Hello all,
I've just recently finished a very large guide (but it does have pictures) of my workflow from start to finish of a 100% new 3D asset for a paradox game. It is focused on HOI4, as that is my current project, but it should and will work with other paradox games! I know maya has a lot written on it, but there is not a lot on the paradox's scripting for gfcx/entities and almost nothing on a complete workflow coming from blender.
In the future, I plan to add a section on particle effects as well!
Enjoy: https://docs.google.com/document/d/17knnrF_RzaVFo_s66360m7rCypSH6yMTymA8B0jpTog/edit?usp=sharing
I've just recently finished a very large guide (but it does have pictures) of my workflow from start to finish of a 100% new 3D asset for a paradox game. It is focused on HOI4, as that is my current project, but it should and will work with other paradox games! I know maya has a lot written on it, but there is not a lot on the paradox's scripting for gfcx/entities and almost nothing on a complete workflow coming from blender.
In the future, I plan to add a section on particle effects as well!
Enjoy: https://docs.google.com/document/d/17knnrF_RzaVFo_s66360m7rCypSH6yMTymA8B0jpTog/edit?usp=sharing
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