Complete Polish National Focus Tree: Pretty Pictures Inside!

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Bane5

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Someday in HoI4 in a future patch or DLC, it would be nice to see every nation receive its own national focus tree and unique set of political aims and goals.

Starting one nation at a time, I'd like to make some drafts for minor nations for discussion and as a suggestion to the developers. Starting with the one I am most familiar with: Poland; I present.

Poland: Diplomatic Focus Tree Section - [Click this Link to See a More Updated Version, MAJOR Changes]

QQBmmmB.png

Achieving its independence from Russia, Germany, and Austria Hungary after WW1, Poland's early history was fraught with many wars through which it steadily grew in territory under the leadership of Józef Piłsudski. Piłsudski's primary obsession was the obliteration of the Russian Empire. To ensure independence, Piłsudski envisioned the Intermarium. The Intermarium was to be a grand collection of Eastern European countries stretching from the Baltics to the Mediterranean united in a federation akin to the Polish-Lithuanian commonwealth of old with Poland as its most dominant member.

Such ambitions proved to be fanciful and overwhelmingly difficult to achieve. Lithuania, fearful of losing its ethnic identity, opposed any integration with Poland. Further stoking tensions was the issue of the city of Vilnius/Wilno. Poland saw Vilnius/Wilno as a major cultural center of Polish history whereas Lithuania saw the city as its historical capital. A failed coup attempt by Poland in Lithuania would lead to hostilities with Lithuania posturing on the side of the Soviet Union during the Polish-Soviet war in the early 1920s. Tensions would once again boil over in the HoI4 timeframe with Poland threatening Lithuania if it did not remove Vilnius/Wilno as its capital in its constitution.

Hungary and Romania were on very friendly terms with Poland; however, border tensions between the two nations proved insurmountable to overcome in forming a unified federation. Relations with Latvia were good and would prove to be solidly in Poland's orbit. Czechoslavkia, however, came on cold terms with Poland. Constant border conflicts and competing claims vied for control over resource and industry rich border territories. In the timeframe of HoI4, Poland contemplated giving up most of its claims in return for some land and a Polish guarantee of Czechoslovakia against German aggression. Events would move too fast, however, and the country was annexed before any such plans could be made. Poland simply took over some land with the partitioning of the Sudetenland.

With the Intermarium project seemingly dead, a recently deceased Piłsudski and his successors adopted a policy of maintaining a geopolitical balance by making friendly gestures to various large neighbors to try and stay neutral and independent. Poland primarily anticipated and was anxious about a future war with the soviet Union. The looming of WW2 would eventually force Poland to choose and take sides, throwing its fate in with the allies.

In the above diplomatic tree. you the player have the choice of continuing Piłsudski's dream still held by some members of the government. Many sacrifices have to be made to convince neighbors to join in your Intermarium project. Moreover, you are in a tough race against time as the allies, axis, and cominterm all posture for members within their own faction. Should you succeed, perhaps a weaker Soviet Union could present an opportunity for expansion or perhaps your Intermarium could solidify itself in the upcoming cold war.

Alternatively, you could play a historical Poland that does not invest a large part of its effort into diplomacy. Instead, you can opt for balanced neutrality playing one side's offers against another or simply join another faction and let someone else dictate the political landscape for you if necessary. Survival is important.

Mechanically, I would envision selecting "Active Diplomacy" as a focus would cause a malus to political power gain. This choice would take away from points that could be otherwise used to develop your ministers and nation internally as a result of this heavy diplomatic effort. The diplomatic pivot focuses simply boost your relations with one faction and malus the others. They are not mutually exclusive so you can simply juggle them to stay neutral if you wish. The Czechoslovakian war would simply result in one country gaining/losing industry at the expense of the other since the border changes are too minor to represent.

-----------------------------------

Poland: Industry Focus Tree Section - [Explanation of new changes here]
GbOz9cL.png


At the time HoI4 takes place, Poland is blessed with a very strong aviation and high-tech industry comparatively to other regional powers. Poland was capable of producing its own equipment designs on par with major nations. The PZL.37 Łoś was the most advanced tactical bomber in service in the world in 1939. Poland boasted a full metal airforce of fully modernized planes. Its aviation industry even began to export military aircraft to other nations. Poland would transition from licensing foreign tank models to producing its own homegrown designs. The kb ppanc wz. 35 anti-tank rifle was far ahead of its time. Polish cryptologists, who were instrumental in winning the early 1920s Polish-Soviet war, would also prove effective at breaking the German ENIGMA machine codes as well as Soviet ciphers.

Despite these advantages, Poland sorely suffered from a lack of raw industrial output relative to its size. Only the western portions of Poland were industrialized. Further holding development back was poor infrastructure. Only 7% of all roads in Poland were paved. Very few automobiles existed. Poland was especially hit hard by the Great Depression as well. The government launched a four-year plan of infrastructure development and industrialization. The government took national control of many major industries and plants to direct the means of production. From there, as the player, you will have to decide whether to focus on improving Poland's infrastructure and resource extraction (steel in particular) or to take a historical route and focus on industrializing the central eastern portion of the country to increase raw factory output.

