• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

PatanWan

Private
13 Badges
Aug 9, 2019
22
4
  • Tyranny: Archon Edition
  • BATTLETECH
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Prison Architect
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II
It's annoying to have to enter a landmark with an army every time, just to see what units and landmark effect are there. Would be nice to be able to see them just clicking on the landmark when you have already entered once.
 

Badok

Second Lieutenant
47 Badges
Oct 1, 2018
161
44
  • Magicka 2: Ice, Death and Fury
  • Age of Wonders: Shadow Magic
  • Stellaris
  • Tyranny: Archon Edition
  • Surviving Mars
  • Age of Wonders III
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Europa Universalis IV
  • Prison Architect
  • Cities: Skylines
  • Pillars of Eternity
  • Crusader Kings II
  • Magicka 2
It's annoying to have to enter a landmark with an army every time, just to see what units and landmark effect are there. Would be nice to be able to see them just clicking on the landmark when you have already entered once.
I think armies should remain hidden (what if someone else tried to clear since you last saw the defenders? They might have been thinned out), but landmark enchantments should indeed be more readable. I'm pretty sure that given landmark always has the same effects, so they could be listed on the sector screen.
 

PatanWan

Private
13 Badges
Aug 9, 2019
22
4
  • Tyranny: Archon Edition
  • BATTLETECH
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Prison Architect
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II
I think armies should remain hidden (what if someone else tried to clear since you last saw the defenders? They might have been thinned out), but landmark enchantments should indeed be more readable. I'm pretty sure that given landmark always has the same effects, so they could be listed on the sector screen.

Hmmm, true that, but anyways I still believe that an outdated information should be available, so if another player killed a few, you don't know it. Kinda like changes in fog of war, you don't see them until you go there. I gotta say that I have exclusively been playing the campaign, so conquering landmark's quests can be particularly annoying without this info.
 

PatanWan

Private
13 Badges
Aug 9, 2019
22
4
  • Tyranny: Archon Edition
  • BATTLETECH
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Prison Architect
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II
Another thing I find annoying: When you are attacked by an enemy player, you see the battle preview screen and the action in the world map freezes, BUT when you finish the battle (manual or auto), and the victory or defeat screen appears, enemy turn continues while the screen is there.

I don't think pausing the game after the battle is a good idea, mainly because multiplayer, so a possible solution would be that the screen appears later, in my turn, so I can review the results (especially in an auto battle outcome) without having to close it quickly to see what my opponent is up to. Just a quick "defeat" or "victory" after the battle should suffice, and then the info in each player's turn.
 

Badok

Second Lieutenant
47 Badges
Oct 1, 2018
161
44
  • Magicka 2: Ice, Death and Fury
  • Age of Wonders: Shadow Magic
  • Stellaris
  • Tyranny: Archon Edition
  • Surviving Mars
  • Age of Wonders III
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Europa Universalis IV
  • Prison Architect
  • Cities: Skylines
  • Pillars of Eternity
  • Crusader Kings II
  • Magicka 2
That reminds me: When you get attacked while you're scrolling the map or minimap by holding mouse button, the button will remain glued until battle is resolved. Makes the world spin like crazy while working the menus
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.836
2.219
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Another thing I find annoying: When you are attacked by an enemy player, you see the battle preview screen and the action in the world map freezes, BUT when you finish the battle (manual or auto), and the victory or defeat screen appears, enemy turn continues while the screen is there.

I don't think pausing the game after the battle is a good idea, mainly because multiplayer, so a possible solution would be that the screen appears later, in my turn, so I can review the results (especially in an auto battle outcome) without having to close it quickly to see what my opponent is up to. Just a quick "defeat" or "victory" after the battle should suffice, and then the info in each player's turn.
A summary of other player's turns would be very useful if the player is not present as well, such as play by email games. It would also help the player keep up with what's going on if they've had a significant break since their last session.
 

Rhymer

Private
110 Badges
May 23, 2018
21
1
  • Tyranny - Bastards Wound
  • Age of Wonders: Planetfall Sign Up
  • Rome: Vae Victis
  • Cities: Skylines - Campus
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
  • Tyranny: Gold Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Teleglitch: Die More Edition
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Conclave
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Premium edition
  • Crusader Kings II: Monks and Mystics
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Leviathans Story Pack
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis III Complete
  • BATTLETECH: Season pass
Making more information into followable links in the Tome of Wonders thingie would be very nice (for status/skill conditions etc.) is my #1 QoL request. There are many buffs/debuffs and entering the names manually does get a wee bit tedious if you're an older gamer with small-ish memory buffer.
 

Greyclouds

Sergeant
111 Badges
May 14, 2019
99
58
  • Tyranny - Bastards Wound
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Deluxe edition
  • Shadowrun Returns
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Teleglitch: Die More Edition
  • Victoria 2
  • Age of Wonders II
  • Age of Wonders: Planetfall Premium edition
  • Warlock: Master of the Arcane
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Age of Wonders
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
If it hasn't already been stated:

When constructing sector exploits, show the sector bonuses that would be improved by certain categories (ie. industry, energy, research, food) of exploits. It's a huge pain to leave the city interface and double-check the sector to remind yourself of which sector features would be improved by an exploit.
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.836
2.219
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Please prevent happiness events from triggering for energy if a colony's only source of energy is from the generate energy production item. This usually wastes the event, as the only reason the colony is on generate energy is because it's queue ran out.

Happiness events in general tend to be wasted if the player isn't micromanaging their citizens, as they can target research or energy when only one or two citizens are producing that resource in the colony. At the very least there should be some minimum (20?) resource production before a happiness event can trigger on that resource. Since colonies produce a base of 20 food and 60 production, those can always be valid.
 

derbius

Second Lieutenant
34 Badges
Dec 22, 2010
119
20
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Sword of the Stars II
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Age of Wonders III
  • Heir to the Throne
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Happiness events in general tend to be wasted if the player isn't micromanaging their citizens, as they can target research or energy when only one or two citizens are producing that resource in the colony.
One thing I discovered is that the happiness event takes place on the turn it is alerted and it is permissible to fill the appropriate bar full of citizens temporarily, just to make the most of the event.