Completely lost in ship design and fleet composition.

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misterbean

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I have been away for a while, and am trying to get back into the game, but I am having a hard time keeping up with tech compared to AI empires. Also, the functions of the types of ships have changed so much since I last played. Can anyone point me to a decent (and recent) tutorial, please? Thank you.

Specifically, which modules are the best for which types of ships? Which weapons to install? Armor, shields or a combination of both? In what ratio? How many of each type of ship in a good fleet? Anything else I need to keep track of?
 

Laomedon

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going full battleships is no longer a valid option. Meaning you cannot go around with several 15k battleship only fleet. An enemy 15k fleet with smaller ships outnumbering you will kill you.

I'm not that good with stats but i feel kinetic and energetic weaponry are strong. Point defense systems are really quite good against the fallen empire swarm of fighters and small weapons dispose of corvettes.
I do swarms of corvettes with neutron torpedoes (regular torpeoes are not good), destroyers with point defense and medium/small kinetic to get to enemy corvettes and fighters. I really like cruisers, good allarounders, some large kinetic and medium plasma + point defense.
For battleships i do 2 designs : one pounder design with extra large kinetic, railguns and some medium plasma. one carrier design with tachyon lance and full bomber and fighter wings even though they are not that good.
I dont use missiles.

Armor wise i tend to favor shields with shield capacitors. Some armor for good measure but only a small amount for destroyers, and a bit more (two slots) for cruisers and battleships as they tend to draw more fire to them.
 

Diezy

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Kinetic/Energy loadouts, ultimately ending up with Kinetic Artillery and Plasma Cannons deal the best damage. Which of the two? Both together, although I don't mind nothing-but-kinetic artillery. Tachyon Lances and Giga Cannons are similar in that respect, I've used either and there wasn't much of a difference, none I could notice.

Due to some weapon targeting sillyness, shields are very nice, but having high damage mitigation is never bad either! Try not neglect either. :)

Best Cruiser/Best Battleship threads, posted quite recently were quite insightful! All the ship types are alright, just don't send one unit type without support from another, since there's no ultimate ship design right now that won't get countered by something else!

Personally I usually gather a core group of 100+ battleships for general purpose firepower, and a bunch of other ships to keep that core firepower safely DPS-ing away or to help them shoot down pesky corvettes. Our biggest enemy are Awakened Empires, Unbidden/Praethoryn and Leviathans, our fleets are more geared towards these threats rather than other empires. It's probably not the best setup around, but I'm just a sucker for huge ships. ^_^;

It's safe to say Missiles/Torpedoes are undesirable due to weapon targeting problems, making them waste lots of damage in overkilling one ship. Also they're slow! They vanish when the ship that launched them died! Carriers/Strike Craft are also very slow and weird. The enemy'll just have a head-start in damage on you since kinetic and energy go way faster!
 

GamerSteve

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I'm going to say something blasphemous here. But I'll say it anyway.

It really doesn't matter. I have played 3 MP games, co-op. My buddy and I have wiped the floor with FEs and AEs let alone regular AI each and every time. It helps, yes, that we are together, but by the end, either one of us can take out an enemy empire all by ourselves, and rather quickly. In all 3 games I have used different load-outs. In the 1st game, I focused mostly on the supposedly gimpy missiles and fighters/bombers. In the 2nd game, I did mass drivers and plasma, but on separate ships, i.e., one ship would be all artillery, another would be all energy, so I had 2 designs for each ship class. Then I mixed and matched the fleet to about 50-50 of each type. In my current game, which is almost over (we just laid the smack-down on the final AE), I went mixed on each ship (i.e. each ship was half mass driver, half energy). I also varied ship composition. Game 1, my fleets were like 1 Battleship to 1.5 cruisers to 1.5 destroyers to 1.5 vettes. 2nd game it was 1:1:1:1. Current game it is 1 battleship to 2 cruisers to 4 destroyers to 8 vetts.

None of it mattered. I won roughly as easily regardless. There were minor 'flavor' differences to how things went, but overall my conclusion is, it really doesn't matter that much as long as your design isn't massively lopsided (e.g., all you have is nothing but cruisers with plasma and no other anything, yeah, that would likely cause trouble). The vette heavy fleets are easy to rebuild after a battle because vettes are quick and cheap to build. But... I have had massive frame rate hits when my 320 vette / 160 destroyer / 80 cruiser / 40 b'ship fleet went up against the AI with another large fleet. I tested this... I made another fleet that was just 40/40/40/40. I had both fleets in action against 2 different allied empires at the same time. When I zoomed into the one with the hundreds of vettes, my fps dropped to probably 2-3 per second. With the 40x4 fleet, it stayed reasonable (probably 18-24 fps though I did not track it). So I won't ever do the 'vette heavy fleet composition again, but only because of CPU performance, NOT because of battle performance.

So, I would say, do not worry about it too much. Keep your tech researched. Keep your ships upgraded. Build to your fleet capacity. And keep a fairly reasonable mix of ships per fleet (don't neglect any ship class dramatically). And you will be just fine against the AI.

Now, in MP that is a different story, but against the AI... really, I have found that just maxing everything out is all you need to do. Spread as much as you can in terms of territory. Colonize every world possible. Get as big as you can. Build a starport on every world. Upgrade the port to level 6 asap. Keep your pops happy and reproducing to max out that ship cap. Get the empire policy that lets you add to your ship cap. And then build to your fleet cap at all times, from the beginning of the game onward. This will keep you in the top of the power list, just below AEs, FEs, and maybe an advanced start AI or two, and soon you will surpass all but AEs. At this point, no one will attack you or threaten you, and you can win all battles against a single empire. Just watch for alliances. That's really where the AI can poke you if you aren't careful.