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guto8797

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You are not the only one I have the same problem and other users aswell did you try disable the patch he adds, because when I do that I can play the game but when I activate his big patch mod the game crashes
Im pretty sure that a compatch is mandatory since all these mods overwrite the same files, so by not loading the patch you are just breaking the mods who don't have their files load last.
 

xellez

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Im pretty sure that a compatch is mandatory since all these mods overwrite the same files, so by not loading the patch you are just breaking the mods who don't have their files load last.
I am sure you realize that I am not saying play without the compatch, I am just stating that the issue for me comes from the compatch and when I disable it the game at least loads + he wants beta tester and the more information about the issue is better and if you disagree about that then fine
 
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TheDovahkiin97

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But hey, that's just another "shitshow" beneath You, right?
yes.

In VERY short:
archeology:

my favorite linguistic, oral or written tradition:
Za Tatrami, v rovinách při řece Visle rozkládala se od nepaměti charvátská země, část prvotní veliké vlasti slovanské.
V té charvátské zemi bytovala četná plemena, příbuzná jazykem, mravy, způsobem života.


Polans of Greater Poland and of Dnieper do having nothing to do ones with the others:
they both got the most generic names for their tribe which is spread over the entire slavic area. Poljani. Farmers/Fielders

If You were interested in the region's history and enhancing it, then Lendians would have been the subject, as they're an actually archaeologically confirmed inhabitants of the area.
Alright i got enough
 

BallsOfSteelBaby

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Sorry guys. I will sort everything out when I have the time. Possibly later today.
Thank you all for your reports and patience.

Where is "HIP - Latin and Greek Religious Titles" and "HIP - Keep Betrothed Family at Home" found? I googled it... and nothing.

Ahh I see... it's at Norse Heritage Overhaul's page.

We don't install Norse Heritage Overhaul, do we?
We don't use 'Norse Heritage Overhaul' yet, but 'HIP - Latin and Greek Religious Titles' etc. are extra, separate mods on the bottom of the 1st post in there.

Do I put the .mod.mod files from the Compatch in with the original .mod files so there's both or do I replace all the .mod files with the .mod.mod ones, deleting the .mod from .mod.mod, so there's only one.?

I deleted duplicates when there when was, and deleted the .mod off the mod.mod from the files. Getting crash when loading 2nd try.
The name of the .mod files doesn't matter. The double '.mod' at the end of some of them was either how it was delivered by mod authors or added automatically on saving by me. I didn't change these names apart from 'Dark Ages'. Anyhow, you should have only one .mod file for each archive/folder in your /MOD.
Also for Remnkhemi, please use 'Compatibility' version.
 
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Petrus-Lucius

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Hi! The compatch in its present state leads to a CTD every time I start a new game, the reason being that there are formatting errors in one file.

Look in HIP - The Ultimate Compatch\common\traits\02_traits.txt
The traits "kshatriya" and "vaishya" are formatted as:

kshatriya = {
potential = {
emf_religion_has_castes = yes
}
is_visible = {
OR = {
emf_hidden = yes
emf_religion_has_caste_opinions = yes
FROM = { emf_religion_has_caste_opinions = yes }
}
opposites = {
brahmin
vaishya
}

caste_tier = 2

monthly_character_prestige = 0.1

customizer = no
random = no
}

vaishya = {
potential = {
emf_religion_has_castes = yes
}
is_visible = {
OR = {
emf_hidden = yes
emf_religion_has_caste_opinions = yes
FROM = { emf_religion_has_caste_opinions = yes }
}
opposites = {
brahmin
kshatriya
}

caste_tier = 1

monthly_character_wealth = 0.03

customizer = no
random = no
}
As you can see, they are missing brackets in their implementation, the correct code with the added brackets (in red) is:
kshatriya = {
potential = {
emf_religion_has_castes = yes
}
is_visible = {
OR = {
emf_hidden = yes
emf_religion_has_caste_opinions = yes
FROM = { emf_religion_has_caste_opinions = yes }
}
}
opposites = {
brahmin
vaishya
}

caste_tier = 2

monthly_character_prestige = 0.1

customizer = no
random = no
}

vaishya = {
potential = {
emf_religion_has_castes = yes
}
is_visible = {
OR = {
emf_hidden = yes
emf_religion_has_caste_opinions = yes
FROM = { emf_religion_has_caste_opinions = yes }
}
}
opposites = {
brahmin
kshatriya
}

caste_tier = 1

monthly_character_wealth = 0.03

customizer = no
random = no
}
Adding those missing brackets fixes the issue.
 
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BallsOfSteelBaby

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Hi! The compatch in its present state leads to a CTD every time I start a new game, the reason being that there are formatting errors in one file.

