• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

BallsOfSteelBaby

Sergeant
38 Badges
Aug 6, 2019
65
67
  • Crusader Kings II
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Cities in Motion
  • Cities in Motion 2
Let me know guys if your game has run past the first 50-100 years and is still loadable; of course let me know of all the other bugs and inconsistencies as well, please.
as for me - I still haven’t played CK3... I modded it. And even made my very early attempt at the CK3 Ultimate Compatch.
 

grossgerms

Recruit
Aug 23, 2020
3
0
Astronomia on ruler’s death
Ah, okay. Sorry, my bad.
I was just wondering, what did you think about Flogi's Tech and Buildings, Co-emperors/Symbasileis, and the rest of Sin's Influence? Can I assume from their non-inclusion that they're not up to par for this (awesome) project?
 

tHy

Second Lieutenant
42 Badges
May 5, 2005
101
14
  • BATTLETECH
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Age of Wonders III
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • Prison Architect
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Sword of the Stars
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
I'm a bit stuck. I tried following your directions:
  1. HIP standard installation
  2. Subscribe to everything in your steam collection
  3. Extract the Ultimate Compatch (had to rename it to "HIP - The Ultimate Compatch.zip" to work)
  4. Extract the modifed .mod files for v.0.9.9 zip, overwriting existing files
  5. Selected every mod in the game launcher
But when starting up, the map looks wonky already, and the 1066 map is very obviously not right either. Ideas?
Looks like this, which looks like SWMH having exploded:
 

IIngriDD

Corporal
65 Badges
Apr 30, 2017
33
15
  • BATTLETECH
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
There is mods outside the steam collection:


[Submod] Remnkhemi - The Coptic Culture (v1.2.2 for Golden1)
Remnkhemi “Remnkhemi” is the transliteration of a term used by the Christian population of Egypt (known to most as the “Copts”) to refer to themselves. Translated literally, it means "people of Egypt." The deeper meaning behind this term is that...
forum.paradoxplaza.com
forum.paradoxplaza.com

[Submod] Norse Heritage Overhaul - and other tweaks for HIP (Updated: 16 September 2020 for Frosty3)
A submod for HIP Introduction: This submod* aims to improve most aspects of the Norse and Norse-derived cultures and those within their sphere of influence; with changes to melting-pots, names, titles, and more. What started as a small mod to...
forum.paradoxplaza.com
forum.paradoxplaza.com

[Submod] Turks,Mongols & Mamluks; plus a few changes for HIP - Updated as - TMM History Only.1.9.20
Final version of the sub-mod is a history only one which amends only character and title histories without really adding mechanics. A few muslim holy orders are added as well a unique Khwarazmian adventurer event troop tributary in the 1241 to...
forum.paradoxplaza.com
forum.paradoxplaza.com

Walter's HIP Mod Mod
A mod to correct what I see as some historical inaccuracies: Gameplay (credit to Toa Kraka): Empires can no longer form Kingdoms under any circumstances and any Kingdom titles held by an Emperor are automatically destroyed. This is to prevent...
forum.paradoxplaza.com
forum.paradoxplaza.com
INCproject
INCproject A modder is never late, nor is he early, he uploads/updates precisely when he means to. wats dis? This is a mod that uses traits and tracks incest relations (current and even former ones), children born out of incest, and does some few things with it, there is custom opinion modifier m...
www.loverslab.com
 
Last edited:
  • 1Like
  • 1Love
Reactions:

IIngriDD

Corporal
65 Badges
Apr 30, 2017
33
15
  • BATTLETECH
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
here are the mods you need from those links:

HIP - Remnkhemi"
"HIP - Latin and Greek Religious Titles"
"HIP - Keep Betrothed Family Members Home"
"BLG / CC for SWMH" (its a compatibility mod included with Cultural Cities. Just look in its folder.)
"HIP - Abandon Undesirable Children"
"TMM History Only"
"HIP - Very Rare Female Peasant Leaders"
"HIP - Walter's HIP mod"
'We are Legion'
'INCproject"
"Realistic Warfare" (link in above post, I guess it's gone from Steam)

Not sure what's happened with the author, RL I assume. Hope he'll be back at some point. I played a bit with the second last version, figured I'd wait till till 1.0 is out, got caught up in the other games I'm playing/modding. You may want to report back with your experience.
 
Last edited:
  • 1Like
Reactions:

Isewein

Corporal
5 Badges
Jan 7, 2017
40
8
  • Crusader Kings II
  • For The Glory
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Darkest Hour
This is a great idea - wish I had discovered it before tinkering with my own submod collection for about the whole weekend. If you ever decide to come back to this, it would be incredibly helpful if you could add to the documentation which mods are essential, i.e. on which your compatch is dependent, and which are optional. I assume, for example, that leaving out the interface mods should be fine?
 

