Hey there o/
Firstly: Sorry, if I havnt hit the perfect location for my topic. I have read the board rules but i havnt found any instructions about killing two birds with one stone (mod-balancing discussion and ingame balancing discussion).
BTW I thought it would be a nice recollection of pros and cons about those techs.
Now, lets get started:
Currently I am upset with the nerf of concentrated industry due to being superior to dispersed.
Actually it is the new no-brainer to choose dispersed ofer concentrated due to higher amounts of goods produced by them in the same time as concentrated regarding to missing traits of concentrated.
(The thread from February "17: https://forum.paradoxplaza.com/foru...ncentrated-vs-dispersed-industry-1-3.1001267/ )
The old system wasnt that great either, so I am sitting here right now and want to balance it somehow.
Because Paradox hasnt rebalanced it since the nerf, so I am considering about creating a mod that fullfills this duty until then (in hope that they might arrange it somehow the way I like to arrange it).
Lets talk about some of the conditions I have choosen:
1. Dispersed and Concentrated are supposed to have the same output after reaching their cap.
2. Conentrated is supposed to have the efficiency growth factor given back.
3. As a major drawback Concentraded has a penalty for strategic bombing (opposite of Dispersed)
4. Dispersed is supposed to produce more goods than Concentrated after production change
Translated into numbers:
(Look at the attached files for a view at the basic numbers and the spreadsheet for some calcs:
https://docs.google.com/spreadsheets/d/1Zf_W9Nlz-k8HLHqgccEoia-X8QXJR3qPDmhlmWEoHOQ/edit?usp=sharing
In my sheet I have set the techs at Dispersed/Concentrated 2 (doubled the numbers from the pics) and the production efficiency cap to 100%)
All numbers are subjects of discussions!
The results:
1. Concentrated has got the ability back to produce from scratch on a considerable amout more than Dispersed until both hit their cap
2. Dispersed has got the ability to produce more than Concentrated after changing the production.
3. Dispersed has an advantage against strategic bombing and Concentrated has a disadvantage in that point.
4. Dispersed has got the ability to start with a significant higher base productivity.
5. Conentrated has got the ability to start with a little bit of a highe rbase productivity. (subject to change?)
4. After their way to reach the cap, they produce the same amount of goods.
5. The major differences are now between reaching their caps.
My questions:
Is this a propper way to set usable differences between both? Have I overlooked something? Suggestions?
How about the numbers? Are they ok or do they need more love? Suggestions?
I really like to have different playstyles with different opportunities and not that no-brainy-playstyle I have for now. But balancing something isnt that easy at all. So I like to have, as i have mentioned above, different points of view
o7
E: Some ortho
Firstly: Sorry, if I havnt hit the perfect location for my topic. I have read the board rules but i havnt found any instructions about killing two birds with one stone (mod-balancing discussion and ingame balancing discussion).
BTW I thought it would be a nice recollection of pros and cons about those techs.
Now, lets get started:
Currently I am upset with the nerf of concentrated industry due to being superior to dispersed.
Actually it is the new no-brainer to choose dispersed ofer concentrated due to higher amounts of goods produced by them in the same time as concentrated regarding to missing traits of concentrated.
(The thread from February "17: https://forum.paradoxplaza.com/foru...ncentrated-vs-dispersed-industry-1-3.1001267/ )
The old system wasnt that great either, so I am sitting here right now and want to balance it somehow.
Because Paradox hasnt rebalanced it since the nerf, so I am considering about creating a mod that fullfills this duty until then (in hope that they might arrange it somehow the way I like to arrange it).
Lets talk about some of the conditions I have choosen:
1. Dispersed and Concentrated are supposed to have the same output after reaching their cap.
2. Conentrated is supposed to have the efficiency growth factor given back.
3. As a major drawback Concentraded has a penalty for strategic bombing (opposite of Dispersed)
4. Dispersed is supposed to produce more goods than Concentrated after production change
Translated into numbers:
(Look at the attached files for a view at the basic numbers and the spreadsheet for some calcs:
https://docs.google.com/spreadsheets/d/1Zf_W9Nlz-k8HLHqgccEoia-X8QXJR3qPDmhlmWEoHOQ/edit?usp=sharing
In my sheet I have set the techs at Dispersed/Concentrated 2 (doubled the numbers from the pics) and the production efficiency cap to 100%)
All numbers are subjects of discussions!
The results:
1. Concentrated has got the ability back to produce from scratch on a considerable amout more than Dispersed until both hit their cap
2. Dispersed has got the ability to produce more than Concentrated after changing the production.
3. Dispersed has an advantage against strategic bombing and Concentrated has a disadvantage in that point.
4. Dispersed has got the ability to start with a significant higher base productivity.
5. Conentrated has got the ability to start with a little bit of a highe rbase productivity. (subject to change?)
4. After their way to reach the cap, they produce the same amount of goods.
5. The major differences are now between reaching their caps.
My questions:
Is this a propper way to set usable differences between both? Have I overlooked something? Suggestions?
How about the numbers? Are they ok or do they need more love? Suggestions?
I really like to have different playstyles with different opportunities and not that no-brainy-playstyle I have for now. But balancing something isnt that easy at all. So I like to have, as i have mentioned above, different points of view
o7
E: Some ortho
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