The Dvar seem particulary strong in the defense, over offenses.On the other Hand, you just give the enemy time to Rally his Forces, and you can't flee with its 24 movement, so you might doom your army. And if you have enough powerful stacks, you could just overrun the City with the militia.
While it is somewhat obfuscated, fortified trenches are de-facto a regeneration upgrade. The only one on a T1 tech even.
With his Syndicate Path, I disagree.If I can steer the discussion a bit, this post stood out to me as being informative if slightly abrasive, but I haven't seen anybody really address any of its points. He has now 3 agreements on his post, which clearly means many take it seriously. I'd like to know what people think about the points he mentioned.
That was me.I've also seen some mention of voidtech phase manipulators and Rift generators being a problem.
Still alive, still OP. If anything, it has proliferated with mods allowing that on practically every unit. And nearly even race/secret tech has at least one.Is regen still as strong in PF as it was in 3? Damage seems higher over all tbh, and the amount of ranged on the battlefield makes me feel like regen isn't as good. However, you're not alone in saying this. I'm about to add it after this post but again need more opinions.
Mentioned it in the post that talked about voidtech
Being tagged as Voidtech vs being tagged as Integrated are very different things.As for some of my own questions, what makes the Guardian Shell in particular so good? Voidtech gets a mod that gives the same bonus(slightly weaker) but ALSO applies to melee and let's units pass through walls. Perhaps that mod should also be included? On that note, should accuracy or evasion mods as a whole be toned down? Need more info here.
Being tagged as Voidtech means you avoid the Indiscriminate Voidtech effects. Of wich there are not a lot. Mostly they come from negative features.
Being tagged as Integrated means you are subject to the plethora of Synthesis buffs. Both Tactical and Battlefield. With a ton of units getting it for free.
The Phasewalk Module is 5% less and the passing through obstacle part only really helps melee combatants anyway. Voidtech is simply way more melee focussed.
Persdonally I use the shell only to "tag" supporters and maybe melee units. For offense, I of course prefer the targetting one.
That all being said, it is rather hard to comapre to 2 secret Techs, as it is hard to have both and there is a lot surrounding the "tag" that is different.
The Dvar Ramjet still costs 10 Cosmite if build directly (and none of used as hero Vehicle), like every other T2 Flier.https://minionsart.github.io/aowp/Pages/Units/DvarUnits.html It still says 10 cosmite there. If it doesn't cost 10 cosmite anymore, I'd consider it much more viable, but I still don't find them worth the 10 cosmite baseline.
Compared to other fliers, the cost is not exceptional in the cost department.