The unit has detection. Wich is something I really value having in any stack.
If you do manage to kill a enemy while it is "Filled with Despair", it turns into a new unit. The Echo of Despair is like the Assembly drones, just way more numerous. They can also be buffed to always return as Echo of Despair themself.
The initiate does come with a Racial Variant for everyone, so that muddies up the comparision:
Amazons loose the Heal but add a Entangle on Devour Hope
Assembly ones Return as Echo of Despair under Guarantee
Dvar is Baseline. But compare to the Bullwark, it is non-mechanical. Wich makes keeping Bio a lot easier
Kirko get a +10% damage and swarmshield. Also a pretty good T2 ranged unit, a weakness of theirs. Ranged attacks do allow you getting way more out of the swarm shield.
Syndicate get +1 Damage (+5 max) per Indentured in the battle*. And of course Syndicate can make other species Initiates into Indentureds, to give their Malictors a buff instead
Vanguard is baseline, not adding anything really.
*There is no need to have all those 5+ Indentured in the same army. Quite often armies will fight together, pooling their battlefield effects and unit counts. 3 Armies with 1 Autonom Monitor each can get you all 3 Stacks of Networked. And if there is any race that favors masses, it is the Syndicate. -33% Production and -50% Upkeep cost? Spam those indentured!
You can have stacks without a hero too.
Kirko can definitely use them en-masse. The swarm shield really helps with that - just let them operate in teams of 2. Most others can benefit from having 1-2 mixed into every stack, until you go to Malictor instead.
With Syndicate being able to recycle them as indentured if taken from other species.
As for who to use it against:
- Obviously the Mindless things are pretty immune to their debuffs/abilities.
- Quickly followed by Morale Penalty resisstant ones (Xenoplague, Celestian, Indentured units, Voidtech Mechanicals). Those ones still can be host to echos, but they do not take the Morale effects.
- Synthesis has nothing mindless (not even the machines!), but the Moral penalty resistance mod later. But the non-mechanical nature of the units means you can avoid the powerfull Synthesis Offense.
- Of course even vulnerable machiens still got Psionic Resist 2
- Promethean lacks a Psionic cleanse
- Dvar are armor heavy and have no cleanse. So right up there in the targets.
- Assembly all Cyborgs and heavy armor, but a decent cleanse
You misunderstand me.
I agree that Initates are a good unit. My point is that they aren't outstanding in any way, which is their detriment.
Detector is good, but each faction has an early detector mod.
Hatching an Echo of Despair is useful, but using Devour Hope to spawn a unit (that starts with no actions) and to heal are different utiilities.
And for the price of a Tier 1 tech, a Tier 3 tech, and special recruitment building they face stiff competition. My point is that Initiates are a decent unit, but each faction already has something that fills most of their role already.
Amazons have the Arborean Sentinel, which brings similar damage, similar entangle and uses their inherent weapon type.
Assembly get the electrocutioner, again similar damage, no research required and uses their inherent weapon type.
Dvar have the Bulwark, which brings similar damage, a more powerful disable, agile overwatch and requires no research and uses their inherent weapon type.
Kirko have the Transcendent, which has 1 point more damage (instead of the 10%=0.7 points the Kirko Initiate gets as racial bonus), requires no research and brings a heal, transsfer pain, regen and strategic mak healing.
Syndicate already have very cheap indentured as a base ranged unit, but their Initiate can at least get a significant damage boost in their armies, giving it a way to stand out.
And Vanguard have the Trooper, which is cheaper, requires no research and uses their inherent weapon type.
Initiates are good, but they don't change your options like getting a dedicated melee unit like the Echo Walker for some factions, or a dedicated anti-mechanical unit like the Hacker.
My point is that Initiates don't stand out. They bring little new to any line up, even though they add versatility, and that makes them kinda eh in their role. The fact that the Autocomabat AI doesn't use them too well doesn't help either.