Here are some more of my ideas:
Return Fire (unit ability):
When this ranged unit is attacked from range it will spend action points to shoot back. During the next turn its action points will be reduced. This should basically work exactly the same as the retaliation system for melee units.
Funny for me it's quite the other way round:
- Autoreturning fire? No! too easy to abuse, you park a unit behind cover, shoot at your enemy who autoreturns but does hardly any damage because you are behind cover and he isn't?! wtf.
Yep, overwatch will fill that point. It'll allow you to fire a shot at anybody within range that moves or attacks.
Some selective quotes here to support my argument.
We actually tried something like return fire early - many, many moons ago - in development. It was part of the 'how do we make mostly ranged combat work' prototyping. Return fire started out as a form of ranged retaliation. However, it didn't work as great. In large part due to the issues Fluksen pointed out. Easy to drain action points and shooting at stuff that's likely in cover.
We settled on an overwatch system, which is something of an pre-emptive, opt-in retaliation.
Extra Strike was a potent ability in AoW1, but not game-breaking I think.
I remember always going for Extra Strike in combination with High Attack/Damage, First Strike and Life Stealing. With Life Stealing being an uncapped % that worked out pretty good. Arguably it was the Life Stealing that was game-breaking though : )>