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BloodyBattleBrain

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Yeah winter in endless legend sounds like a good idea but in practice, from memory, it was easily ignored and worked around.


I think King Arthur the rpg had a proper seasons mechanic, with a time to recruit etc.
 

Destrada

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Weather on the strategic map isn't worth bothering with. It might be interesting on the tactical map, as a random battlefield modifier. But it's not a huge deal either way.
 

Yavor

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Hi there,
I would like to propose the option to elect your heroes as governors in your cities/colonies and when your hero is KIA, then he respawns in his governed colony, much like your leader does (in his throne city). Could be just a governor's mansion building, for each of your governors/heroes. Honestly, I don't know how the respawn leader mechanic works in AOW : P, but I speak my mind, when saying that this option was one of the most needed, for me, in AOW3. I hope you like it!
Have a great day, everyone!
Regards!
 

AC1632

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Random race idea: A bunch of people get lost in hyperspace during the collapse of the Star Union, but not the chill Vanguard kind of lost. They wind up somewhere that isn't the universe, and are stuck there for a while. By the time they get back, they're what translators alternately describe as 'drowned', 'devoured', or 'evolved'. Basically a bunch of weird slimy mutant people with glowing growths, piloting weird geometric machinery that shouldn't work. Their spaceship or landing ship or whatever, though, would look like a Vanguard ship that had big chunks of it turned into some weird smooth shape-thing.

Psychic would be an obvious choice for the damage track but you could always swerve and pick something else. Having a race of people who lived briefly in another universe gives lots of room for weird weapon types. Elite units could use alien logic to think reality apart around them. Culturally they might be very theocratic, but worshipping abstract things that they struggle to describe to outsiders.

This faction could be used to cover tropes of weird alien cults and the more mind-bending kinds of science fiction, like Space Odyssey. Verging on cosmic horror too, obviously.
 

Technogremlin

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Endless legend also had weather in the seas on the strategic map. Fog made armies invisible, storms damaged them and seaweed slowed them down. I think something like that would be good to add life to otherwise boring ocean sectors, but it is not necessary on the land because there are different terrain types.
 

Zeus.

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Endless legend also had weather in the seas on the strategic map. Fog made armies invisible, storms damaged them and seaweed slowed them down. I think something like that would be good to add life to otherwise boring ocean sectors, but it is not necessary on the land because there are different terrain types.
It's not neccesary but i don't see why you'd develop the tech for seas alone and not use it more. If it caused issues then just making it a rarer occurrence over land is a pretty easy and thematic fix.
 

BloodyBattleBrain

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Shadow magic had fog, or mist, that made units inside it invisible.

It was in the first mission as Julia iirc.

Made sense there because you were finding hidden villages and rallying the elves.
 

Fluksen

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Shadow magic had fog, or mist, that made units inside it invisible.
I wouldn't really call those "weather" though as they never changed, the fog would just hang around that spot on the map forever iirc.
But apart from that I wouldn't mind it at all if there is stuff like a "cover the area in fog for X turns" operation. I missed stuff like the evil forests from shadow magic a lot in AoW3.
 

AC1632

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A lot of people have been speculating on what you could use the usual AoW 'underground layer' for in Planetfall.
I heard devs saying on a stream that they wanted to put space stations in, that could be invaded, but couldn't think of a way to make it fun.
What if we were to combine the two?

Imagine an expansion that adds a 'space layer'. Sort of an archipelago, but instead of islands it's space stations, asteroids and shipwrecks, and instead of water it's space. Units that would normally be amphibious or aquatic would still have to embark in this space layer, so the expansion would likely have to add a new flying unit or two to each race to make space combat more interesting.
Some aspect of older ideas for operations could be folded into this space layer. Special buildings could grant operation strength within a few sectors of a space station sector's terrestrial counterpart sector.
Actually fighting on the 'islands' themselves could be very interesting in terms of the maps you could make with this idea.
 

BloodyBattleBrain

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In AoW3 the underground was just one level, and to enter it, you used what were teleporters, dressed up to look like cave entrances.

Basically, it is possible in AoW3, in a custom map, to create as many layers as you want.

Now I don't know if this works the same way in Planetfall but I *think* it does, because there are teleporters in Planetfall, dressed up as teleporters.

When you put down a teleporter in AoW3 (as in made a map) you designated the exit coordinates.

Therefore, I *think* it works the same in PF.

If I am right, and bear in mind this is an educated guess, nothing more, then you should be able to create as many layers as you like, and name them whatever you like.

Developing this line of thinking, and referring to the community made shadow realm mod for AoW3, you should, in theory, be able to allocate a unit attribute linked to that plane, e.g. "weightlessness" in "space."


This is all conjecture.
 

Destrada

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Oh, I can see the Dvar loving an underground map. Imagine a hell-world with an uninhabitable surface and extensive underground caverns. Who's up? (Or down, as the case may be.)
 

Greyclouds

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My idea: procedural campaigns using a randomized star-map.

Given the name, "Planetfall," I'd really like to see them expand the gameplay with a randomized, procedural, "campaign" where you invade randomized planets with a static faction against static AI opponents. I see it being implemented like a series of skirmishes, similar to the "shards" in Eador. This would be in addition to the normal skirmish and campaign modes.

In order to make it interesting, there should be some player agency in selecting worlds to invade. Perhaps something similar to the star-map in FTL, where you can choose "sectors" that tend to have specific terrain on worlds, or static bonuses/penalties that shape gameplay. I also think that if the player "loses" a world, that shouldn't necessarily stop the random campaign, and that the next world selected should grant the player powerful bonuses to make up for the loss (in terms of roleplay, this could be represented as the faction focusing resources on other planets).

There could be a "scoring" metric for the AI and human factions to determine a "winner" of the random campaign, or it could continue until the player has conquered all worlds (though I'm less keen on the later as I like definitive ends for campaigns).

I think that this mode could add a potential rogue-like component to the game, and would increase the replay value even further.
 

Dragonwizard

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I would love something like that in the style of the Dawn of War: Soulstorm Campaign where the system(s) are divided between the factions or even with neutral planets at start and all have to fight for supremacy.