Hey all,
I’ve been working on a concept for my Tamriel Project for a while and could use some info on mechanics. I’m sure this kind of system can inspire people for other mod mechanics.
The idea is to have multiple Cultures per Race in an extension of the Racial Command mechanics. This would be a minimum of 2, as per the divide in Racial Governance. This way players can choose to side with a certain culture and get more bonuses with the cities and units with this particular culture.
At first I wanted this to be a stackable copy of the Migration mechanics (and hope some of you might be able to propose a work around for that); being that you could introduce a Culture into a city when you already possess a city with that same Culture. This would be regardless of the city's Race, and any city could have multiple Cultures; the more Cultures the more (possibly conflicting) preferences a City will have.
Now, the Migration mechanics are pretty hard coded, yes?
So I have been thinking along the lines of City Upgrades; however, the main thing that bogs me down now is that there are no inter-city upgrade links. I cannot tell the game that a city has a Culture so that Culture can be introduced in another one.
A way of checking this is via
1- Racial Governance: The player will be tied to only introducing Cultures which they have specifically backed in their governance. This is both a nice enticement and a choice limiting mechanic. I’m not a fan of this kind of limitation, so would rather go with option 2, if possible.
2- Player Skill: Through whatever way, the player would get ‘skills’ which allow them to introduce cultures into cities. I would love this to be done by automatically giving the player the Skill when they possess a city with the specific culture. But here 2 problems arise: 1-I can’t find a way for city upgrades to give Skills to players, 2- I don’t think there is a way to take this Skill away from the player once they no longer have any cities with the specific culture.
All in all, the first option appears to be the most feasible but very restrictive.
So, I’d love your input on this concept and how I can possibly work around some of its problems.
Any ideas?
Edit: On the matter of giving player stats via City Upgrades: is it possible to add Alignment points to City Upgrades?
I’ve been working on a concept for my Tamriel Project for a while and could use some info on mechanics. I’m sure this kind of system can inspire people for other mod mechanics.
The idea is to have multiple Cultures per Race in an extension of the Racial Command mechanics. This would be a minimum of 2, as per the divide in Racial Governance. This way players can choose to side with a certain culture and get more bonuses with the cities and units with this particular culture.
At first I wanted this to be a stackable copy of the Migration mechanics (and hope some of you might be able to propose a work around for that); being that you could introduce a Culture into a city when you already possess a city with that same Culture. This would be regardless of the city's Race, and any city could have multiple Cultures; the more Cultures the more (possibly conflicting) preferences a City will have.
Now, the Migration mechanics are pretty hard coded, yes?
So I have been thinking along the lines of City Upgrades; however, the main thing that bogs me down now is that there are no inter-city upgrade links. I cannot tell the game that a city has a Culture so that Culture can be introduced in another one.
A way of checking this is via
1- Racial Governance: The player will be tied to only introducing Cultures which they have specifically backed in their governance. This is both a nice enticement and a choice limiting mechanic. I’m not a fan of this kind of limitation, so would rather go with option 2, if possible.
2- Player Skill: Through whatever way, the player would get ‘skills’ which allow them to introduce cultures into cities. I would love this to be done by automatically giving the player the Skill when they possess a city with the specific culture. But here 2 problems arise: 1-I can’t find a way for city upgrades to give Skills to players, 2- I don’t think there is a way to take this Skill away from the player once they no longer have any cities with the specific culture.
All in all, the first option appears to be the most feasible but very restrictive.
So, I’d love your input on this concept and how I can possibly work around some of its problems.
Any ideas?
Edit: On the matter of giving player stats via City Upgrades: is it possible to add Alignment points to City Upgrades?
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