It may not be designed for competitive play, but plenty of people play the game in a competitive pvp setting. If it wasn't fun for them, they wouldn't do that. There's nothing wrong with playing with a competitive mindset, and min-maxing isn't a perversion of the game mechanics. The purpose of a game is to be fun, and fun is subjective. What's fun for others may not be fun for you, but that doesn't mean that it's wrong for them to enjoy the game how they like, and it doesn't mean that the game is bad.
It wasn't a "perversion of game mechanics" to ignore corvettes/destroyers/cruisers and just use neutron launcher battleships every game back when they were overpowered, that's just using good strategy. Same for picking strong civics like masterful crafters over things like byzantine bureaucracy. The game doesn't have to be balanced for competitive play and it isn't, but there's nothing wrong with people who use the game mechanics to their advantage.
If I went into a casual pvp game with some fun role play build just trying to role play I wouldn't have any right to complain when I get rushed down and killed year 10 or year 30 by a min-maxed hive mind, clone army, or determined exterminator that can put out 5x my amount of ships because they have better origins, civics, and player micromanagement. That's just how the game goes. The strong survive and the weak are absorbed.
For what it's worth, I don't actually enjoy Stellaris MP except with friends, it's basically a battle royale game with some extra diplomacy that takes hours instead of a few minutes. If I wanted to play a game where I lose if I'm not the best out of 30 players every game I'd just go play Apex or Fortnite or something. But there's nothing wrong with enjoying it or min-maxing.
Thank you for your though out and differentiated post.
Some things i seem to have badly formulated. First I did not say or imply that the game is bad. I really like big parts of it and i like how most of the game is designed in a way to allow many play styles and different experiences and i whole heartily support it if we get more and much diverse ones. In short its a really good game!
I don't want to spread out the whole competitive discussion here as i think everybody involved knows this is not a competitive game and should not be treat as such (and hopefully never will). Which is a good segway into my argument i wanted to clarify with my last paragraph: The Military interactions like fleet compositions, ship design, how combat is a hands-off real-time simulation and the all-in Doomstack engagements is a design meant to foster a play style to interact with Espionage and counter designing ships that is just not good implemented and not fun.
The hypothetical reality would be that one war participant builds a counter fleet that will be countered after the first engagement if the other party has time to react and redesign its whole fleet. The reality is nobody really bothers with this, calculates the best one-size-fits-all ships/fleets and resolves wars with just more numbers. But i admit there is a niche when the crisis hist as the information what they are weak against is readily available.
Overall the more and longer i think and talk about this i always come to the conclusion this could be better and we finally need a rework of this system that has a major part in the game and was really never touched up properly.
(Well we once got the fleet manager which was already a step forward but just a band aid for a lacking system)
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