1. Oh, well in that case it is well worth a try to just forbid the building of all other class buildings when another is preset. I had forgotten those buildings actually persist when you take over a city. Nice.
2.Hm, well the little houses are Farmland in the editor and there indeed is quite some things that can be done with them. I don't see what the specifics are for the spawning of them at the moment.
3.Already working on that. Nords like Tundra and indeed I might add Autumn to Dark Elves. I have been thinking of what type of bonuses to give specifically to cultures. There has to be a line between what is a cultural phenomenon and a racial trait.
And that is an awesome idea! I'd love to be able to do that. I'm going to try and figure out some more about the Farmland houses. It appears that they are solely dependent on the City's Race, but there might be more to is. Thanks.
I would use the assets for the Farmland assets particular race, that way you can have a mixture of houses without bloating the models too much(although they really are at the lowest end of mesh sizes so I might give it a go if I get it working.
2.Hm, well the little houses are Farmland in the editor and there indeed is quite some things that can be done with them. I don't see what the specifics are for the spawning of them at the moment.
3.Already working on that. Nords like Tundra and indeed I might add Autumn to Dark Elves. I have been thinking of what type of bonuses to give specifically to cultures. There has to be a line between what is a cultural phenomenon and a racial trait.
And that is an awesome idea! I'd love to be able to do that. I'm going to try and figure out some more about the Farmland houses. It appears that they are solely dependent on the City's Race, but there might be more to is. Thanks.
I would use the assets for the Farmland assets particular race, that way you can have a mixture of houses without bloating the models too much(although they really are at the lowest end of mesh sizes so I might give it a go if I get it working.