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TheDarkMaster

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Just a thread for our Quality of Life improvements we'd like to see in the game.

For me, let us selectively sell some rewards but not others. Say a check box to sell under sellable items. This would be useful for when we say get a resource we want like food or production, but paired with a unwanted unit. We may be able to sell items we don't want later (hidden away in the items tab on the military overview), but we cannot sell resources or units.

EDIT: Items sold after quest rewards go down in value severely, so having the option to selectively sell items during the quest would be really nice in that regard too.
 
Last edited:

Sifer2

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Don't warn me I still have unleft moves or something if I try to end a turn but didn't read the AI's constant compliments or insults.

Let me set a colony to produce energy or something then stop asking me to set a production every turn. This might already be in but I didn't find it yet so it's hard to see at least. No obvious check box to produce infinitely.

The Sector Analysis could be more straight forward. I don't know yet why there are two lines most of the time instead of one. I can't even read the tiny numbers next to the resource icons. Can't it just straight up tell me "This is how much of this resource you will get if you build X exploitation type here."

When you select an NPC dwelling from the diplomacy screen just automatically select one of the dwellings instead of needing to look through the list. I don't care who i'm buying from.
 
Last edited:

Zebedee

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Quests in campaign scenarios are regularly listed on the cycle above the minimap which includes units. Would it be possible to do this just once and then move the quest to a list somewhere off the main screen for future turns?

Camera on battle maps is pretty slow to zoom in and zoom out unless you have a freewheeling option for your mouse wheel. Can it be made a little smoother without needing to switch modes? (I'm using a Logitech G502 with the two modes to compare.)

edit:

In the Imperial Archive, it would be useful to be able to filter searches for things like 'unit skills' for subcategories like 'debuff' and 'buff' etc.
 
Last edited:

TheDarkMaster

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Remove the animation for your own commander when opening up the diplomacy screen. It unnecessarily stalls the game for several seconds if you want to quickly access information from there like race relations or open the trade screen for NPC factions.
 

Leon Feargus

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When you receive a quest and you're checking out the target location the camera moves to the target (often in the fog) and back to where it was. Especially during campaign missions it can be difficult to figure out where this target actually was. The qoli I propose is to have the minimap displayed during this quest interaction screen.
 

TheDarkMaster

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When using the Hero Resurrection Protocol, tell us which hero is being resurrected. There is nothing in the game that tells you it's the most recently killed hero that will be revived. Alternatively, allow us to choose which hero to resurrect.
 

Dreepa

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-Show little icon on the banner of the city, on the standard map-view, indicating the city can annex a sector.
I know the sectors themselves are having feedback for this, but that does not really help when 2 or more cities can annex this sector.

-Add a "move all units" button. The function is there, but just not well usable (it is happening when you press "end turn").

-And yes, what has been said about the delays in the diplo screen, that's just plain annoying.
 

Van-d-all

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Mark already Propected sectors for Dvar on the main strategy view.

Unify building tooltips: show ruin bonuses from the city view tooltip, show building bonuses in production queue tooltip same way it's shown in the production choice tab.
 

beckermt

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Let me set a colony to produce energy or something then stop asking me to set a production every turn. This might already be in but I didn't find it yet so it's hard to see at least. No obvious check box to produce infinitely.

Simply select Generate Energy (or Knowledge, etc.) and click Produce.

The default reminds you every turn, but actually selecting it removing the reminder.
 

torontorock

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Simply select Generate Energy (or Knowledge, etc.) and click Produce.

The default reminds you every turn, but actually selecting it removing the reminder.
You could click the produce energy button 6 times and it will leave you alone for six turns while it finishes the production list. Just "discovered" this the other day :)
 

torontorock

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A - Research Screen. Would like to see the drop down menu where it lists all the race techs you've gained access to moved to the bottom of the research screen where it's always visible without having to scroll back to the beginning of the screen. I find myself constantly having to scroll back to the beginning of the research screen when I want to check to see other races techs which is very annoying.
B - Research Screen. Would like the screen to stay on whichever races tech you were last looking at before you exited the screen. I find that when I start researching another races tech, the screen always goes back to my original races tech when I open the screen the next time. This is annoying, especially when I have to scroll back to the drop down list every time to change the view to another races tech.
C - Unit Production drop down list - It would be nice if the unit production list wouldn't automatically scroll back up to the top after you select a unit for production. If you have a lot of custom units, this will mean that you'll have to scroll down the unit list to see and select them for production and if you want to select multiple units for production, you'll have to scroll back down every time for every unit you want to produce. This is highly annoying.
D - Background map when offered quests - I can never where the quest location is when looking at the background map when a quest is being offered. It's usually in a fog of war view and much too zoomed in. Using a zoomed out strategic map view in the background would be better.
E - City panel disappears if you zoom out to strategic view - Sometimes when I'm looking at my city production panel I zoom out to strategic view to inspect the surrounding regions but when I zoom back the city panel has disappeared. This is annoying and would like to see the city panel remain in view after zooming back in from strategic view.
 

TheDarkMaster

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A - Research Screen. Would like to see the drop down menu where it lists all the race techs you've gained access to moved to the bottom of the research screen where it's always visible without having to scroll back to the beginning of the screen. I find myself constantly having to scroll back to the beginning of the research screen when I want to check to see other races techs which is very annoying.
Another option would be if the left side of the research screen was locked and never scrolled. So you'd always see the categories and the drop down menu for race selection.
 

Eji1700

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1. Let me mod A. This unit B. All units like this IN THIS ARMY C. All units like this
2. Auto Explore
3. A way to toggle off being asked to confirm a move. This gets rough especially in late game when 2/3rds of your army is just marching across the map and you only care about 2 of them. Alternatively have the order it presents units to be "units with no orders" then "units with orders you might want to change" so i can just quickly hit J and be done with it, or even end the turn and let the automove take it from there.
 

Ludomancer2

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There's a lot of important information that could be better presented. For example, a simple count of all of the sector specializations, terrain types and climes per colony would be useful (e.g. Colony Name - Energy: 2, Research: 1 - Forest: 3, Coastal: 1 - Arcadian: 3).

Similarly, when you have selected a colonizer selected, hovering over a sector center should show a preview of the terrain and clime types within 2 sectors of that spot.

Ludomancer