• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

SDSkinner

Lt. General
71 Badges
Feb 19, 2012
1.340
374
  • Crusader Kings II
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Majesty 2
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • For the Motherland
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: The Republic
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • 500k Club
So maybe you should think about changing the start date? Communist's came to power in march 1933 isn't alternative history - it's science fiction and in linked post I explained why. Trotsky in stalinist KPD is stupid idea for me - Thälmann was a member of Comintern Executive Committee and taking into account the relations between Stalin and Trotsky I can't imagine such a turn in KPD's policy.

Mention of Emil Barth refered to DH Full, not your mod.

While it would probably be more accurate, players would have to set up events so that they can take the path to power they want... or we can save time just by setting it to the decision point.

As for Thälmann... yeah, the party would never reject Stalin's offer if he was in charge. The Thälmann flees event should trigger then.

Sure, why not. The file to edit would be minister_personalities.txt in Mods\Darkest Hour Full\db\ministers
Bonuses should probably be nothing extravagant, maybe copies of some of the existing traits. As for background, a brief biography up to 1933 would be more appropriate than trying to guess how the person would have acted past that point in a divergent universe

Actually I was refering to the file that contained the minister descriptions (aka "Stalin was General Secretary..."). I have no idea where it is. I don't really have much time either, but I can bang out something workable for Trotsky. I don't know how to get the name and personality part to work so I'm leaving them blank.
minister = {
trait = Head of the Left Opposition
id = 169
name = NPERSONALITY_
desc = DPERSONALITY_
position = HeadOfGovernment
value = 0
command = { type = unit which = infantry value = -0.0500 }
command = { type = unit which = bergsjaeger value = -0.0500 }
command = { type = unit which = militia value = -0.0500 }
}

Origionally a supporter of the Mensheviks, Trotsky joined the Bolsheviks in 1917. He was people's commisar for foreign, military and naval affairs. An advocate of international revolution he was forced out of power by his rival Stalin in 1927 and deported from the USSR in 1929. After moving to Mexico he continued to lead fourth international opposition to Stalin and advocate intervention into Europe to destroy fascism.


Sorry I can't do more, but time (2 jobs suck) and lack of knowledge stop me from contributing more.
 

Circus

Recruit
61 Badges
Jul 10, 2011
1
0
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Battle for Bosporus
  • 500k Club
The mod is currently unplayable for me using the 1.03 beta, as soon as the German-Italian war begins (with or without Austria) I get the HoG/HoS election event, no matter who I choose it does not change the ministers and I get the 'Affirmation of elections' event played over and over every 3 days. The Affirmation event is even more frequent, around 2 days, if Trotsky is chosen as the HoG.
 

Faulty

Jail or Medal
103 Badges
Sep 22, 2009
2.946
296
  • Arsenal of Democracy
  • Darkest Hour
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Steel Division: Normandy 44
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Version 23d is up

The mod is currently unplayable for me using the 1.03 beta, as soon as the German-Italian war begins (with or without Austria) I get the HoG/HoS election event, no matter who I choose it does not change the ministers and I get the 'Affirmation of elections' event played over and over every 3 days. The Affirmation event is even more frequent, around 2 days, if Trotsky is chosen as the HoG.
I was making the start date of some of the ministers 1964 so that they didn't appear except by event, looks like that trick doesn't work in 1.03.

As for Thälmann... yeah, the party would never reject Stalin's offer if he was in charge. The Thälmann flees event should trigger then.
Yeah that makes sense, I've changed it

Actually I was refering to the file that contained the minister descriptions (aka "Stalin was General Secretary..."). I have no idea where it is. I don't really have much time either, but I can bang out something workable for Trotsky. I don't know how to get the name and personality part to work so I'm leaving them blank.
The descriptions are in the config localisations. Thanks for this description, I've added it.
 

airpirate

Colonel
102 Badges
Apr 9, 2010
899
97
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Victoria 2
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Age of Wonders
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall Premium edition
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall Deluxe edition
  • BATTLETECH
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
The Soviet Union seems to attack 4th International Germany the second Stalinists manage to take over Poland. I got attacked in mid-1938 because of it. Not sure if WAD.

