- Climate Zone rework
- Introduce Desert as a new climate zone to better differentiate between Arid lands in the Iberian peninsula (there are actually some deserts there) and Desert lands in the Saharan Desert
- Climate Zones could be introduced to the home nations (not just provinces) (will be related to further down this list (benefits will be explained))
- nations could have between 1 and 2 of the following climate zones assigned to them, depending on their geographical location:
- Arctic
- Arid
- Desert
- Jungle
- Temperate
- Examples:
- France
- Temperate
- Spain
- Temperate
- Arid
- Sweden
- Temperate
- Arctic
- Ayutthaya
- Jungle
- France
- nations could have between 1 and 2 of the following climate zones assigned to them, depending on their geographical location:
- Provincial Development Costs Tweaks
- I feel that Provincial Development Costs should not only cost monarch points, but also money, to serve as a money sink and add more importance to national income. Development costs (monetary and monarch points) could:
- increase exponentially depending on the development of the province; a 20 base tax Dublin should be a real challenge to create
- increase in foreign climates (others than climates assigned to home provinces) to discourage expanding too much into foreign lands
- Costs should scale according to how different the foreign climate is to the home climate. Nations from temperate regions should receive less penalties in Arid territory than in Deserts. Jungle territories present a historically separate challenge and should thus present high costs to all nations foreign to Jungles.
- Arctic - Temperate - Arid - Desert | Jungle
- The AI would need some tweaking to desire provinces of different climates less, though not be kept from desiring them anyway
- France could be discouraged this way from gobbling up half (or even more) of Spain (assuming Spain gets some of it's provinces reworked as Arid)
- Costs should scale according to how different the foreign climate is to the home climate. Nations from temperate regions should receive less penalties in Arid territory than in Deserts. Jungle territories present a historically separate challenge and should thus present high costs to all nations foreign to Jungles.
- increase for provinces with foreign cultures and/or religion (probably already in game)
- I feel that Provincial Development Costs should not only cost monarch points, but also money, to serve as a money sink and add more importance to national income. Development costs (monetary and monarch points) could:
- Colonizing rework
- Please refer to In Heaven's post about colonizing reworks.
- Slightly reduce Climate Zone penalties for coastal provinces to encourage similar colonial behaviours to colonize coastlines first over immediate inland colonization (as was the case with various colonial nations, such as Brazil)
- Make Climate Zone settler penalties (i.e. -10 Settlers for Arid/Arctic climates) dependant on the nation's home climate(s). This way European nations should be discouraged to colonize African Jungles, leaving the native countries more room to grow
- Penalties should scale according to how different the foreign climate is to the home climate. Nations from temperate regions should receive less penalties in Arid territory than in Deserts. Jungle territories present a historically separate challenge and should thus present high costs to all nations foreign to Jungles.
- Arctic - Temperate - Arid - Desert | Jungle
- Examples:
- As such Scandinavian countries should receive little to no penalties for colonizing Temperate and Arctic provinces (like Canada), but far greater penalties for colonizing Desert and Jungle provinces (South America)
- South East Asian countries on the other hand should receive little to no penalties for colonizing Jungle provinces, but far greater penalties in Arctic climates
- The AI would need some reworking in order to be discouraged to heavily colonize these provinces, whilst provinces similar to their home country are available
- If done right, then this can significantly reduce the need for wastelands and even offer more depth to Africa
- Penalties should scale according to how different the foreign climate is to the home climate. Nations from temperate regions should receive less penalties in Arid territory than in Deserts. Jungle territories present a historically separate challenge and should thus present high costs to all nations foreign to Jungles.
- Make the creation of a Colonial Nation dependant to the distance to the closest non-overseas provinces. I want this particularly, because in a Malacca/Malaya playthrough, I focussed heavily on expansion and colonization eastwards; I colonized all Islands in the region, even going as far east as Tahiti. Naturally I also colonized Australia and New Zealand, which became colonial nations, despite being so close to provinces being directly controlled by me
- Fortress rework
- I think that coastal fortresses could benefit from some changed modifiers when it comes to blockading. Previously blockading presented a boost to the speed of the siege, but I would rework that. Historically coastal forts needed to be blockaded for a siege to wear them down, seeing as they were otherwise resupplied by sea. I would like to see
- Slower siege score to besieging coastal fortresses
- Penalties would be negated by 100% blockading this province
- Greater survivability of coastal fortresses in assault
- Can be negated by 100% blockading this province, but ships would take damage during the assault
- Higher level forts require a greater naval presence to blockade 100%
- Coastal fortresses on sea straits (Öresund, Sea of Marmara) prevent hostile troops from crossing directly into the province with the fortress (even in order to besiege it)
- Effect can be cancelled by/ does not apply when:
- Blockading the province of the fortress by 100%
- landing troops with transport ships
- Fort is mothballed/ has been recently conquered or taken back into service
- Justification in a hypothetical setting
- Let's assume the Byzantine Empire managed to throw the Ottomans out of Greece and the Balkans, thus restricting them to Asia minor. The Ottomans still remain a significant threat to the Byzantines and are usually quite keen on declaring war on them to annex them. Thus 2 strong fortresses in Constantinople and Edirne can keep the Ottomans at bay and give the Byzantines some time to reposition their troops (until the Ottomans have achieved complete Naval dominance in the Sea of Marmara). At the same time the Ottomans can obviously also keep the Byzantines at bay with 2 fortresses in Biga and Kocaeli.
- Effect can be cancelled by/ does not apply when:
- Slower siege score to besieging coastal fortresses
- I think that coastal fortresses could benefit from some changed modifiers when it comes to blockading. Previously blockading presented a boost to the speed of the siege, but I would rework that. Historically coastal forts needed to be blockaded for a siege to wear them down, seeing as they were otherwise resupplied by sea. I would like to see
- Limitations to the proposals
- I completely acknowledge that introducing any of the proposed features may not be feasible at this time due to time constraints. Furthermore I acknowledge that especially the reworks to the AI may be too difficult to implement. Additionally all proposals would need to be carefully tested and gauged by the devs.
Last edited:
- 9
- 1
Upvote
0