Western Industrial Focus is good if you want resources for more expensive equipment. Eastern Industrialization is good for mobilizing a large army. As a final note, nukes are only available as a joint project if the Intermarium is formed and contains a sufficient number of nations. Otherwise you have to rely on the nuclear umbrella of the allies or axis should you join them instead.

-----------------------------------

Poland: Military Focus Tree Section - [Click this link to see more Updated Version Minor Changes]

E2nRz2m.png


Polish leadership anticipated a future war with the Soviet Union. Primary fortification and military efforts were focused on protecting the eastern border. With the eventual looming threat of a war against Germany, Polish leadership was faced with a tough choice. The Polish army could fortify and defend at the county's borders or defend along the very wide Vistula river as urged by French military advisers. The historical decision taken was to defend at the borders since the majority of the Polish population and its main industrial centers were located west of the Vistula. Polish leadership also feared that the allies would seek a peace deal if fighting stalled along the Vistula and cede western Polish territory. You, the player, can choose to take the opposite plan.

Exuberant from its victory in the Polish Soviet War of the early 1920s, the Polish army was resistant to reforming and reisisted any motorization and mechanization attempts. A motorization donation drive was attempted but failed. The Polish army instead envisioned large sections of cavalry acting as a mobile element. Cavalry fought dismounted primarily as a defensive tool to plug gaps in friendly lines formed by enemy spearheads. They were NOT utilized or seen as a breakthrough tool. A heavy focus on cavalry led to 10% of the Polish army being comprised of cavalry. The cavalry formed an elite mobile reserve. Additional experiments were conducted with integrating large bicycle and cavalry elements within infantry divisions as mobile defensive elements

The Polish navy was a very tiny force of a few cruisers, destroyers, and submarines mostly kept for purposes of national pride. The city of Danzig was an open city and while its facilities were accessible by the Polish government, pro-German sentiment lead Polish leadership to instead construct their own port facilities in the Polish corridor in the city of Gdynia. Polish naval plans were often lofty and overambitious. Some vessels were commissioned as a result of public funding. As time went on, the Polish command would give up on forming a competitive surface fleet in a theoretical war against Russia and instead switch primarily to a submarine fleet with a focus on harassment in the baltic sea against Germany.

Some notes on the Mechanics: Civilian Automobile Donation Drive and Public Funding Drive are just filler techs that improve infrastructure slightly. They serve as filler to make it difficult for Poland to pursue these avenues. The cavalry branch will be the mainstay of most playthroughs. Mobile Reserves could give a defensive bonus to cavalry units. Integrated Cavalry could give a combined arms bonus to cavalry and infantry mixed divisions.

Edit: Other posters have suggested a strong historical precedent for the plausible acquisition of French Madagascar that was cut short by the invasion in 39, which I have added as seen below. Madagascar was a significant source of rubber at the time and could work well with the motorization sub-tree.

-------

I'm open to criticism or suggestions on this. Here is the complete and most updated national focus tree below modified according to suggestions by other posters and additional research.

Latest Additions:
  • Renamed the rest of the generic sounding focuses
  • Added aviation incentive to German branch. This acts as the fighter focus found in most other nations' focus trees. Good historical basis.
  • Made Colonial tree slightly longer
  • For informational purposes, historical foci are now marked with green lines. Useful for coding the AI.
  • Made it look visually pretty, just because.

muGTrJO.png


As a comparison:
  • This Polish tree has 90 Foci
  • The UK tree has 75 Foci
  • Given Poland's geographical position at the crossroads of all major powers, the diplomatic tree is large and has many parallel front-loaded choices, but they tend to be less deep.
 
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blue_yonder

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wow - that's a remarkable post! I know zilch about Poland (though I know slightly more after reading this.. : ) but I do see one practical conflict at a glance; France's tree has a petite entente branch, so you and she could both be wooing the same countries. France ends that branch with Poland, so one country or the other will have done a lot of wasted focussing.
 
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Bane5

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France ends that branch with Poland, so one country or the other will have done a lot of wasted focussing.

I would imagine this: Poland would simply get an event choice to disband the intermarium in favor of the little entente or decline and continue with their faction. The Intermarium is very hard to get members for. I can easily see players abandoning it if it doesn't work.
 

AnPatriot

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Wow! I am amazed at the effort you put into this! I hope the devs take notice.
 
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tommylotto

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Nice work. However, I think changing these trees is going to be like pulling the proverbial string not knowing what it is connected to. I think other nations are going to have to react to decisions made by Poland in their decisions in their NF trees. Furthermore, the AI of Poland and other surrounding nations will have to be changed based upon which path on the NF tree Poland takes. For each non-generic NF tree there need to be a bunch of scripting behind the scenes.
 
