is the best way to add different models to the game in my opinion. Having the Wizards look like Druids and Warlocks would be a bad idea; we fight them. Having the wizard look drastically different than his peers at Castle Aldrheim would be odd. More things like the wizard hat are what I am proposing.
I've come up with a few ideas to better explain what I mean:
The Experienced - Scorch marks around the hands and the feet. The robe is little dirty.
The Prepared - A backpack on the wizard. Maybe a potion tied to the waist.
The Wise - A big bushy beard like the headmaster.
The Glutton - A rope of sausages around the neck of the wizard.
The Spy - A goblin's face partially popping out of the hood.
The Tutor - A black robe, like Vlad's, over the wizard's current robe.