Comparing Waking the Tiger to other DLCs

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Paragon Badger

Second Lieutenant
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I am not including free content like the decision systems or the revamp to Germany and Japan.

Significant Features (Things you can't just easily create or mod into the game)
TfV: Autonomy System, Wallpapers, 3D Models, 3 Songs, Unit voiceovers
DoD: Licensing System, 3 Songs, 3D Models, Unit voiceovers
WtT: Acclimatization textures, Command Powers, 3 Songs, Wallpapers, Chain of Command, Border Conflicts

Hard to assess this objectively, but it seems like WtT the densest DLC so far with regards to gameplay changes even if we ignore the free decisions system.

Unique Commander Portraits:
TfV: Canada (2), Australia (6), New Zealand (3), India (3), South Africa (1)
DoD: Czechoslovakia (4), Hungary (5), Romania (4), Yugoslavia (5)
WtT: Nationalist China (10), Communist China (5), Manchukuo (4)

Totals: TfV: 15, DoD: 18, WtT: 19

It's hard to tell who was in before the patch and who was added later, so I just counted them all up in observe mode. It is disappointing that none of the Warlords receive unique generals. They seem like an afterthought in the DLC overall.

Unique Leader Portraits:
TfV: Canada (2), Australia (5), New Zealand (4), India (4), South Africa (3)
DoD: Czechoslovakia (3), Hungary (2), Romania (5), Yugoslavia (4)
WtT: Nationalist China (1), Communist China (1), Warlords (5), Manchukou (1), Mengkukuo (1), Mongolia (1), Germany (4), Japan (0?)

Totals: TfV: 18, DoD: 14, WtT: 15 (4 of which are German...)

Waking the Tiger has... so much less diversity in the ideologies for the Chinese countries. I'll talk about that in the next point, the big point...

Focus trees
TfV: Canada (87), Australia (92), New Zealand (59), India (68), South Africa (80)
DoD: Czechoslovakia (88), Hungary (97), Romania (89), Yugoslavia (91)
WtT: Shared Chinese Tree (65), Nationalist China (50), Communist China (43), Manchukuo (46), Chinese Warlords (38), German Alt History (52), Japan Alt History (45)

Totals:
TfV: 386, DoD: 365, WtT: 339 (97 of which are Alt History for Japan/Germany, the remainder, being free in Conrflakes, is not counted)

This is where I have to criticize Paradox severely. Not just because the sheer amount of focuses in the other DLCs but the fact that they are all MUCH more interesting and dynamic. DoD in particular grants every country there the ability to form their own faction or go along with one that exists. It allows you to change your rulers and dramatically take the game in a different direction. TfV, to a lesser extent, allows you to do crazy stuff like liberate Africa or attain Indian independence. Australia can make a faction with the US and even NZ can join the Comintern or Japan. In comparison, everyone in WtT but Manchukuo and Germany/Japan are tremendously railroaded in their focuses. You fixed Germany and Japan but inflicted upon China the EXACT same problem they had prior to this DLC. Not to mention the tree itself is slow and ponderous without anything really interesting going on. +5% Stability here and there, a single factory. Many focuses just aren't meaningful and thus are not engaging from a gameplay standpoint.
 

jpapple

Beans
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I agree... That HOI IV is a bit more railroaded than other PDX games by the focus tree system.. if you compare HoI IV with Victoria 2 and EUIV for example.
 
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