I felt that I wanted to make a thread in response to the recent Developer Diary that went into the political system and how the different parties act, push for or stand against, reforms, etc. (Specifically Dev Diary #13).
As a person who has only briefly played Vicki 1 at a friend's house (and indeed we know that Paradox games aren't the type you 'briefly play') I admit that I don't feel very comfortable being on this forum, though at the same time I am very interested in Victoria II and plan to buy it when it is available for retail.
However, even coming from such a weak position in the Vicki community I feel that I really want to comment in regards to how the more extreme ideologies are represented in the game, name Fascism and Communism. I understand that given modern sentiments it's easy to demonize both political ideologies because their prime adherents - Hitler and Stalin - were both emphatically evil. As a general statement I want to caution the developers not to inaccurately and unobjectively portray 18th and 19th century hypothetical Fascists and/or Communists rather than immediately tie them to oppressive and evil regimes - a temptation that is given into far too much in literature, media, gaming, etc.
To that end I hope that, as further Dev Diaries come out and more about the game's political systems are revealed you give appropriate attention to these two ideologies and make them completely viable (and respectable) alternatives to Liberalism, Conservatism, etc. Anyways that was just my word of caution.
As for a few suggestions:
I think that a Fascist government should be given bonuses and objectives for unifying with their cultural or ethnic 'kin' in order to form a larger conglomerate such as a 'Greater Germany' or a 'Yugoslavia'-type country, as many fascists often wanted to do. Enhance the Fatherland, and bring their brethren together under the same banner. In this game I think that it's only fair that this notion can be represented as a 'Pure' objective with mostly noble intentions, rather than the evil genocidal Hitlerian Nazi-Expansionism that we know today.
Likewise I think that Communist governments should well get bonuses for their liberal reforms, and staging Communist revolutions in neighboring countries, or even just supporting Communists around the world in a 'Proto-Comintern' type of agenda. And that the game engine and events should be able to reflect that a country is taking this path with 'Noble' and 'Altruistic' terms.
If I were to put these two idea's in EU3 terms I would say that they receive significantly less infamy for reaching these goals, as well as gain cores easier and have very limited but also very low cost casus belli's. Unfortunately with my limited Vicki 1 experiences this is the best way that I can elaborate on my thoughts, but hopefully what I'm conveying was understood.
Thank you,
And I look forward to Vicki 2's release.
As a person who has only briefly played Vicki 1 at a friend's house (and indeed we know that Paradox games aren't the type you 'briefly play') I admit that I don't feel very comfortable being on this forum, though at the same time I am very interested in Victoria II and plan to buy it when it is available for retail.
However, even coming from such a weak position in the Vicki community I feel that I really want to comment in regards to how the more extreme ideologies are represented in the game, name Fascism and Communism. I understand that given modern sentiments it's easy to demonize both political ideologies because their prime adherents - Hitler and Stalin - were both emphatically evil. As a general statement I want to caution the developers not to inaccurately and unobjectively portray 18th and 19th century hypothetical Fascists and/or Communists rather than immediately tie them to oppressive and evil regimes - a temptation that is given into far too much in literature, media, gaming, etc.
To that end I hope that, as further Dev Diaries come out and more about the game's political systems are revealed you give appropriate attention to these two ideologies and make them completely viable (and respectable) alternatives to Liberalism, Conservatism, etc. Anyways that was just my word of caution.
As for a few suggestions:
I think that a Fascist government should be given bonuses and objectives for unifying with their cultural or ethnic 'kin' in order to form a larger conglomerate such as a 'Greater Germany' or a 'Yugoslavia'-type country, as many fascists often wanted to do. Enhance the Fatherland, and bring their brethren together under the same banner. In this game I think that it's only fair that this notion can be represented as a 'Pure' objective with mostly noble intentions, rather than the evil genocidal Hitlerian Nazi-Expansionism that we know today.
Likewise I think that Communist governments should well get bonuses for their liberal reforms, and staging Communist revolutions in neighboring countries, or even just supporting Communists around the world in a 'Proto-Comintern' type of agenda. And that the game engine and events should be able to reflect that a country is taking this path with 'Noble' and 'Altruistic' terms.
If I were to put these two idea's in EU3 terms I would say that they receive significantly less infamy for reaching these goals, as well as gain cores easier and have very limited but also very low cost casus belli's. Unfortunately with my limited Vicki 1 experiences this is the best way that I can elaborate on my thoughts, but hopefully what I'm conveying was understood.
Thank you,
And I look forward to Vicki 2's release.