Look in HIP - The Ultimate Compatch\common\traits\02_traits.txt
The traits "kshatriya" and "vaishya" are formatted as:

kshatriya = {
potential = {
emf_religion_has_castes = yes
}
is_visible = {
OR = {
emf_hidden = yes
emf_religion_has_caste_opinions = yes
FROM = { emf_religion_has_caste_opinions = yes }
}
opposites = {
brahmin
vaishya
}

caste_tier = 2

monthly_character_prestige = 0.1

customizer = no
random = no
}

vaishya = {
potential = {
emf_religion_has_castes = yes
}
is_visible = {
OR = {
emf_hidden = yes
emf_religion_has_caste_opinions = yes
FROM = { emf_religion_has_caste_opinions = yes }
}
opposites = {
brahmin
kshatriya
}

caste_tier = 1

monthly_character_wealth = 0.03

customizer = no
random = no
}
As you can see, they are missing brackets in their implementation, the correct code with the added brackets (in red) is:
kshatriya = {
potential = {
emf_religion_has_castes = yes
}
is_visible = {
OR = {
emf_hidden = yes
emf_religion_has_caste_opinions = yes
FROM = { emf_religion_has_caste_opinions = yes }
}
}
opposites = {
brahmin
vaishya
}

caste_tier = 2

monthly_character_prestige = 0.1

customizer = no
random = no
}

vaishya = {
potential = {
emf_religion_has_castes = yes
}
is_visible = {
OR = {
emf_hidden = yes
emf_religion_has_caste_opinions = yes
FROM = { emf_religion_has_caste_opinions = yes }
}
}
opposites = {
brahmin
kshatriya
}

caste_tier = 1

monthly_character_wealth = 0.03

customizer = no
random = no
}
Adding those missing brackets fixes the issue.
Oh yeah, I did correct it on my end before, so I must have uploaded mixed files. Thanks for the catch tho.

I did come back to playing CK2 yesterday, so (hopefully) I'll post some updates in the coming weeks. Unf I'm quite busy lately BUT when I'm not, I work on proper titles for one or two cultures and a faith, and this alone took me a lot and I mean fucking LOT of the time. It's mostly done already tho and I've just sent it to the author of 'More Cultural Names' mod. The good news is, it's also fully ready for CK3 and everything that's going to come in the future (well, it's basically historical research and knowledge, so yeah. and I made notes)
 
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BallsOfSteelBaby

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To give you guys small inside on upcoming update:
- I made new 'Patrum Scuta for Hip' mod, as the old one had issues and many black CoA's. At first I just wanted to make the old mod work with Frosty3, but later I found it would be better, to just make an all-new mod by adjusting the latest version of standard Patrum Scuta, adding some of the Vasikle's new CoA's and, as an extra, adding cool mod I found by accident: https://steamcommunity.com/sharedfiles/filedetails/?id=1119964879&searchtext=coa (those are just WOW, so if you know of anything like that for other faiths, let me know ASAP). It's on my disk fully ready already (yo!), but i haven't test it for more than a couple of minutes. Anyway, I'll upload it to Steam together with the next update if i'll get the permissions.
- I've also got permission to upload my version of Dark Ornamented Interface a while back, so let's hope I won't be lazy enough to not finish it.
- I corrected a few of the titles for 'More cultural titles', added a few more for my addition to this mod, as well as added generic Slavic faith titles I found before AND finetuned all of this.
- I almost finished making 'In Heavens graphics overhaul LITE' compatible with HIP, as it actually wasn't - contrary to it's description.
- i'm sure a couple of other small fixes for findings, bugs and misspellings i can't remember anymore

EDIT: oh, I also made completely new tooltip texture based on the crimson one. here is a sneak peek
tooltip_bg.jpg
 
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grossgerms

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Hey! Loving all of this, you really did a number on the size of my mod folder, haha. Just wanted to ask about your music mods? I desperately need something other than Horns of Hattin to play.
Thanks again!
 

BallsOfSteelBaby

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Hey! Loving all of this, you really did a number on the size of my mod folder, haha. Just wanted to ask about your music mods? I desperately need something other than Horns of Hattin to play.
Thanks again!
Haha, I feel you mate. I use all of the John’s music mods, epic medieval music pt 2-4, medieval music complete, immersive music 1-2 as well as ‘kingdom of heaven’ and ‘cantus gregorianus‘.
I love Gregorian chants and will probably put more of them in the game later myself. As to this mod, you’ll have to remove one line from it’s .mod file. It’s something like ‘replace=/music/...‘. If you won’t, it would obviously replace vanilla music completely.
as to why not pt 1 of epic medieval music - it’s mainly (or only, don’t remember) Witcher 3 music and I don’t want it anywhere else.
 
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Karok

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Man cant wait for the next patch, that list of mods is amazing and adds a lot of replay value to ck2 HIP, which i tought imposible.