• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

MattyG

Attention is love.
13 Badges
Mar 23, 2003
3.690
1
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
I am glad we have re-opened the culture can and let the worms out.

I have a concept to run past you all.

Every country gets only one state culture. One only, that's it.

For everyone else you end up ruling you can get cores, but not the culture.

Some provinces can have their culture changed, especially in culturally-contested regions, like Pommerania, the Balkans and so on. But otherwise, deal with it.
 

unmerged(95243)

Lt. General
Mar 22, 2008
1.638
0
What about making it event-based and optional at the beginning of the game for both cores and cultures. A bit like colonial cores are distributed in mods like WATKABAOI. But optional. Everybody happy. You could perhaps do the same with province cultures?
 

unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
I am glad we have re-opened the culture can and let the worms out.

I have a concept to run past you all.

Every country gets only one state culture. One only, that's it.

For everyone else you end up ruling you can get cores, but not the culture.

Some provinces can have their culture changed, especially in culturally-contested regions, like Pommerania, the Balkans and so on. But otherwise, deal with it.

sounds good to me; since there are "universities" and such, there is less accent on having the "culture:rolleyes:" already
 

Toio

Field Marshal
6 Badges
Jun 18, 2003
7.699
0
Visit site
  • Europa Universalis III
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I am glad we have re-opened the culture can and let the worms out.

I have a concept to run past you all.

Every country gets only one state culture. One only, that's it.

For everyone else you end up ruling you can get cores, but not the culture.

Some provinces can have their culture changed, especially in culturally-contested regions, like Pommerania, the Balkans and so on. But otherwise, deal with it.

Only one state culture policy...............very interesting, this will make the human play much more difficult, less troops and cash are 2 things that I immediately thought of.

these "rules" will work , :cool:
 

MattyG

Attention is love.
13 Badges
Mar 23, 2003
3.690
1
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
It is something for me to consider for 2.0, especially once (if) the SCT makes wrong-culture moddable. In this way we could lessen its effects, and give each state a single culture (or the KoJ no state culture).
 

LordInsane

Lt. General
85 Badges
Nov 1, 2007
1.279
102
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II
  • Arsenal of Democracy
  • Darkest Hour
  • Deus Vult
  • For The Glory
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • VtM - Bloodlines 2 Blood Moon Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
Interesting... it'd probably require significantly more extensive culture-conversion events for provinces, and some additional major changes to certain event chains, but the idea is interesting.
Of course, there might be a few borderline cases where the state culture is not quite so simple to pinpoint at start, as it somewhat in a state of flux, but that's just more potential for events that will put you in the path of one culture or the other, right?
EDIT: And the few, few states where multiple cultures actually *would* be taking part in the governance of the overall state.
 
Last edited:

Slavick3000

Captain
78 Badges
May 26, 2008
435
22
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I agree with LordInsane - most nations should have only one state culture. However, there are places where having two cultures is desirable for good results, with the most obvious (at least to me, since I am working on it at the moment) being England, since it is a battleground for a number of foreign nations.
If Scotland was limited to Gaelic, it wouldn't be the state it is currently meant to be. Namely, its Northern England holdings, which are currently Scotland's heartland, would be vastly less useful. Another example are the North African states, and the balance between Maghreb and Berber provinces.
Furthermore, an option for two cultures offers a lot more flexibility regarding different paths. The quintessential example here being Brittany, which always retains Breton culture, and has the option of adding either French or Anglosaxon, depending on which way it chooses to expand. Limiting it solely to Breton would make colonization a far better choice than either the continent or England, removing the 'choice' from it as far as multiplayer is concerned.

Overall, I recommend the default decision to be only one culture per nation, but allow for special cases of two cultures, provided that the second culture's advocate makes a very good gameplay and storyline argument for the second culture. Three cultures should be a hard limit though, reserved for very special states, which should either lose at least one of the cultures, or suffer some bad effects for keeping them all, over the course of the Grand Campaign (Savoy, I am coming for you, eventually!).
 

Monkii-sama

Lt. General
72 Badges
Mar 13, 2005
1.462
0
  • Cities: Skylines
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Heir to the Throne
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Err, why? Most nations weren't ever single culture nations, unless you count all the german minor states.
 

loki1232

First Lieutenant
42 Badges
Apr 1, 2006
281
0
  • Age of Wonders III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • 500k Club
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
I'm with matty-- I think that almost all nations should have just one culture, except in unique circumstances. Or, if they have multiple cultures, they should be very similar. The way i think of state culture is as the language of the royal court.
Example of multiple cultures: Brittany. Brittany should start with just breton culture. Then, if it chooses to create a separate french parlement, then it gets french culture too. But it doesn't get french culture simply by giving the french equal rights in the breton parlement. Of course, any country with such a dual system is just asking for a civil war. (which, hopefully, will help keep nations small by breaking up blobs into their unique cultures).
 

Monkii-sama

Lt. General
72 Badges
Mar 13, 2005
1.462
0
  • Cities: Skylines
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Heir to the Throne
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
With all the religious unrest in this mod, removing cultures means even less conversions and such. Sure, the map will look more interesting but it will only slow down gameplay and increase the annoying stuff. From a gameplay perspective I think it's a bad idea.