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Vonboe

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Awesome work!
Though I got the same concern as tommylotto, hopefully it won't be a problem.
 

Procyanide

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ive been thinking about making a NF tree myself (though not for Poland) and yours looks really amazing!

some constructive (I hope) criticism though: have you looked at any of the other existing NF trees? i get the feeling that your tree is very big indeed compared to the others.

My suggestion would be to dramatically cut down the political tree. its a shame you only get to use half the tree because the first choice you make rules out the other half. since the gropolitical balance part offers almost no options compared to active diplomacy, this will be a very very obvious choice anyway.

It would be nice if you could integrate the choices a bit more: if poland decides to go neutral it may find a friend in a neutral state like romania. if it goes soviet the baltics will hate you but SU provides protection, the allies give opportunities in czechoslovakia and the axis in the baltics. I would drop the intermarium part of the tree altogether, as i feel this could be a faction that you can start yourself.

I hope this is some valueable feedback. its awesome to see other people that also want to make trees and i think it provides paradox with some good ideas at the very least. last but not least, your tree looks very pretty so if you dont mind: what program did you use to make it and how did you get the buttons?
 

Bane5

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i get the feeling that your tree is very big indeed compared to the others.

On the contrary, this suggested tree in its entirety is comparable to the UK focus tree.

UO8vPaQ.jpg


WF2JHsv.jpg

zJ8i2I9.jpg


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The largeness feeling might come from looking at the French tree which is small since France lost early on and that most paths have the UK leading the allies instead.

what program did you use to make it and how did you get the buttons?

I used gimp. Its a free open source program you can download online to arrange everything. I exported it as a png then used microsoft paint to draw blue lines.

I got the buttons from the above screenshots.
 
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Procyanide

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On the contrary, this suggested tree in its entirety is much smaller than the UK focus tree.

UO8vPaQ.jpg


WF2JHsv.jpg

zJ8i2I9.jpg


-------

The largeness feeling might come from looking at the French tree which is small since France lost early on and that most paths have the UK leading the allies instead.



I used gimp. Its a free open source program you can download online to arrange everything. I exported it as a png then used microsoft paint to draw blue lines.

I got the buttons from the above screenshots.

thanks, im gonna try this out and see if i can make something worthwile posting!
 

rafan

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I would make few small changes to it
1. You should be able to do whole idustrial tree, all other focus tree can do it so we shouldynt be stoped from it
2. There should be choices betwen border friction with Czechslovakia and working together with Hungary for Poland and them to regain cores.
 
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rafan

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Looks good. But i would personaly renema second diplomatic pivots AS befriending.
And i dont know how all polish claims on Soviets and Germany would be treted in game.
 

joe9594

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This is a really nice presentation. Unfortunately I dont think that so many diplomatic foci will be useful for a polish focus tree. After all to get anything resembling ww2 germany has to be the primary actor of the prewar period and poland being able to rush focuses and get romania, hungary, yugoslavia etc on side kind of takes agency away from germany. Unless the german focuses are stronger and essentially override the polish ones but then playing as poland would be super frustrating.
 
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Bane5

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This is a really nice presentation. Unfortunately I dont think that so many diplomatic foci will be useful for a polish focus tree. After all to get anything resembling ww2 germany has to be the primary actor of the prewar period and poland being able to rush focuses and get romania, hungary, yugoslavia etc on side kind of takes agency away from germany. Unless the german focuses are stronger and essentially override the polish ones but then playing as poland would be super frustrating.

Well there is a historical decision only setting that makes the historical path the 95% preferred option for this reason. Non-historical settings are already fraught with many other early instigators such as France forming the little entente. As other countries gain national focuses, more ways for war to break out can happen.

-------

A Poland or any other early actor that rushes a lot of diplo focuses is a bit weak internally. That would mean skipping on industry, research bonuses, a research slot, military bonuses, etc, not to mention the political power malus I talked about. Germany might steamroll anyways.

So long as a german player pays attention to the focus research of his neighbors, he can plan accordingly or can rush diplo as well. If Balance proves too problematic, the devs can always add filler focuses that make the path longer to unlock things. That way Germany has a head start.
 
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Miro_pl96

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first i love this and if there isn't a DLC straight away i think someone should mod it, which im sure it is possible, the only problem i have is that extra research slot in that you have to research the aircraft(which by the way isnt a problem) and the enigma i think it should just be the enigma because i also want to focus on an alliance with hungary Thanks and awesome i hope ill see this in a mod or (fingers crossed) a DLC
 
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Miro_pl96

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Can you go in more detail on what some of the focuses are like the 4yr plan, the Air focus, and the Fortification effort(this one especially) Thanks
and the diplo tree is awesome especially that there are so many choices that you can have a playthrough different everytime.
And i wondeer if any savvy tech ppl reading this thinks that they could mod this in if the developers cant or just dont have time too.