BallsOfSteelBaby

Sergeant
38 Badges
Aug 6, 2019
65
67
  • Crusader Kings II
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Cities in Motion
  • Cities in Motion 2
This is a great idea - wish I had discovered it before tinkering with my own submod collection for about the whole weekend. If you ever decide to come back to this, it would be incredibly helpful if you could add to the documentation which mods are essential, i.e. on which your compatch is dependent, and which are optional. I assume, for example, that leaving out the interface mods should be fine?
Which interface mods? Interface mods can be very much not compatible, so not using some of them could result in messy UI.

Not sure what's happened with the author, RL I assume. Hope he'll be back at some point. I played a bit with the second last version, figured I'd wait till till 1.0 is out, got caught up in the other games I'm playing/modding. You may want to report back with your experience.
I just came here in hope of reports, especially in regards to the save-bloating issue I mentioned earlier. So yeah, please, give the reports people.

How goes the battle, Balls?
Well CK3 is a little bit empty, as suspected. There are mods that help a bit, even some very good ones, but it's still too early to play it more imo. I'll be back here some time later I suppose.

Ah, okay. Sorry, my bad.
I was just wondering, what did you think about Flogi's Tech and Buildings, Co-emperors/Symbasileis, and the rest of Sin's Influence? Can I assume from their non-inclusion that they're not up to par for this (awesome) project?
Flogi's T&Bs would need more work to make it really compatible and balanced with the rest and it's not needed as much for the moment. Some more of the Sin's mods got into the modlist already and should be included in steam collection iirc. I haven't tested Co-emps yet.
 
Last edited:
  • 1Like
Reactions:

IIngriDD

Corporal
65 Badges
Apr 30, 2017
33
15
  • BATTLETECH
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Ya I was hoping others had took a crack at it and would return back with reports. I just got into CK2 and have done 2 playthroughs, one with just HIP and another with the steam collection I mentioned before. So I can't say I'm too knowledgeable about the game and its all complicated ins and outs. Not that I can't contribute, its just I'm not the best to do so.
 

BallsOfSteelBaby

Sergeant
38 Badges
Aug 6, 2019
65
67
  • Crusader Kings II
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Cities in Motion
  • Cities in Motion 2
Ya I was hoping others had took a crack at it and would return back with reports. I just got into CK2 and have done 2 playthroughs, one with just HIP and another with the steam collection I mentioned before. So I can't say I'm too knowledgeable about the game and its all complicated ins and outs. Not that I can't contribute, its just I'm not the best to do so.
give me all you got.
There's this observer mode in CK3 and it can be very handy; shame there's nothing like that in CK2.
 

Isewein

Corporal
5 Badges
Jan 7, 2017
40
8
  • Crusader Kings II
  • For The Glory
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Darkest Hour
Which interface mods? Interface mods can be very much not compatible, so not using some of them could result in messy UI..
All of them, actually, as I prefer the HIP Arko Interface. Then there is some mods which seem immersion-breaking (Sin's, Oedipus complex...) or are reported as buggy (e.g. Immersive Title Grant, More Realm Laws). So it'd be great to know which mods' files your compatch directly relies on.
 

BallsOfSteelBaby

Sergeant
38 Badges
Aug 6, 2019
65
67
  • Crusader Kings II
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Cities in Motion
  • Cities in Motion 2
All of them, actually, as I prefer the HIP Arko Interface. Then there is some mods which seem immersion-breaking (Sin's, Oedipus complex...) or are reported as buggy (e.g. Immersive Title Grant, More Realm Laws). So it'd be great to know which mods' files your compatch directly relies on.
Hmm, iirc none of the mods should change anything really ARKO related.
But I went through the list and here's how it is:
  • colored buttons - you don't have to use it, but ARKO keeps those vanilla.
  • dak_ornamented_interface - this was actually made to be like ARKO, but you don't have to use it (i can't recall if I even put the compatched files in my mod, so...)
  • bigger event boxes - they work with ARKO 90% of the time. you don't have to use it, but if you use any of the font mods, some longer event texts can be cut in the middle.
  • framesforall - these just fill the blanks to have more variation, shouldn't overwrite ARKO. i remember doing something on it, but i'm not sure. it may be either needed or not, you'd have to check for yourself.
  • jk_crimson_tooltip - i don't know if ARKO has its own tooltip, guess not. but anyway, you don't need it.
  • orange_wikipedia_icon - ARKO does in fact have it's own wikipedia icon, but this one is more visible imo. anyway, it's not necessarily needed.
  • patrum_scuta_hip - it's probably needed, but it doesn't overwrite ARKO, apart from a few of the shields that were better in this mod.
  • theatrumorbisterrarum_interface - ARKO doesn't have its own font afaik, but you don't need it.

That reminds me I still haven't uploaded my Patrum Scuta and tooltip mod :oops:

as for the other part of your comment: how is Oedipus complex mod not immersive for you?! haha. but it's not needed.
same for the rest as all of them are self-contained.
 
Last edited:
  • 1
Reactions:

Isewein

Corporal
5 Badges
Jan 7, 2017
40
8
  • Crusader Kings II
  • For The Glory
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Darkest Hour
Thanks! I don''t mind it in principle but it's far too common, that's all. If it was a super rare oddity like Satanism etc in the game it'd be fine.