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MarshalN

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May 6, 2003
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  • Crusader Kings II
This might be a bit complicated for the game's engine, but I am hoping to see the following, which will really help with both realism and also the ability to fine-tune traffic management.

1) Ability to build/eliminate crosswalks. Right now crosswalks only show up at intersections and people have complained about not being able to build crosswalks mid-road when they want pedestrians to get to a park, for example. I also would like the ability to eliminate crosswalks at intersections - sometimes an intersection is too busy for pedestrians, and eliminating one of the crosswalks at an important turn, for example, would really help traffic management. I can build a footbridge right now but they don't seem very effective in diverting people away from the crosswalk.

2) Ability to designate/limit turns. Sometimes I don't want drivers to be able to turn left across incoming traffic, which slows everything down significantly. Sometimes I want them to go straight and then take that wide left that I designed so the traffic flows better. Right now there is basically no way to do it other than making the destination road one way, but ideally I still want the other side of the road be able to turn onto the small street, just not across the wide avenue. Maybe a road with dividers that do not disappear when making an intersection, or an ability to ban certain turns at certain intersections, would be very helpful here.

3) Ability to set traffic light/traffic light patterns. This gets really micro in terms of management, and I don't think it will be useful for most intersections. However, for major chokepoints in traffic I think this will come in handy. Basically, it will be nice to be able to set traffic lights to two modes - the current default of "cars moving with the people" mode or a "separate cars and people" mode, which is in use in a lot of cities. What I mean is, if the people are crossing, all the cars stop, and so on. In places with heavy pedestrian traffic this will actually be more efficient than a cars+people mode. Also, there are intersections where we may feel it's actually not necessary for traffic lights (highway exit merging onto six lane road, for example) where the game makes you have a traffic light currently because it allows turns both ways. If we get the abovementioned 2 - and are able to limit the turn to a right hand turn, then we wouldn't need the traffic light there and will actually speed up traffic on the main road instead of having 20 cars held up by one car exiting the highway.

I realize that in a lot of cases roundabouts can solve the problem, but I don't want a city full of roundabouts, and in some cases (like the highway exit example) sometimes I just want a simple solution to a simple problem, instead of having to build around it with a giant mess of roads when it should really be solved with just a small exit road.
 
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I fully agree with the above. Don't know about the traffic lights, since there is no accident simulation, everyone would just turn off their lights everywhere. But turn designation: YES! A lot of extremely common real life designs are IMPOSSIBLE without that option right now.