Also, one thing that always irked me was that rejecting Stalin's alliance offer completely alters the nature of Germany's government. Personally, I think the power struggle within the party should come first, then Germany tells Stalin off. Not the other way around. This is kind of a minor thing though.
 

Faeelin

Field Marshal
79 Badges
Dec 15, 2001
7.274
2.444
Visit site
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
Hi,

I installed this, and it changed the # of tech teams. Is that intentional?
 

Duke of Awesome

Field Marshal
15 Badges
Jul 1, 2009
2.517
469
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Heir to the Throne
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Together for Victory
Hi,

I installed this, and it changed the # of tech teams. Is that intentional?

Do you mean that you have more slots to research with? If so, that's in the vanilla 1.03 beta.
 

Faeelin

Field Marshal
79 Badges
Dec 15, 2001
7.274
2.444
Visit site
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
Thanks.

I'm also a bit confused about the event tree; when can I invade Austria, for instance? There's an event for a civil war, but it never triggered in my game...
 

Duke of Awesome

Field Marshal
15 Badges
Jul 1, 2009
2.517
469
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Heir to the Throne
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Together for Victory
Thanks.

I'm also a bit confused about the event tree; when can I invade Austria, for instance? There's an event for a civil war, but it never triggered in my game...

Once the Austrian civil war starts, you'll get a decision to send supplies to the socialists. If the socialists win, you get an event that lets you either puppet Austria, or just annex it. If the socialists lose, however, then they'll ally with Italy which will invade you eventually (I believe).
 

Faeelin

Field Marshal
79 Badges
Dec 15, 2001
7.274
2.444
Visit site
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
Okay, but it's May 1934 and the war hasn't started?
 

unmerged(139227)

Second Lieutenant
Apr 8, 2009
106
0
Faulty - how's it going with writing the surrender events for China you spoke of? Anything else new you have planned? I swear this is one of the most well put-together mods out right now.

Okay, but it's May 1934 and the war hasn't started?

Keep waiting; it's not going to start immediately. If nothing starts by late 1934, then I'd say you have a problem with your installation - not the mod, because I've had no issues.
 

Faulty

Jail or Medal
103 Badges
Sep 22, 2009
2.946
296
  • Arsenal of Democracy
  • Darkest Hour
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Steel Division: Normandy 44
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Okay, but it's May 1934 and the war hasn't started?
The decision is available for about a fortnight in February, after that the opportunity is gone and you should get an event telling you the civil war is over

Faulty - how's it going with writing the surrender events for China you spoke of? Anything else new you have planned? I swear this is one of the most well put-together mods out right now.
Just waiting for inspiration to strike :)

Since I'm already changing the minister personalities file I figured I'd make a few tweaks to the vanilla personalities too, with an eye to making all the different armaments ministers appealing based on the player's situation. In vanilla games I just stick to administrative genius since the other traits are so awful - I'd have to devote more than half my industry to submarine production before the submarine proponent paid for himself considering the 6% IC difference between the two. Another oddity is that half of them give a research bonus while the other half give a pitiful production bonus for very specific units largely negated by a 1% penalty to IC. I'd standardised all the ministers to give a research bonus to their area of expertise alongside their other bonus. I've also made the ministers more attractive to retain during wartime, with a very small morale bonus to represent higher quality equipment going to that branch of the military.
The unmodified values are also present (minister_personalities - Copy.txt) if you don't want this.

Anyway here are some examples, tell me what you think

Production refers to an IC bonus (when positive), unit/extra refers to reduced production time and cost for divisions/brigades (when negative), research refers to reduced research time (when negative)

Administrative genius, vanilla (calculated value: 70)
Code:
		command		= { type = production which = production value = 0.0500 }
		command		= { type = resource which = energy value = 0.0500 }
		command		= { type = resource which = metal value = 0.0500 }
		command		= { type = resource which = rare_materials value = 0.0500 }

Administrative genius, modified (calculated value: 55)
Code:
		command		= { type = research which = industry value = -0.1000 } 
		command		= { type = production which = production value = 0.0500 }
		command		= { type = resource which = energy value = 0.0250 }
		command		= { type = resource which = metal value = 0.0250 }
		command		= { type = resource which = rare_materials value = 0.0250 }

