As far as I understand, partisans and rebels are not the same thing. Rebels just pop up randomly depending on revolt risk in a sector and partisans are created by intelligence operations. Is that correct?
Now, I would like to know, how to completely disable both rebels and partisans, as they are nothing but tedious to deal with and pose no real danger (as is the case in all PDS games I have played).
I have altered \common\static_modifiers.txt in the following way:
Will this do (for rebels)?
I was also wondering if an easier way to turn off rebels would be to change the "global_revolt_risk" value that is part of every difficulty level to -100, but I was concerned that maybe negative revolt risk might lead to problems...
This will probably only address rebels, how do I turn off partisans?
Now, I would like to know, how to completely disable both rebels and partisans, as they are nothing but tedious to deal with and pose no real danger (as is the case in all PDS games I have played).
I have altered \common\static_modifiers.txt in the following way:
You can see the original values in the #notes...occupied = {
local_revolt_risk = 0 #2% revolt risk!
}
revolt_risk = {
local_ic = -0.02
local_manpower_modifier = -0.02
local_resources = -0.02
}
nationalism = {
local_revolt_risk = 0.0 #0.3% for each year revolt risk!
minimum_revolt_risk = 0.0 #0.3% for each year revolt risk!
}
Will this do (for rebels)?
I was also wondering if an easier way to turn off rebels would be to change the "global_revolt_risk" value that is part of every difficulty level to -100, but I was concerned that maybe negative revolt risk might lead to problems...
This will probably only address rebels, how do I turn off partisans?