I was going to write this thread as my own, but decided why not open it up and allow it to be a dedicated thread where we all dump our hopes and dreams.
Quite honestly I can't think of anything else paradox could do that is seriously lacking in Stellaris anymore apart from the Diplomacy and Federations. They are completely bare bones, lack luster, and drawl in comparison to all the other changes done in the past 2 years.
However, paradox if you're reading this: You need to fix your AI before anything else!
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Federations:
One big issue I have with Federations is that they feel so empty. It's more like an Alliance than an actual Federation. There needs to be ways for the player to "talk" to the AI members so the computer understands what the player is trying to do (and vice versa).
* Would love to see a "mobilization" before any war is actually started. Where the members of a federation decide on a potential war target. This "mobilizes" the AI, they know war may begin, and focus their efforts on building armies, and ships. After a period of time, they vote to go to war or not.
* Staging Points: Systems chosen as "Staging Points" where Federation members move their fleet when mobilizing. This again helps the AI and player coordinate. The AI moves their fleets to a strong point, along with the player.
When a Federation is mobilizing everyone in the galaxy gets a notification, but not who the target is, this allows AI who have been the target of insults, or have a big negative opinion of you mobilize if they feel they are the ones potentially coming under attack, and will mobilize their own forces at their own staging points.
* Federation Ship Hulls: Basically special ship types, or hulls that are only available to federation members. They are very expensive, but large, and extra powerful.
* Federation Tech Tree: More tech towards federations themselves, and living in cohesion with other aliens in an alliance.
* Internal struggles: Events, situations, and simply internal politics for federations. Make Federations able to fall apart, change internally, or members having a valid excuse to kick another, etc.
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DIplomacy:
There's ALOT that I dislike with the current diplomacy. Many others have voiced their opinions far better than I can, and I'm a little too tired at the moment to really type it all out.
however the base lines are:
* Not enough way to increase trust, and opinion outside of selling your 1st born.
* Not enough ways to decrease opinion, or trust or even accidentally demolish it.
* Opinion modifiers are extremely rigid and stiff. Very very specific likes/dislikes, +'s and -'s. It feels extremely rigid, and easy to abuse, or avoid.
* Several things which don't necessarily =/= with each other. More branching out in civic styles, and government types, as well as their beliefs and backgrounds really need to play into diplomacy. Example: 2 spiritualists aren't necessarily going to see eye to eye.. look at our own world as an example.
Also just because 2 empires are xenophobes or xenophiles doesn't necessarily mean they are going to like or dislike another xenophile or xenophobe. The "You are this, and that's that" rigid cookie cutter makes the diplomacy even worse.
Reason I explain this is directly due to the modifiers and opinion modifiers you get. 2 spiritualist warlike races are probably going to be sworn enemies, not sworn friends. Allow for situations like this to happen, and put other reasons for opinions both positive and negative.
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Quite honestly I can't think of anything else paradox could do that is seriously lacking in Stellaris anymore apart from the Diplomacy and Federations. They are completely bare bones, lack luster, and drawl in comparison to all the other changes done in the past 2 years.
However, paradox if you're reading this: You need to fix your AI before anything else!
----------------------
Federations:
One big issue I have with Federations is that they feel so empty. It's more like an Alliance than an actual Federation. There needs to be ways for the player to "talk" to the AI members so the computer understands what the player is trying to do (and vice versa).
* Would love to see a "mobilization" before any war is actually started. Where the members of a federation decide on a potential war target. This "mobilizes" the AI, they know war may begin, and focus their efforts on building armies, and ships. After a period of time, they vote to go to war or not.
* Staging Points: Systems chosen as "Staging Points" where Federation members move their fleet when mobilizing. This again helps the AI and player coordinate. The AI moves their fleets to a strong point, along with the player.
When a Federation is mobilizing everyone in the galaxy gets a notification, but not who the target is, this allows AI who have been the target of insults, or have a big negative opinion of you mobilize if they feel they are the ones potentially coming under attack, and will mobilize their own forces at their own staging points.
* Federation Ship Hulls: Basically special ship types, or hulls that are only available to federation members. They are very expensive, but large, and extra powerful.
* Federation Tech Tree: More tech towards federations themselves, and living in cohesion with other aliens in an alliance.
* Internal struggles: Events, situations, and simply internal politics for federations. Make Federations able to fall apart, change internally, or members having a valid excuse to kick another, etc.
----------------------
DIplomacy:
There's ALOT that I dislike with the current diplomacy. Many others have voiced their opinions far better than I can, and I'm a little too tired at the moment to really type it all out.
however the base lines are:
* Not enough way to increase trust, and opinion outside of selling your 1st born.
* Not enough ways to decrease opinion, or trust or even accidentally demolish it.
* Opinion modifiers are extremely rigid and stiff. Very very specific likes/dislikes, +'s and -'s. It feels extremely rigid, and easy to abuse, or avoid.
* Several things which don't necessarily =/= with each other. More branching out in civic styles, and government types, as well as their beliefs and backgrounds really need to play into diplomacy. Example: 2 spiritualists aren't necessarily going to see eye to eye.. look at our own world as an example.
Also just because 2 empires are xenophobes or xenophiles doesn't necessarily mean they are going to like or dislike another xenophile or xenophobe. The "You are this, and that's that" rigid cookie cutter makes the diplomacy even worse.
Reason I explain this is directly due to the modifiers and opinion modifiers you get. 2 spiritualist warlike races are probably going to be sworn enemies, not sworn friends. Allow for situations like this to happen, and put other reasons for opinions both positive and negative.
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