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as germany i went with form the 4th international and annexed austria in april of 1934 france DOW me, is this normal? i am not ready at all!!
this is like surprise buttsex, i am about to get raped again like ww2
 
Version 6: better flags, changed some ministers, integration of Denmark, glasnost chain (liberalisation back into a democracy, not sure if GER's events will work properly but it might be fun), and a decision to lower your belligerence and the capitalist powers' interventionism so you can hold off war until you are ready
 
so how about that "kommunistischen Deutschland"?

i looked into the event files, it seems that once they get the commune on the march event, they start to gather troops on my boarders... just how much belligerence will they tolerate?
also when i allied with USSR once and at war, USSR never sent any troops to help me, instead they Dow Estonia, Latvia and Lithuania immediately. i've seen their planes flying everywhere in my territory, but no ground support what so ever...
 
so how about that "kommunistischen Deutschland"?
I don't want to give the impression it's a German language mod

i looked into the event files, it seems that once they get the commune on the march event, they start to gather troops on my boarders... just how much belligerence will they tolerate?
Depends on their interventionism
also when i allied with USSR once and at war, USSR never sent any troops to help me, instead they Dow Estonia, Latvia and Lithuania immediately. i've seen their planes flying everywhere in my territory, but no ground support what so ever...
You had a land connexion to them? I'll look into it
 
Sure that might be cool, I was going to do that myself but painfully transcribing individual words like "socialism" and "republic" using an internet translator is tedious AND probably gives inaccurate results!

700 officers is plenty I think.


Well yes, but obviously the historic war officers are way, way better. And seeing as they were already in service during the Weimar Republic, there's really no major reason for them to leave.
 
Version 7: election, ministers, annexation of Czechia, purge, flavour events

Also, some new names for the largest capital ships:

VMS Republikanisch
VMS Egalitär
VMS Internationale
VMS Menschlichkeit
VMS Barrikade
VMS Bolschewik
VMS Morgenrot
VMS Sturmschritt
VMS Werktätige
VMS Partei
VMS Aufbauleid
VMS Kampflied
VMS Aufmarsch
VMS Solidarität
VMS Linker Marsch
VMS Bertolt Brecht
VMS Ernst Busch
VMS Einheitsfrontlied
VMS Hanns Eisler

(I often lose games as Germany because I spend so much time building huge fleets)

Well yes, but obviously the historic war officers are way, way better. And seeing as they were already in service during the Weimar Republic, there's really no major reason for them to leave.

I see what you mean, I've added the 240 GER leaders who are active from 1930
 
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Is it already a fully playable mod? If not, when will it be? I like the idea. I tried to play with commie Germany before but there were no events so I was just waiting for a mod..
 
I'm currently revising the tech teams and the DDR will probably have the world's most advanced nuclear programme: Einstein (a socialist!) and Gustav Hertz (nephew of the one the SI for frequency is named after) were both prominent Jewish nuclear physicists who fled Nazi Germany in '33.

Is it already a fully playable mod? If not, when will it be? I like the idea. I tried to play with commie Germany before but there were no events so I was just waiting for a mod..
It has about 300 events so far, which will probably increase, but it's playable right now.
 
I'm currently revising the tech teams and the DDR will probably have the world's most advanced nuclear programme: Einstein (a socialist!) and Gustav Hertz (nephew of the one the SI for frequency is named after) were both prominent Jewish nuclear physicists who fled Nazi Germany in '33.


It has about 300 events so far, which will probably increase, but it's playable right now.

About the tech teams, it's absolutely realistic, and exciting!


And surely, 300 events sounds playable for me at least! Let's do this! :)

E: I also think it's great you built it on top of the "Democratic Germany" mod too! Keep up the great work!! Finally I can play with my Communist Germany.

E2: IF you need (I don't think it, but IF) any help with anything regarding Sweden/Finland/Estonia I'd be glad to help.
 
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First of all, I love this mod, playing a Trotskyite Germany is great, great, fun. A few things though:

1: Why oh why doesn't the decision to attack the allies show up until after you attack the Soviets? It would be much nicer if the player had a choice in who to attack first. In my current game, the coup in Poland failed, so the only way to attack the Soviets (without getting into a messy, messy, two-front war) was through Romania and Finland. I could have started the war manually, but (because the belligerence of the allied countries was at 0) I would have had to wait for my spies to use the global manipulation mission successfully, which feels a bit gamey.
2: The events for electing/appointing chancellor and president seem a bit borked at the moment. Two or three events declaring the chancellor/president fire at the same time, which wreaks havoc with my Authoritarian vs. Democratic slider.
 
1: Why oh why doesn't the decision to attack the allies show up until after you attack the Soviets? It would be much nicer if the player had a choice in who to attack first. In my current game, the coup in Poland failed, so the only way to attack the Soviets (without getting into a messy, messy, two-front war) was through Romania and Finland. I could have started the war manually, but (because the belligerence of the allied countries was at 0) I would have had to wait for my spies to use the global manipulation mission successfully, which feels a bit gamey.
Ok, I'll remove that restriction.

2: The events for electing/appointing chancellor and president seem a bit borked at the moment. Two or three events declaring the chancellor/president fire at the same time, which wreaks havoc with my Authoritarian vs. Democratic slider.
That's what I get for not testing things properly... does it immediately replace the ministers you just appoint/elected? I guess I'll apply the slider changes before the minister changes.
 
I'm currently revising the tech teams and the DDR will probably have the world's most advanced nuclear programme: Einstein (a socialist!) and Gustav Hertz (nephew of the one the SI for frequency is named after) were both prominent Jewish nuclear physicists who fled Nazi Germany in '33.


It has about 300 events so far, which will probably increase, but it's playable right now.


Awesome!
Let's not forget Wernher von Braun, that old Bomb Builder. He claimed repeatedly that he didn't care about politics and didn't support the party. So then he won't mind if we conscript him for the people's cause, right.
 
That's what I get for not testing things properly... does it immediately replace the ministers you just appoint/elected? I guess I'll apply the slider changes before the minister changes.

The minister changes fine, I get whichever was elected last. There are instances where I get events where the president/chancellor is both elected and appointed (meaning I have say two events where the leader is chosen by the game and one where I choose the leader). I looked through the event files and I'm not quite sure why this would happen, you definitely sleep the correct events. Maybe try using a few flags?
 
Version 8 makes the tech teams better and adds events for deciding the direction of the economy.

Awesome!
Let's not forget Wernher von Braun, that old Bomb Builder. He claimed repeatedly that he didn't care about politics and didn't support the party. So then he won't mind if we conscript him for the people's cause, right.
Copied him across too, thanks.

The minister changes fine, I get whichever was elected last. There are instances where I get events where the president/chancellor is both elected and appointed (meaning I have say two events where the leader is chosen by the game and one where I choose the leader). I looked through the event files and I'm not quite sure why this would happen, you definitely sleep the correct events. Maybe try using a few flags?

Sounds odd, I'll look into it tomorrow.
 
Have you looked at the 1933 mod events for Communist Germany? they were a lot more nuanced than the "COUP EVERYONE" Communist Germany events.
 
Have you looked at the 1933 mod events for Communist Germany? they were a lot more nuanced than the "COUP EVERYONE" Communist Germany events.

It all seems to be in French :(

e: perhaps you could sum up some of the better events and I'll try to implement them?

Version 8b corrects a dumb mistake in a variable name (budget_intervention -> budget_interventionism) which was giving the player two free blueprints!
Also new pictures
 
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