Resource industrialist, vanilla (calculated value: 55)
Code:
		command		= { type = production which = production value = 0.0250 }
		command		= { type = resource which = energy value = 0.0250 }
		command		= { type = resource which = metal value = 0.0250 }
		command		= { type = resource which = rare_materials value = 0.0250 }
		command		= { type = research which = industry value = -0.1000 }
Resource industrialist, modified (calculated value: 72)
Code:
		command		= { type = research which = industry value = -0.1000 }
		command		= { type = production which = production value = 0.030 }
		command		= { type = resource which = energy value = 0.0800 }
		command		= { type = resource which = metal value = 0.0800 }
		command		= { type = resource which = rare_materials value = 0.0800 }

Steel magnate, vanilla (calculated value: 9)
Code:
		command		= { type = resource which = metal value = 0.1000 } 
		command		= { type = stockpile which = industry value = 0.1000 }
Steel magnate, modified (calculated value: 69)
Code:
		command		= { type = resource which = metal value = 0.300 } 
		command		= { type = research which = industry value = -0.100 }
		command		= { type = stockpile which = industry value = 0.1000 }

Air to sea proponent, vanilla (calculated value: -8)
Code:
		command		= { type = unit which = naval_bomber value = -0.0500 }
		command		= { type = extra which = cag value = -0.0500 }
		command		= { type = production which = production value = -0.0100 }
Air to sea proponent, modified (calculated value: 55)
Code:
		command		= { type = research which = aircraft value = -0.1000 }
		command		= { type = unit which = naval_bomber value = -0.1500 }
		command 	= { type = unit which = naval_bomber when = morale value = 0.100 }
		command		= { type = extra which = cag value = -0.1500 }
		command		= { type = extra which = light_cag value = -0.1500 }
		command		= { type = extra which = floatplane value = -0.1500 }

Tank proponent, vanilla (calculated value: -8)
Code:
		command		= { type = research which = armor value = -0.1000 }
		command		= { type = production which = production value = -0.0100 }
Tank proponent, modified (calculated value: 65)
Code:
		command		= { type = research which = armor value = -0.1000 }
		command		= { type = unit which = armor value = -0.100 } 
		command 	= { type = unit which = armor when = morale value = 0.0500 }
		command		= { type = unit which = light_armor value = -0.100 } 
		command 	= { type = unit which = light_armor when = morale value = 0.0500 }		
		command		= { type = extra which = medium_armor value = -0.100 } 
		command		= { type = extra which = light_armor_brigade value = -0.100 } 
		command		= { type = extra which = heavy_armor value = -0.100 } 
		command		= { type = extra which = super_heavy_armor value = -0.100 } 
		command		= { type = extra which = glider_armor value = -0.100 } 
		command		= { type = extra which = amph_armor value = -0.100 }

General staffer, vanilla (calculated value: 28)
Code:
		command		= { type = diplomacy_cost which = ask_for_military_access value = -0.5000 }
		command		= { type = diplomacy_cost which = assume_military_control value = -0.3333 }
General staffer, modified (calculated value: 73)
Code:
		command		= { type = diplomacy_cost which = ask_for_military_access value = -0.5000 }
		command		= { type = diplomacy_cost which = assume_military_control value = -0.3333 }
		command		= { type = detection which = land value = 5 }
		command		= { type = intelligence_report which = land value = 1 }
 
Last edited:

Faulty

Jail or Medal
103 Badges
Sep 22, 2009
2.946
296
  • Arsenal of Democracy
  • Darkest Hour
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Steel Division: Normandy 44
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I don't really want to touch any of DH's new ministers, I think they're pretty messy and poorly thought out (look at America's various economists, half of them have unique descriptions about "balanced budgets" when there is already a laissez-faire proponent who fits that description perfectly). Compare the mixed economy proponent to the Keynesian proponent:

Code:
		command		= { type = production which = consumer value = 0.0500 } 
		command		= { type = province which = ic value = -0.1000 } 
		command		= { type = production which = production value = 0.0300 }
		command		= { type = resource which = energy value = 0.0300 }
		command		= { type = resource which = metal value = 0.0300 }
		command		= { type = resource which = rare_materials value = 0.0300 }

