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enohka

Recruit
Mar 1, 2017
2
0
Hey guys,

Gronak pushed this forward by implementing a missing key feature, I just had to fix an old bug showing up now with the new game and we were set. You can now mod Steel Division: Normandy 44! Have fun guys!

  • Development state: BETA
  • Current pub version: 0.9.0

I'm open for all questions and requests in here. I invite all of you guys use the official issue tracker on github listed in the links below! You can use it for feature and change requests as well. In fact, you are officially asked to do so.

Modding suite bug tracker

Download the Modding suite

GitHub Repository (Source code)

This software is released under the GNU GPL 3.0 license

If you like this software you can support the development a lot via

Have fun with it!

enohka
 

Destraex

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all I want is new maps. That was the bottleneck in red dragon.
 

Deadmeat24

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Mar 3, 2017
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  • Crusader Kings II: The Old Gods
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*Starts slowly chanting* "russians. russians. Russians. Russians. RUSSIANS. RUSSIANS. RUSSIANS! RUSSIANS!"
 

Peco

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I'm really looking forward to see what skins, and genral mods people will be cranking out.
Maybe one of the divisions that was sloted for normandy, but was removed right before the invasion...
 

ZombieCakeZ

Recruit
Apr 11, 2017
1
0
Hey there im getting a Error Running the ModdingSuit

moddingSuite.exe Error: 0 : Unhandeled exception occoured: System.UnauthorizedAccessException: Der Zugriff auf den Pfad "A:\TEST" wurde verweigert. " Access to the path "A: \TEST" was denied. "
bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileSystemEnumerableIterator`1.CommonInit()
bei System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
bei System.IO.DirectoryInfo.EnumerateDirectories()
bei moddingSuite.ViewModel.Edata.FileSystemOverviewViewModelBase.ParseDirectory(DirectoryInfo info)
bei moddingSuite.ViewModel.Edata.FileSystemOverviewViewModelBase.ParseDirectory(DirectoryInfo info)
bei moddingSuite.ViewModel.Edata.WorkspaceViewModel..ctor(Settings settings)
bei moddingSuite.ViewModel.Edata.EdataManagerViewModel..ctor()
bei moddingSuite.App.OnStartup(StartupEventArgs e)
bei System.Windows.Application.<.ctor>b__1_0(Object unused)
bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
bei System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Even if i run it as Admin is there a way to Change the Path cus now everytime i run the tool im getting this : (
 

snakeeater337

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Dec 21, 2012
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I'm assuming we've got the same limitations as back on WG? As in no creating new divisions or units realistically? Although I do admit I haven't dabbled with modding it in about a year.
Glad to see you guys still at it though, I'll have to dig around the game files properly later.