This is for a future Suggestion post.
Here's the basic issue:
IMHO, Factions should not represent a single Ethic, that's boring and removes a lot of potential nuance.
More complex factions can offer more interesting entities to engage with internally, and having a different subset of factions spawn in different games (even for the same empire) can improve replay value. These complex Factions are intended to represent political parties, which are a package of policies -- and not every member needs to agree with every policy, but every member has decided that THIS Faction represents them best.
When two Factions overlap -- and almost all of them do overlap somewhat -- only one should spawn inside any given Empire at a time, unless there's some kind of internal crisis event ongoing for that Empire.
Which specific Factions your Empire gets should vary across games, even for identical starting Empires.
As an example of using this, if your empire has the Merchant Guilds civic, you ought to quickly get either the Military-Industrial Complex -or- the Peace Dividend. Which one you get should influence your play going forward.
Likewise, if your Materialist Empire gets True Equality Committee, that's going to play out differently from (FOUNDER) March of Progress.
Obviously I have not covered every Ethic combo, nor even most of them -- quite a lot of design space is open for this.
I'd like some help with that design.
Please propose complex Factions which could fit into this scheme, and I'll compile them into a Suggestion post later.
Here's the basic issue:
IMHO, Factions should not represent a single Ethic, that's boring and removes a lot of potential nuance.
More complex factions can offer more interesting entities to engage with internally, and having a different subset of factions spawn in different games (even for the same empire) can improve replay value. These complex Factions are intended to represent political parties, which are a package of policies -- and not every member needs to agree with every policy, but every member has decided that THIS Faction represents them best.
When two Factions overlap -- and almost all of them do overlap somewhat -- only one should spawn inside any given Empire at a time, unless there's some kind of internal crisis event ongoing for that Empire.
Which specific Factions your Empire gets should vary across games, even for identical starting Empires.
- Military-Industrial Complex
Traits: Militarist, Pro-Industry, Pro-Trade
Likes: Commercial Treaties, Conquest Wars, Military Buildings, Hegemony Federation (if on top)
Dislikes: Other Federations, Non-Aggression Treaties, Not Being At Naval Cap, Not Conquering While At Naval Cap
. - The Peace Dividend
Traits: Pacifist, Pro-Industry, Pro-Trade
Likes: Commercial Treaties, Non-Aggression Treaties, Federations (except Hegemony)
Dislikes: Hegemony Federation, Conquest Wars, Being At Naval Cap, Losing Ships or Armies
. - Noble Vanguard
Traits: Authoritarian, Pro-Ruler Stratum
Likes: Oligarchy, Feudal System, Corvee System, Stratified Economy, Aristocratic Elite
Dislikes: Dictatorship, Meritocracy, Imperial Cult
. - True Equality Committee
Traits: Egalitarian, Xenophile, Materialist
Likes: Many Species on Colony, Robots with Full Citizenship, Migration and Research Treaties
Dislikes: Slavery, Servitor Sapient AIs, Stratified Economy
. - Equal Before the Lord
Traits: Egalitarian, Xenophile, Spiritualist
Likes: Many Species on Colony, Migration Treaties, Xeno Priests
Dislikes: Slavery, Robots, Stratified Economy
. - People for the Ethical Treatment of Aliens
Traits: Authoritarian, Xenophile
Likes: Many Species on Colony, Slavery, Xeno Slaves have Social Welfare
Dislikes: Egalitarianism, Lack of Xeno Slaves, Treaties with empires that are "unethical" in their treatment of Xenos
. - Xeno Friendship Alliance
Traits: Xenophile, Pacifist
Likes: Many Species on Colony, Existence of Free Xenos on Colony (Resident / Full Citizen), all types of Treaties
Dislikes: Bombardment killing an Alien Pop
. - Friendship By Any Means Necessary
Traits: Xenophile, Militarist
Likes: Many Species on Colony, Wars of Conquest, Migration Treaties
Dislikes: Not Being at Fleet Cap, Not Being at War while at Fleet Cap, Non-Aggression Treaties
. - (FOUNDER) Superiority Council
Traits: Xenophobe, Authoritarian
Likes: Xeno Slaves, Stratified Economy, Local Rival
Dislikes: (FOUNDER) Enslaved anywhere in the galaxy, Existence of Free Xenos on Colony, Below-Average Diplo Weight
. - (FOUNDER) Purity Polity
Traits: Xenophobe, Spiritualist
Likes: (FOUNDER) Priests, (FOUNDER) Rulers, Gene-Tailoring (FOUNDER) Projects
Dislikes: Robots, Any Xenos on Colony, Half-(FOUNDER) anywhere in the galaxy
. - (FOUNDER) March of Progress
Traits: Xenophobe, Materialist
Likes: "Our" Robots, (FOUNDER) Scientists, Gene-Tailoring (FOUNDER) Projects, Robomodding Projects
Dislikes: Any Xenos on Colony, Being Behind in Science, Research Treaties
As an example of using this, if your empire has the Merchant Guilds civic, you ought to quickly get either the Military-Industrial Complex -or- the Peace Dividend. Which one you get should influence your play going forward.
Likewise, if your Materialist Empire gets True Equality Committee, that's going to play out differently from (FOUNDER) March of Progress.
Obviously I have not covered every Ethic combo, nor even most of them -- quite a lot of design space is open for this.
I'd like some help with that design.
Please propose complex Factions which could fit into this scheme, and I'll compile them into a Suggestion post later.
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