Code:
		command		= { type = resource which = money value = 0.1500 }
		command		= { type = production which = consumer value = -0.1000 } 
		command		= { type = province which = ic value = 0.1000 } 
		command		= { type = production which = production value = -0.0500 }
		command		= { type = resource which = energy value = -0.0500 }
		command		= { type = resource which = metal value = -0.0500 }
		command		= { type = resource which = rare_materials value = -0.0500 }

The two terms are almost synonymous but the first gets a 3% bonus to IC and the latter a 5% penalty. I'm guessing someone on the DH team is a libertarian who shudders at the K word.
 

delanonne

General
5 Badges
Apr 28, 2004
2.401
149
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron III
  • 500k Club
Hey F i just tried out the new d version and I noticed one small thing. I have seen this before with other mods but the c version did not do it. When you click on the auto upgrade button for German infantry in the build screen the game crashes. I do not know if anyone else has mentioned this yet. I recopied dh full and only put on the d version. It seems that this happens sometimes but I have no idea what causes it. I dont know if you have tried the new improved debug features of 1.03 DH but it might help. I have not gotten very far into the new version yet. The c version had the Austrian Civ war decision messed up. It came up but never went green. You just got the event saying it passed so quickly. I restarted from the autosave and slowed it down until the clock barely moved. I know you used to have to move fast to be able to use the decision. So I will let you know when I get that far if it is OK. The mod was crashing also for unknown reasons to. This version has not done that yet. Anyway I hope this helps.
d
 

Faulty

Jail or Medal
103 Badges
Sep 22, 2009
2.946
296
  • Arsenal of Democracy
  • Darkest Hour
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Steel Division: Normandy 44
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
The civil war intervention has manpower, money and supplies requirements, hover your mouse over the cross on the top left of the decision to see

I don't know what's causing a crash with the autoupgrade button, sorry
 

delanonne

General
5 Badges
Apr 28, 2004
2.401
149
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron III
  • 500k Club
The civil war intervention has manpower, money and supplies requirements, hover your mouse over the cross on the top left of the decision to see

I don't know what's causing a crash with the autoupgrade button, sorry

Hey F it is OK now and the Austrian Civil War worked fine so it may have just been a glitch. Thanks for the good work. Oh and I think it is fine if you want to fix some of the ministers so that they are actually useful and different.
d
 

Faulty

Jail or Medal
103 Badges
Sep 22, 2009
2.946
296
  • Arsenal of Democracy
  • Darkest Hour
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Steel Division: Normandy 44
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Version 24 has the event chain for China and the minister changes
 

Bread8756

Second Lieutenant
60 Badges
Oct 5, 2011
199
17
  • Rome: Vae Victis
  • Sword of the Stars II
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Pillars of Eternity
  • Stellaris Sign-up
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
  • Age of Wonders III
  • Prison Architect
  • Hearts of Iron IV: Cadet
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Surviving Mars
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Crusader Kings II: Way of Life
  • March of the Eagles
  • Magicka
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Sword of the Stars
  • Cities in Motion
  • Majesty 2 Collection
  • Hearts of Iron III Collection
Wow. what a great mod. Seriously this the best mod I have ever played and I have played all the big ones.

But a couple of points.

1.There should be an event, after you defeat France, to destroy the Maginot Line.

2.What exactly is the graphic pack supposed to do? The models are the same Vanilla German pictures, except for aircraft, which are the generic models.

3.Soviet Union should do something to the Baltic countries after the pack.

4. Why have countries like Tibet and Siam become Facist? I like it, but what is the reasoning behind that aspect.

5. Why doesn't the united Balkan nation have cores on the little islands off the Greek coast?

6. I feel that Czechslovakia should ALWAYS became Lenist and join Germany. Due to that when your trying to invade the Soviet Union and this little akward country gets in your way.

7. Why does the Soviet Union ranodmly invade me even when the pact happened? I get this event telling me that they broke the pact and then they invade me. I want to know why they would do such a thing.

P.S. The Mediafire link says that you have copyrighted someone and the download is gone.