Different ways to get strategic resources:
1. Space-mining. This is not sufficient for any sufficiently advanced economy, as there is limited amount of space resources available.
2. Synthetic refineries. They use building slot, a pop and turn 10 minerals to a strategic resource.
3. Trading enclaves. Fixed 10 EC per strategic resource cost, but you can buy only 5/month.
4. Market. Cost usually hovers around 12 EC per strategic resource. Infinite supply.
... I'm having hard time understanding why would anyone use synthetic refineries. Minerals are the only resource you can't generate out of thin air (except via market) but actually require right districts. Food and EC can be both produced anywhere with hydro farms and clerks. Energy credits are nearly infinite if min-maxed to trade enough. Buying the resources with energy just seems always better option.
Except for gestalts, though. They cannot use trade value, so energy does become a limiting factor. I guess both machines and hive minds have pretty good reasons to burn minerals into strategic resources instead of energy. But for normal empires, I just don't see the argument for synthetic refineries. If there was a way to "lose" galactic market, like with embargoes or extreme price fluctuation in strategic resource cost being self-sufficient in the production could be useful, but at the moment there's little benefit.
1. Space-mining. This is not sufficient for any sufficiently advanced economy, as there is limited amount of space resources available.
2. Synthetic refineries. They use building slot, a pop and turn 10 minerals to a strategic resource.
3. Trading enclaves. Fixed 10 EC per strategic resource cost, but you can buy only 5/month.
4. Market. Cost usually hovers around 12 EC per strategic resource. Infinite supply.
... I'm having hard time understanding why would anyone use synthetic refineries. Minerals are the only resource you can't generate out of thin air (except via market) but actually require right districts. Food and EC can be both produced anywhere with hydro farms and clerks. Energy credits are nearly infinite if min-maxed to trade enough. Buying the resources with energy just seems always better option.
Except for gestalts, though. They cannot use trade value, so energy does become a limiting factor. I guess both machines and hive minds have pretty good reasons to burn minerals into strategic resources instead of energy. But for normal empires, I just don't see the argument for synthetic refineries. If there was a way to "lose" galactic market, like with embargoes or extreme price fluctuation in strategic resource cost being self-sufficient in the production could be useful, but at the moment there's little benefit.